Limited list fixed on doListEvent
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@@ -118,7 +118,7 @@ public class ServerLauncher {
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if(this.gameController.getModel().getCurrentState().getGameStage() == GameStages.ENDED){
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this.deleteSave();
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for(Map.Entry<String,Boolean> entry:playerList.entrySet()){
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if(entry.getValue())
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if(!entry.getValue())
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playerList.remove(entry.getKey());
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}
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serverRMI.setServerCrashed(false);
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@@ -144,6 +144,10 @@ public class ServerLauncher {
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if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER))
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{
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playerList.remove(event.getUsername());
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if(playerList.isEmpty())
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{
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gameController.setModel(null);
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}
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}
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return false;
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}
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