339 lines
12 KiB
HTML
339 lines
12 KiB
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<title>Coverage Report > GameController</title>
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Current scope: <a href="../../index.html">all classes</a>
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<a href="../index.html">it.polimi.ingsw.gc14.Controller</a>
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</div>
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<h1>Coverage Summary for Class: GameController (it.polimi.ingsw.gc14.Controller)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Branch, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">GameController</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(1/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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93.3%
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</span>
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<span class="absValue">
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(14/15)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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95.5%
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</span>
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<span class="absValue">
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(21/22)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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95.9%
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</span>
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<span class="absValue">
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(47/49)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Totems;
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/**
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* Controller responsible for managing interactions with the {@link Game} model.
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*
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* <p>It provides methods to update the game state by delegating player-related
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* actions and game actions to the underlying model.
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*/
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public class GameController {
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/**
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* The game model managed by this controller.
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*/
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private Game model;
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/**
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* Creates a GameController associated with the specified game model.
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*
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* @param model the game model managed by this controller.
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*/
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<b class="fc"> public GameController(Game model) {</b>
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<b class="fc"> this.model = model;</b>
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}
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/**
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* Creates a GameController without an associated game model.
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*/
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<b class="fc"> public GameController() {</b>
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}
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/**
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* Marks the player associated with the specified username as disconnected.
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*
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* @param username the username of the player who disconnected.
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* @return {@code true} if the disconnection is handled successfully,
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* {@code false} if no player with the specified username exists
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* or if the operation fails.
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*/
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public synchronized boolean disconnectedPlayer(String username)
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{
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<b class="fc"> Player player= model.getPlayerByUsername(username);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.disconnectedPlayer(player);</b>
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}
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/**
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* Marks the player associated with the specified username as reconnected.
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*
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* @param username the username of the player who reconnected.
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* @return {@code true} if the reconnection is handled successfully,
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* {@code false} if no player with the specified username exists
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* or if the operation fails.
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*/
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public synchronized boolean reconnectPlayer(String username)
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{
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<b class="fc"> Player player= model.getPlayerByUsername(username);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.reconnectPlayer(player);</b>
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}
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/**
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* Returns the game model managed by this controller.
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*
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* @return the game model managed by this controller.
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*/
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public synchronized Game getModel() {
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<b class="fc"> return model;</b>
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}
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/**
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* Updates the game model managed by this controller.
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*
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* @param model the new game model managed by this controller.
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*/
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public synchronized void setModel(Game model) {
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<b class="fc"> this.model = model;</b>
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}
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/**
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* Attempts to add a new player with the specified username to the game model.
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*
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* @param username the username of the player to add.
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* @return {@code true} if the player is successfully added,
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* {@code false} otherwise.
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*/
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public synchronized boolean addPlayer(String username) {
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<b class="pc"> if(username.trim().length()>10)</b>
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<b class="nc"> return false;</b>
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<b class="fc"> Player player = model.getPlayerByUsername(username);</b>
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<b class="fc"> if(player!=null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> player = new Player(username);</b>
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<b class="fc"> return model.addPlayer(player);</b>
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}
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/**
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* Attempts to draw an upper tribe card for the specified player
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* from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper tribe card to draw.
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* @return {@code true} if the action succeeds,
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* {@code false} if the player does not exist or if the draw operation fails.
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*/
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public synchronized boolean drawUpperTribeCard(String playerUsername,int pos) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.drawUpperTribeCardByIndex(player, pos);</b>
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}
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/**
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* Attempts to draw a lower tribe card for the specified player
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* from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower tribe card to draw.
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* @return {@code true} if the action succeeds,
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* {@code false} if the player does not exist or if the draw operation fails.
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*/
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public synchronized boolean drawLowerTribeCard(String playerUsername,int pos) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.drawLowerTribeCardByIndex(player, pos);</b>
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}
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/**
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* Attempts to draw an upper building card for the specified player
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* from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper building card to draw.
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* @return {@code true} if the action succeeds,
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* {@code false} if the player does not exist or if the draw operation fails.
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*/
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public synchronized boolean drawUpperBuildingCard(String playerUsername,int pos) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.drawUpperBuildingCardByIndex(player, pos);</b>
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}
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/**
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* Attempts to draw a lower building card for the specified player
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* from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower building card to draw.
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* @return {@code true} if the action succeeds,
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* {@code false} if the player does not exist or if the draw operation fails.
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*/
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public synchronized boolean drawLowerBuildingCard(String playerUsername,int pos) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.drawLowerBuildingCardByIndex(player, pos);</b>
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}
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/**
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* Skips the card drawing action for the specified player.
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*
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* @param playerUsername the username of the player performing the action.
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* @return {@code true} if the skip action is valid and successfully performed,
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* {@code false} if the player does not exist or if the action is not valid.
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*/
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public synchronized boolean skipTurn(String playerUsername) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.skipTurn(player);</b>
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}
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/**
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* Attempts to perform the slot choice action for the specified player
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* at the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the chosen slot.
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* @return {@code true} if the action succeeds,
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* {@code false} if the player does not exist or if the slot choice operation fails.
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*/
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public synchronized boolean slotChoice(String playerUsername,int pos) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.slotChoiceByIndex(player, pos);</b>
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}
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/**
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* Applies the totem choice made by the player associated with the specified username.
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*
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* @param playerUsername the username of the player making the choice.
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* @param totem the name of the selected totem.
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* @return {@code true} if the choice is handled successfully,
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* {@code false} if no player with the specified username exists
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* or if the choice operation fails.
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*/
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public synchronized boolean totemChoice(String playerUsername,String totem) {
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<b class="fc"> Player player= model.getPlayerByUsername(playerUsername);</b>
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<b class="fc"> if(player==null)</b>
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<b class="fc"> return false;</b>
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<b class="fc"> return model.totemChoice(player, Totems.valueOf(totem));</b>
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}
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/**
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* Ends the game due to forfeit: all remaining players are absent,
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* so the game is terminated and final scores are computed.
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*/
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public synchronized void endGameForfeit() {
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<b class="nc"> model.endGameForfeit();</b>
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}
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}
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</code>
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</pre>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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