185 lines
5.1 KiB
HTML
185 lines
5.1 KiB
HTML
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<title>Coverage Report > ReconnectPlayer</title>
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Current scope: <a href="../../index.html">all classes</a>
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<a href="../index.html">it.polimi.ingsw.gc14.Network.NetworkEvents</a>
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</div>
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<h1>Coverage Summary for Class: ReconnectPlayer (it.polimi.ingsw.gc14.Network.NetworkEvents)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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">
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Branch, %
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">ReconnectPlayer</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/4)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/2)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/15)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Network.NetworkEvents;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.ErrorType;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import java.util.ArrayList;
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/**
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* Network event used to notify that a player has reconnected to the game.
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*/
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public class ReconnectPlayer extends NetworkEvent {
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@Override
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public void enrichWithGameState(Game game, ArrayList<String> disconnectedUsernames) {
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<b class="nc"> super.enrichWithGameState(game, disconnectedUsernames);</b>
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<b class="nc"> this.disconnectedPlayers = disconnectedUsernames;</b>
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}
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/**
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* Constructs a reconnection event for the specified player.
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*
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* @param username the username of the player who reconnected.
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*/
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public ReconnectPlayer(String username) {
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<b class="nc"> super(username, EventType.RECONNECT_PLAYER, false, ErrorType.GENERIC_ERROR);</b>
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}
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/**
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* Applies the reconnection event to the server-side game controller.
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*
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* @param gameController the game controller on which to apply the event.
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* @return {@code true} if the player reconnection is handled successfully,
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* {@code false} otherwise.
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*/
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@Override
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public boolean apply(GameController gameController) {
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<b class="nc"> return gameController.reconnectPlayer(username);</b>
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}
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/**
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* Applies the reconnection update to the client-side mini model.
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*
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* <p>If the event does not represent an error, the player data,
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* turn order, current game state, and slot assignments are updated.
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*
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* @param miniModel the mini model on which to apply the event.
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* @return {@code true} if the update is applied successfully,
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* {@code false} if the event represents an error.
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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<b class="nc"> synchronized (miniModel) {</b>
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<b class="nc"> if (isError)</b>
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<b class="nc"> return false;</b>
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<b class="nc"> miniModel.setPlayers(playerList);</b>
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<b class="nc"> miniModel.setOrderLogicCard(orderLogicCard);</b>
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<b class="nc"> miniModel.setCurrentState(currentState);</b>
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<b class="nc"> miniModel.setSlotPlayerMap(slotPlayerMap);</b>
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<b class="nc"> miniModel.setDisconnectedPlayers(disconnectedPlayers);</b>
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<b class="nc"> miniModel.setLastEvent(this);</b>
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<b class="nc"> return true;</b>
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<b class="nc"> }</b>
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}
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}
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</code>
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</pre>
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<div style="float:right;">generated on 2026-06-14 21:53</div>
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