343 lines
11 KiB
Java
343 lines
11 KiB
Java
package it.polimi.ingsw.gc14.Model;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.*;
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import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Arrays;
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import static it.polimi.ingsw.gc14.View.TUI.BorderStyle.*;
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/**
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* Default Player class; contains all identifiers and methods needed.
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*/
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public class Player implements Serializable {
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/**
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* The maximum length allowed for the username string.
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*/
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private static final int MAX_VALUE = 32;
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/**
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* Identifier for the {@code Player} when displaying the game through the GUI.
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* @see Totems
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*/
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private Totems totem;
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// region Getters
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/**
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* Unique string identifier for players; must not be {@code null} and must not
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* exceed {@link #MAX_VALUE} otherwise an {@link IllegalArgumentException} will be thrown
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* when the {@link #Player(String) constructor} is called.
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*/
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private final String UserName;
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/**
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* Getter for the private attribute {@link #UserName}.
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* @return {@code String} - The UserName
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*/
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public String getUserName() {
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return UserName;
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}
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public Totems getTotem() {
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return totem;
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}
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/**
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* Counts the total {@link it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character Character Cards}
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* the player currently possesses.
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* @return {@code int} - Total Character Cards.
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*/
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public int getTotCharacters() {
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return Arrays.stream(CharacterType.values())
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.mapToInt(this::getNType)
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.sum();
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}
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/**
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* Counts the total number of cards of the specified {@link it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType Character Type}.
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* Character Type must not be {@code null}
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* @param type the Character Type to be Counted.
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* @return {@code int} - Total number of cards of given {@code type}.
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*/
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public int getNType(CharacterType type) {
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return switch (type) {
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case ARTIST -> artists.size();
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case INVENTOR -> inventors.size();
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case HUNTER -> hunters.size();
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case BUILDER -> builders.size();
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case SHAMAN -> shamans.size();
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case GATHERER -> gatherers.size();
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};
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}
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private ArrayList<BuildingCard> buildingCards;
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private ArrayList<Artist> artists;
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private ArrayList<Builder> builders;
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private ArrayList<Inventor> inventors;
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private ArrayList<Gatherer> gatherers;
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private ArrayList<Shaman> shamans;
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private ArrayList<Hunter> hunters;
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public ArrayList<BuildingCard> getBuildingCards() { return buildingCards; }
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public ArrayList<Artist> getArtists() { return artists; }
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public ArrayList<Builder> getBuilders() { return builders; }
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public ArrayList<Inventor> getInventors() { return inventors; }
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public ArrayList<Gatherer> getGatherers() { return gatherers; }
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public ArrayList<Shaman> getShamans() { return shamans; }
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public ArrayList<Hunter> getHunters() { return hunters; }
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/**
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* The current amount of {@code Food} the Player possesses.
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* Cannot be negative.
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*/
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private int FoodValue;
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/**
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* Getter for the private attribute {@link #FoodValue}.
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* @return {@code int} - The amount of Food the player possesses.
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*/
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public int getFoodValue() {
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return FoodValue;
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}
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/**
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* The current amount of {@code Prestige} the Player possesses.
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*/
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private int PrestigeValue;
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/**
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* Getter for the private attribute {@link #PrestigeValue}.
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* @return {@code int} - The amount of Prestige the Player possesses.
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*/
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public int getPrestigeValue() {
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return PrestigeValue;
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}
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// endregion getters
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// region Setters
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/**
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* Adds {@code Value} amount of {@code Food} to the Player.
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* @param Value The amount of {@code Food} to be added.
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* Should be positive for expected results
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* (otherwise the method will subtract the absolute
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* value of {@code Value}).
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* @see #FoodValue
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*/
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public void addFood(int Value){
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this.FoodValue += Value;
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}
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public void setTotem(Totems totem) {
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this.totem = totem;
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}
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/**
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* Removes {@code Value} amount of {@code Food} from the Player.
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* Note: {@link #FoodValue} cannot be negative, so the method returns
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* {@code false} if {@code Value} is greater than the amount of {@code Food}
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* the Player possesses, and {@code true} otherwise.
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*
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* @param Value The amount of {@code Food} to be removed.
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* Should be positive for expected results
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* (otherwise the method will add the absolute
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* value of {@code Value}).
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* @return {@code Boolean} - {@code true} if the Food is successfully removed,
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* {@code false} otherwise.
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* @see #FoodValue
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*/
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public Boolean removeFood(int Value){
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if(Value > this.FoodValue){
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return false;
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}
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this.FoodValue -= Value;
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return true;
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}
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/**
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* Adds {@code Value} amount of {@code Prestige} to the Player.
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* @param Value The amount of {@code Prestige} to be added.
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* Should be positive for expected results
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* (otherwise the method will subtract the absolute
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* value of {@code Value}).
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* @see #PrestigeValue
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*/
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public void addPrestige(int Value){
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this.PrestigeValue += Value;
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}
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/**
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* Removes {@code Value} amount of {@code Prestige} to the Player.
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* @param Value The amount of {@code Prestige} to be removed.
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* Should be positive for expected results
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* (otherwise the method will add the absolute
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* value of {@code Value}).
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* @see #PrestigeValue
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*/
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public void removePrestige(int Value){
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this.PrestigeValue -= Value;
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}
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// endregion setters
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// region Constructors
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/**
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* Constructor for the class {@code Player}. Each Player is uniquely identified by the {@link #UserName}.
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*
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* @param UserName Unique String identifier for a Player.
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* @throws IllegalArgumentException when {@code UserName} is empty or exceeds {@link #MAX_VALUE},
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* with message:
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* <pre>{@code UserName is empty or exceeds maximum permitted length.}</pre>
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*
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* @see #UserName
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* @see #MAX_VALUE
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*/
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public Player(String UserName) throws IllegalArgumentException {
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if(UserName.isEmpty() || UserName.length() > MAX_VALUE) {
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throw new IllegalArgumentException("UserName is empty or exceeds maximum permitted length.");
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}
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this.UserName = UserName;
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this.inventors = new ArrayList <>();
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this.builders = new ArrayList <>();
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this.gatherers = new ArrayList <>();
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this.shamans = new ArrayList <>();
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this.hunters = new ArrayList <>();
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this.artists = new ArrayList<>();
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this.buildingCards = new ArrayList<>();
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this.FoodValue = 0;
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this.PrestigeValue = 0;
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this.totem = null;
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}
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// endregion constructors
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// region Functions
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@Override
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (!(obj instanceof Player)) return false;
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return UserName.equals(((Player) obj).UserName);
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}
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@Override
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public int hashCode() {
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return UserName.hashCode();
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}
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/**
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* Prints the {@code Player}'s attributes for the {@code Board}'s representation.
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* Uses the {@code UNICODE} border style.
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* <p><b>Includes:</b>
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* <li>{@link #FoodValue Food}
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* <li>{@link #PrestigeValue Prestige}
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* <li>{@link #artists Artists}
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* <li>{@link #builders Builders}
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* <li>{@link #gatherers Gatherers}
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* <li>{@link #shamans Shamans}
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* <li>{@link #inventors Inventors}
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* <li>{@link #hunters Hunters}
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* <li>{@link #buildingCards Buildings}
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* </p>
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* @return {@code String} - A string representation of the {@code Player}'s attributes.
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* @see it.polimi.ingsw.gc14.View.TUI.BorderStyle BorderStyle
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*/
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@Override
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public String toString() {
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int Last = -1;
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var table = new AsciiTable(UNICODE, 1);
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table.addHeader(this.getUserName());
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table.addRow("RESOURCES:");
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if(this.totem != null) {
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table.addRow("Totem: " + this.totem.toString());
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}
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table.addRow("Food: " + this.getFoodValue());
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table.addRow("Prestige: " + this.getPrestigeValue());
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table.addSeparator();
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if(!this.hunters.isEmpty()){
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Last = 6;
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}
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else if(!this.inventors.isEmpty()){
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Last = 5;
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}
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else if(!this.shamans.isEmpty()){
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Last = 4;
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}
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else if(!this.gatherers.isEmpty()){
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Last = 3;
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}
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else if(!this.builders.isEmpty()){
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Last = 2;
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}
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else if(!this.artists.isEmpty()){
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Last = 1;
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}
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else{
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Last = 0;
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}
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if(Last == 0){
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table.addSeparator();
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}
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table.addRow("CHARACTERS:");
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if(!this.artists.isEmpty()){
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table.addRow("Artists: " + this.artists.toString());
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if(Last == 1){
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table.addSeparator();
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}
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}
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if(!this.builders.isEmpty()){
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table.addRow("Builders: " + this.builders.toString());
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if(Last == 2){
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table.addSeparator();
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}
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}
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if(!this.gatherers.isEmpty()){
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table.addRow("Gatherers: " + this.gatherers.toString());
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if(Last == 3){
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table.addSeparator();
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}
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}
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if(!this.shamans.isEmpty()){
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table.addRow("Shamans: " + this.shamans.toString());
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if(Last == 4){
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table.addSeparator();
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}
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}
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if(!this.inventors.isEmpty()){
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table.addRow("Inventors: " + this.inventors.toString());
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if(Last == 5){
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table.addSeparator();
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}
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}
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if(!this.hunters.isEmpty()){
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table.addRow("Hunters: " + this.hunters.toString());
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table.addSeparator();
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}
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table.addRow("BUILDING CARDS:");
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if(!this.buildingCards.isEmpty()){
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table.addRow("Buildings: " + this.buildingCards.toString());
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}
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return table.build();
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}
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// endregion functions
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} |