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2026-06-19 22:57:43 +02:00

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<a href="../index.html">it.polimi.ingsw.gc14.Network.NetworkEvents</a>
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<h1>Coverage Summary for Class: ReconnectPlayer (it.polimi.ingsw.gc14.Network.NetworkEvents)</h1>
<table class="coverageStats">
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<th class="name">Class</th>
<th class="coverageStat
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Class, %
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<th class="coverageStat
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Method, %
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<th class="coverageStat
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Branch, %
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<td class="name">ReconnectPlayer</td>
<td class="coverageStat">
<span class="percent">
0%
</span>
<span class="absValue">
(0/1)
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</td>
<td class="coverageStat">
<span class="percent">
0%
</span>
<span class="absValue">
(0/4)
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</td>
<td class="coverageStat">
<span class="percent">
0%
</span>
<span class="absValue">
(0/2)
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<td class="coverageStat">
<span class="percent">
0%
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<span class="absValue">
(0/14)
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<pre>
<code class="sourceCode" id="sourceCode">&nbsp;package it.polimi.ingsw.gc14.Network.NetworkEvents;
&nbsp;
&nbsp;import it.polimi.ingsw.gc14.Controller.GameController;
&nbsp;import it.polimi.ingsw.gc14.ErrorType;
&nbsp;import it.polimi.ingsw.gc14.Model.Game;
&nbsp;import it.polimi.ingsw.gc14.Model.MiniModel;
&nbsp;import it.polimi.ingsw.gc14.Network.EventType;
&nbsp;import it.polimi.ingsw.gc14.Network.NetworkEvent;
&nbsp;
&nbsp;import java.util.ArrayList;
&nbsp;
&nbsp;/**
&nbsp; * Network event used to notify that a player has reconnected to the game.
&nbsp; */
&nbsp;public class ReconnectPlayer extends NetworkEvent {
&nbsp;
&nbsp; @Override
&nbsp; public void enrichWithGameState(Game game, ArrayList&lt;String&gt; disconnectedUsernames) {
<b class="nc">&nbsp; super.enrichWithGameState(game, disconnectedUsernames);</b>
<b class="nc">&nbsp; this.disconnectedPlayers = disconnectedUsernames;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Constructs a reconnection event for the specified player.
&nbsp; *
&nbsp; * @param username the username of the player who reconnected.
&nbsp; */
&nbsp; public ReconnectPlayer(String username) {
<b class="nc">&nbsp; super(username, EventType.RECONNECT_PLAYER, false, ErrorType.GENERIC_ERROR);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Applies the reconnection event to the server-side game controller.
&nbsp; *
&nbsp; * @param gameController the game controller on which to apply the event.
&nbsp; * @return {@code true} if the player reconnection is handled successfully,
&nbsp; * {@code false} otherwise.
&nbsp; */
&nbsp; @Override
&nbsp; public boolean apply(GameController gameController) {
<b class="nc">&nbsp; return gameController.reconnectPlayer(username);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Applies the reconnection update to the client-side mini model.
&nbsp; *
&nbsp; * &lt;p&gt;If the event does not represent an error, the player data,
&nbsp; * turn order, current game state, and slot assignments are updated.
&nbsp; *
&nbsp; * @param miniModel the mini model on which to apply the event.
&nbsp; */
&nbsp; @Override
&nbsp; public void apply(MiniModel miniModel) {
<b class="nc">&nbsp; synchronized (miniModel) {</b>
<b class="nc">&nbsp; if (isError)</b>
<b class="nc">&nbsp; return;</b>
<b class="nc">&nbsp; miniModel.setPlayers(playerList);</b>
<b class="nc">&nbsp; miniModel.setOrderLogicCard(orderLogicCard);</b>
<b class="nc">&nbsp; miniModel.setCurrentState(currentState);</b>
<b class="nc">&nbsp; miniModel.setSlotPlayerMap(slotPlayerMap);</b>
<b class="nc">&nbsp; miniModel.setDisconnectedPlayers(disconnectedPlayers);</b>
<b class="nc">&nbsp; miniModel.setLastEvent(this);</b>
<b class="nc">&nbsp; }</b>
&nbsp; }
&nbsp;}
</code>
</pre>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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