Add: Board Implementation
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@@ -6,6 +6,7 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Model.Orders.Order2;
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import it.polimi.ingsw.gc14.Model.Orders.Order3;
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@@ -18,44 +19,26 @@ import java.util.*;
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import java.util.stream.Collectors;
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public class Game {
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private List<Slot> slotList;
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private Queue<TribeCard> tribeDeck;
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private List<TribeCard> upperListTribe;
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private List<TribeCard> lowerListTribe;
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private List<BuildingCard> upperListBuilding;
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private List<BuildingCard> lowerListBuilding;
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private ArrayList<Player> playersList;
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private OrderLogicCard orderLogicCard;
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private CurrentState currentState;
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private HashMap<Slot,Player> slotMap;
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private int nPlayers;
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private OrderLogicCard orderLogicCard;
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private Board board;
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public Game(int nPlayers) {
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this.nPlayers = nPlayers;
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this.slotList = DecksCreator.loadSlotDeck().stream().filter(x->x.getNMinPlayer()<=nPlayers).sorted().toList();
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slotMap = new LinkedHashMap<>();
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for(Slot s :DecksCreator.loadSlotDeck().stream().filter(x->x.getNMinPlayer()<=nPlayers).sorted().toList())
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board=new Board(nPlayers);
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slotMap = new LinkedHashMap<>();
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for(Slot s :board.getSlotList())
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{
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slotMap.put(s,null);
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}
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this.tribeDeck= getTribeDeck(nPlayers);
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ArrayList<BuildingCard> buildingDeck = new ArrayList<>(DecksCreator.loadBuildingDeckByEra(1));
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Collections.shuffle(buildingDeck);
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if(nPlayers==2)
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this.upperListBuilding= buildingDeck.subList(0,1);
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else
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this.upperListBuilding= buildingDeck.subList(0,2);
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currentState= new CurrentState();
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upperListTribe = new ArrayList<>();
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lowerListTribe = new ArrayList<>();
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lowerListBuilding = new ArrayList<>();
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playersList = new ArrayList<>();
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}
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public void init() {
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switch (nPlayers) {
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case 2:
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orderLogicCard=new Order2(playersList);
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@@ -70,27 +53,8 @@ public class Game {
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orderLogicCard=new Order5(playersList);
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break;
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}
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for(int i=0;i<nPlayers+1;i++)
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{
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TribeCard tempCard = tribeDeck.remove();
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if(tempCard.IsEventCard())
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{
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upperListTribe.add(tempCard);
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i--;
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}
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else
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{
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lowerListTribe.add(tempCard);
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}
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}
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for(int i=upperListTribe.size();i<nPlayers+5;i++)
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{
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TribeCard tempCard = tribeDeck.remove();
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upperListTribe.add(tempCard);
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}
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currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
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currentState.PlayerUpdate(orderLogicCard.pull(),null);
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currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
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}
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public boolean SlotChoice(Player player, Slot slot) {
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@@ -104,7 +68,7 @@ public class Game {
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{
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return false;
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}
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if(!slotList.contains(slot))
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if(!board.getSlotList().contains(slot))
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{
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return false;
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}
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@@ -113,7 +77,7 @@ public class Game {
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if(currentState.getCurrentPlayer()==null)
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{
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currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
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for(Slot s : slotList)
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for(Slot s : board.getSlotList())
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{
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if(slotMap.get(s)!=null)
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{
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@@ -161,12 +125,15 @@ public class Game {
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{
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return false;
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}
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if(!upperListBuilding.contains(buildingCard))
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if(!board.containsUpperBuildingCard(buildingCard))
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{
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return false;
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}
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if(buildingCard.buy(player))
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{
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currentState.UpperDrawn();
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board.removeUpperBuildingCard(buildingCard);
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}
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else
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return false;
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if(currentState.getNUpper()==currentState.getSlot().getNUpper()&& currentState.getNLower()==currentState.getSlot().getNLower())
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@@ -184,12 +151,15 @@ public class Game {
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{
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return false;
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}
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if(!upperListBuilding.contains(buildingCard))
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if(!board.containsLowerBuildingCard(buildingCard))
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{
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return false;
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}
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if(buildingCard.buy(player))
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{
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currentState.UpperDrawn();
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board.removeLowerBuildingCard(buildingCard);
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}
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else
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return false;
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if(currentState.getNUpper()==currentState.getSlot().getNUpper()&& currentState.getNLower()==currentState.getSlot().getNLower())
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@@ -206,7 +176,7 @@ public class Game {
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if(GameStages.RESOLVING_ACTIONS==currentState.getGameStage()) {
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orderLogicCard.push(currentState.getCurrentPlayer());
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slotMap.put(currentState.getSlot(), null);
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for (Slot s : slotList) {
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for (Slot s : board.getSlotList()) {
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if (slotMap.get(s) != null) {
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currentState.PlayerUpdate(slotMap.get(s), s);
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}
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@@ -230,9 +200,7 @@ public class Game {
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return;
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}
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Queue<EventCard> events;
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events=lowerListTribe.stream().filter(TribeCard::IsEventCard).map(x->(EventCard)x).collect(Collectors.toCollection(LinkedList::new));
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events=board.getPendingEvents();
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ArrayList<EventCard>sustenance=events.stream().filter(x->x.getType().equals(EventType.SUSTENANCE)).collect(Collectors.toCollection(ArrayList::new));
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events.removeAll(sustenance);
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for(EventCard event:events)
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@@ -250,26 +218,21 @@ public class Game {
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private void nextRound() {
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EventResolution();
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if(currentState.getRound()==10)
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{
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currentState.GameStageUpdate(GameStages.ENDING);
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endGame();
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}
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if(currentState.getEra()!= board.nextRound())
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currentState.EraUpdate();
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currentState.RoundUpdate();
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}
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private void endGame() {
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//DO SOMETHING THEN
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currentState.GameStageUpdate(GameStages.ENDED);
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}
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}
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private Queue<TribeCard> getTribeDeck(int nPlayers) {
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ArrayList<TribeCard> era1= DecksCreator.loadTribeDeckByEra(1).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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List<TribeCard> era2= DecksCreator.loadTribeDeckByEra(2).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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List<TribeCard> era3= DecksCreator.loadTribeDeckByEra(3).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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Collections.shuffle(era1);
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Collections.shuffle(era2);
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Collections.shuffle(era3);
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Queue<TribeCard> tribeDeck_temp=new LinkedList<>();
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tribeDeck_temp.addAll(era1);
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tribeDeck_temp.addAll(era2);
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tribeDeck_temp.addAll(era3);
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tribeDeck_temp.add(new Sustenance(3,3));
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tribeDeck_temp.add(new ShamanicRitual(3,15,7));
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return tribeDeck_temp;
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}
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