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Progetto-ingegneria-del-sof…/src/main/java/it/polimi/ingsw/gc14/Model/Game.java
T
2026-03-23 17:53:50 +01:00

259 lines
7.4 KiB
Java

package it.polimi.ingsw.gc14.Model;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventType;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance;
import it.polimi.ingsw.gc14.Model.GamePackage.Board;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import it.polimi.ingsw.gc14.Model.Orders.Order2;
import it.polimi.ingsw.gc14.Model.Orders.Order3;
import it.polimi.ingsw.gc14.Model.Orders.Order4;
import it.polimi.ingsw.gc14.Model.Orders.Order5;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import javafx.event.Event;
import java.util.*;
import java.util.stream.Collectors;
public class Game {
private ArrayList<Player> playersList;
private CurrentState currentState;
private HashMap<Slot,Player> slotMap;
private int nPlayers;
private OrderLogicCard orderLogicCard;
private Board board;
public Game(int nPlayers) {
this.nPlayers = nPlayers;
board=new Board(nPlayers);
slotMap = new LinkedHashMap<>();
for(Slot s :board.getSlotList())
{
slotMap.put(s,null);
}
currentState= new CurrentState();
playersList = new ArrayList<>();
}
public void init() {
switch (nPlayers) {
case 2:
orderLogicCard=new Order2(playersList);
break;
case 3:
orderLogicCard=new Order3(playersList);
break;
case 4:
orderLogicCard=new Order4(playersList);
break;
case 5:
orderLogicCard=new Order5(playersList);
break;
}
currentState.PlayerUpdate(orderLogicCard.pull(),null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
}
public boolean SlotChoice(Player player, Slot slot) {
if(currentState.getGameStage()!= GameStages.SLOT_CHOICE)
{
return false;
}
if(player.equals(currentState.getCurrentPlayer()))
{
if(slotMap.get(slot)!=null)
{
return false;
}
if(!board.getSlotList().contains(slot))
{
return false;
}
slotMap.put(slot,player);
currentState.PlayerUpdate(orderLogicCard.pull(),null);
if(currentState.getCurrentPlayer()==null)
{
currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
for(Slot s : board.getSlotList())
{
if(slotMap.get(s)!=null)
{
currentState.PlayerUpdate(slotMap.get(s),s);
}
}
}
return true;
}
return false;
}
//region Drawing Methods
public boolean DrawUpperTribeCard(Player player,TribeCard tribeCard) {
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
{
return false;
}
if(player.equals(currentState.getCurrentPlayer()))
{
}
return false;
}
public boolean DrawLowerTribeCard(Player player,TribeCard tribeCard) {
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
{
return false;
}
if(player.equals(currentState.getCurrentPlayer()))
{
}
return false;
}
public boolean DrawUpperBuildingCard(Player player,BuildingCard buildingCard) {
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
{
return false;
}
if(!player.equals(currentState.getCurrentPlayer()))
{
return false;
}
if(!board.containsUpperBuildingCard(buildingCard))
{
return false;
}
if(buildingCard.buy(player))
{
currentState.UpperDrawn();
board.removeUpperBuildingCard(buildingCard);
}
else
return false;
if(currentState.getNUpper()==currentState.getSlot().getNUpper()&& currentState.getNLower()==currentState.getSlot().getNLower())
{
}
return false;
}
public boolean DrawLowerBuildingCard(Player player,BuildingCard buildingCard) {
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
{
return false;
}
if(!player.equals(currentState.getCurrentPlayer()))
{
return false;
}
if(!board.containsLowerBuildingCard(buildingCard))
{
return false;
}
if(buildingCard.buy(player))
{
currentState.UpperDrawn();
board.removeLowerBuildingCard(buildingCard);
}
else
return false;
if(currentState.getNUpper()==currentState.getSlot().getNUpper()&& currentState.getNLower()==currentState.getSlot().getNLower())
{
}
return false;
}
//endregion
private void EraUpdate(){}
private void nextPlayerSetup() {
if(GameStages.RESOLVING_ACTIONS==currentState.getGameStage()) {
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
for (Slot s : board.getSlotList()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
}
}
if(slotMap.values().stream().allMatch(v -> v == null))
{
currentState.GameStageUpdate(GameStages.BUILDING_EFFECT_12);
BuildingEffect12( playersList.stream().filter(x->x.buildingCards.stream().anyMatch(y->y.getEffectId()==12)).toList());
//currentState.PlayerUpdate(orderLogicCard.pull(),null);
}
}
}
private void BuildingEffect12(List<Player> playerList){
}
private void EventResolution() {
if(currentState.getGameStage()!= GameStages.RESOLVING_EVENT)
{
return;
}
Queue<EventCard> events;
events=board.getPendingEvents();
ArrayList<EventCard>sustenance=events.stream().filter(x->x.getType().equals(EventType.SUSTENANCE)).collect(Collectors.toCollection(ArrayList::new));
events.removeAll(sustenance);
for(EventCard event:events)
{
event.activateEvent(playersList);
}
for(EventCard e : sustenance)
{
e.activateEvent(playersList);
}
}
private void nextRound() {
EventResolution();
if(currentState.getRound()==10)
{
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
if(currentState.getEra()!= board.nextRound())
currentState.EraUpdate();
currentState.RoundUpdate();
}
private void endGame() {
//DO SOMETHING THEN
currentState.GameStageUpdate(GameStages.ENDED);
}
public boolean addPlayer(Player player) {
if(currentState.getGameStage()!= GameStages.WAITING)
return false;
playersList.add(player);
if(playersList.size()>=nPlayers)
{
init();
return true;
}
return false;
}
}