Fix: Fixed Issues With Max Player Username Length (Changed From 32 To 10) In PlayerTest.java And GameTest.java.
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@@ -703,7 +703,7 @@ class GameTest {
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void slotChoiceByIndexShouldReturnFalseOutsideSlotChoiceStage() {
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Game game = new Game(3);
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addPlayers(game, 3, "slot_out_");
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addPlayers(game, 3, "so_");
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completeSlotChoice(game);
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@@ -779,7 +779,7 @@ class GameTest {
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void optionalMethodsShouldReturnFalseOutsideOptionalState() {
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Game game = new Game(3);
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addPlayers(game, 3, "optional_out_");
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addPlayers(game, 3, "oo_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -793,7 +793,7 @@ class GameTest {
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void optionalMethodsShouldRejectWrongPlayerAndInvalidIndexes() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "invalid");
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List<Player> players = addPlayers(game, 3, "i_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -822,7 +822,7 @@ class GameTest {
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void shouldNotCrashWhenNoPlayerHasOptionalEffect() {
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Game game = new Game(3);
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addPlayers(game, 3, "no_optional_");
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addPlayers(game, 3, "no_");
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completeSlotChoice(game);
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@@ -927,8 +927,8 @@ class GameTest {
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void addPlayerShouldRejectDifferentPlayerWithSameUsername() {
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Game game = new Game(3);
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assertTrue(game.addPlayer(new Player("same_name")));
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assertFalse(game.addPlayer(new Player("same_name")));
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assertTrue(game.addPlayer(new Player("sn_")));
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assertFalse(game.addPlayer(new Player("sn_")));
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}
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@Test
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@@ -936,7 +936,7 @@ class GameTest {
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void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "single");
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List<Player> players = addPlayers(game, 3, "s_");
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players.get(0).getBuildingCards().add(new BuildingCard(12, 1, 1, 1));
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@@ -985,7 +985,7 @@ class GameTest {
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@Test
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void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "no_food_");
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List<Player> players = addPlayers(game, 3, "nf_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -1016,7 +1016,7 @@ class GameTest {
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void shouldDrawLowerBuildingWhenAvailableAndPlayerCanPay() {
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Game game = new Game(3);
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addPlayers(game, 3, "lower_building_");
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addPlayers(game, 3, "lb_");
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for (int safety = 0; safety < 300; safety++) {
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@@ -1082,7 +1082,7 @@ class GameTest {
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void drawBuildingShouldReturnFalseIfPlayerCannotPay() {
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Game game = new Game(3);
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addPlayers(game, 3, "no_food");
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addPlayers(game, 3, "nf_");
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for (int safety = 0; safety < 300; safety++) {
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@@ -1142,7 +1142,7 @@ class GameTest {
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@Test
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void shouldResolvePlayersAccordingToSlotOrder() {
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Game game = new Game(3);
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addPlayers(game, 3, "slot_order_");
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addPlayers(game, 3, "so_");
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Player firstChooser = game.getCurrentState().getCurrentPlayer();
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assertTrue(game.slotChoiceByIndex(firstChooser, 2));
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@@ -1171,7 +1171,7 @@ class GameTest {
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void endGameShouldNotCrashWhenTriggeredAfterRoundTen() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "end_game_");
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List<Player> players = addPlayers(game, 3, "eg_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -1217,7 +1217,7 @@ class GameTest {
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void skipDrawingShouldRejectWrongPlayer() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "skip_wrong_");
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List<Player> players = addPlayers(game, 3, "sw_");
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completeSlotChoice(game);
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@@ -1234,7 +1234,7 @@ class GameTest {
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void skipDrawingShouldReturnFalseWhenDrawableCardsExist() {
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Game game = new Game(3);
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addPlayers(game, 3, "skip_drawable_");
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addPlayers(game, 3, "sd_");
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completeSlotChoice(game);
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@@ -1262,7 +1262,7 @@ class GameTest {
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void pickOptionalTribeCardShouldRejectEventCardIfPresent() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "optional_event_");
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List<Player> players = addPlayers(game, 3, "oe_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -1319,7 +1319,7 @@ class GameTest {
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void skipDrawingShouldRejectOutsideResolvingActions() {
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Game game = new Game(3);
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addPlayers(game, 3, "skip_out_");
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addPlayers(game, 3, "so_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -1333,7 +1333,7 @@ class GameTest {
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void disconnectedCurrentPlayerDuringSlotChoiceShouldAdvanceTurn() {
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Game game = new Game(3);
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addPlayers(game, 3, "disconnect_slot");
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addPlayers(game, 3, "ds_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -1349,7 +1349,7 @@ class GameTest {
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void disconnectedPlayerShouldReturnFalseIfAlreadyDisconnected() {
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Game game = new Game(3);
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addPlayers(game, 3, "disconnect");
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addPlayers(game, 3, "d_");
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Player current = game.getCurrentState().getCurrentPlayer();
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@@ -1361,7 +1361,7 @@ class GameTest {
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void reconnectPlayerShouldRemovePlayerFromDisconnectedMapDuringSlotChoice() {
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Game game = new Game(3);
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addPlayers(game, 3, "reconnect_");
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addPlayers(game, 3, "r_");
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Player current = game.getCurrentState().getCurrentPlayer();
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@@ -1376,7 +1376,7 @@ class GameTest {
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void clearDisconnectedShouldEmptyDisconnectedPlayersMap() {
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Game game = new Game(3);
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addPlayers(game, 3, "disconnect");
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addPlayers(game, 3, "d_");
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Player current = game.getCurrentState().getCurrentPlayer();
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@@ -1393,7 +1393,7 @@ class GameTest {
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void drawLowerBuildingShouldReturnFalseIfPlayerCannotPay() {
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Game game = new Game(3);
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addPlayers(game, 3, "no_food");
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addPlayers(game, 3, "nf_");
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for (int safety = 0; safety < 300; safety++) {
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@@ -1455,7 +1455,7 @@ class GameTest {
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void drawLowerBuildingShouldRejectWrongPlayer() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "wrong");
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List<Player> players = addPlayers(game, 3, "w");
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for (int safety = 0; safety < 300; safety++) {
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@@ -1526,7 +1526,7 @@ class GameTest {
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void slotChoiceShouldAddFoodWhenChoosingSlotAInFivePlayerGame() {
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Game game = new Game(5);
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addPlayers(game, 5, "slot_a_");
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addPlayers(game, 5, "sa_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -1572,7 +1572,7 @@ class GameTest {
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void slotChoiceShouldNotAddFoodWhenChoosingNonASlot() {
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Game game = new Game(5);
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addPlayers(game, 5, "non_a");
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addPlayers(game, 5, "na_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -1589,7 +1589,7 @@ class GameTest {
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void endGameShouldAddExactBuildingPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "build_scor");
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List<Player> players = addPlayers(game, 3, "bs_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -1653,7 +1653,7 @@ class GameTest {
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void endGameShouldAddExactBuilderPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "builder_scor");
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List<Player> players = addPlayers(game, 3, "bs_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -1709,7 +1709,7 @@ class GameTest {
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void endGameShouldAddExactInventorPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "inventor_scor");
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List<Player> players = addPlayers(game, 3, "is_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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@@ -210,14 +210,14 @@ class PlayerTest {
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assertTrue(artistString.contains("Artists:"));
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assertTrue(artistString.contains("BUILDING CARDS"));
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Player onlyBuilder = new Player("onlyBuilde");
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Player onlyBuilder = new Player("onlyBldr");
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onlyBuilder.getBuilders().add(new Builder(1, 1, 1));
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String builderString = onlyBuilder.toString();
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assertTrue(builderString.contains("Builders:"));
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assertTrue(builderString.contains("BUILDING CARDS"));
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Player onlyGatherer = new Player("onlyGatherer");
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Player onlyGatherer = new Player("onlyGathr");
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onlyGatherer.getGatherers().add(new Gatherer(1, 1));
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String gathererString = onlyGatherer.toString();
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@@ -231,14 +231,14 @@ class PlayerTest {
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assertTrue(shamanString.contains("Shamans:"));
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assertTrue(shamanString.contains("BUILDING CARDS"));
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Player onlyInventor = new Player("onlyInventor");
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Player onlyInventor = new Player("onlyInv");
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onlyInventor.getInventors().add(new Inventor(1, 1));
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String inventorString = onlyInventor.toString();
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assertTrue(inventorString.contains("Inventors:"));
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assertTrue(inventorString.contains("BUILDING CARDS"));
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Player onlyHunter = new Player("onlyHunter");
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Player onlyHunter = new Player("onlyHntr");
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onlyHunter.getHunters().add(new Hunter(1, true));
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String hunterString = onlyHunter.toString();
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