Fixed: TUI endGame loop
This commit is contained in:
@@ -1,6 +1,7 @@
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package it.polimi.ingsw.gc14;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
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import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
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@@ -47,68 +48,70 @@ public class ClientLauncherTUI {
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admissibleChar.add("5");
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admissibleChar.add("6");
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admissibleChar.add("7");
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admissibleChar.add("8");
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admissibleChar.add("A");
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admissibleChar.add("B");
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admissibleChar.add("C");
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admissibleChar.add("a");
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admissibleChar.add("b");
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admissibleChar.add("c");
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ClientController controller = new ClientController(view);
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Scanner scanner = new Scanner(System.in);
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System.out.println("Insert username: ");
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String username = scanner.next();
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view.setUsername(username);
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controller.setMyUsername(username);
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System.out.println("Insert preferred number of players: ");
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int proposedNumPlayers = scanner.nextInt();
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System.out.println("Select RMI[0] o TCP[1]: ");
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int networkType = scanner.nextInt();
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System.out.println("Insert server IP: ");
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String IP = scanner.next();
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while (true) {
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System.out.println("Insert username: ");
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String username = scanner.next();
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view.setUsername(username);
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controller.setMyUsername(username);
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System.out.println("Insert preferred number of players: ");
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int proposedNumPlayers = scanner.nextInt();
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System.out.println("Select RMI[0] o TCP[1]: ");
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int networkType = scanner.nextInt();
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System.out.println("Insert server IP: ");
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String IP = scanner.next();
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// RMI
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if (networkType == 0) {
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// Connect
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String myIP;
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try {
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myIP = chooseNetworkInterface(scanner);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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System.setProperty("java.rmi.server.hostname", myIP);
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RMIClient client = new RMIClient(controller, IP, 1099, myIP);
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ErrorType serverResponse=client.connect(username, proposedNumPlayers);
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if (serverResponse==null) {
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System.out.println("Succesfully connected to RMI server\n\n");
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} else {
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System.out.println("RMI connection refused\n\n");
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controller.view.showError(serverResponse,serverResponse.toString());
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return;
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}
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controller.setClient(client);
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while (true) {
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getInput(scanner, controller, username);
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}
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// TCP
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} else if (networkType == 1) {
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// Connect
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TCPClient client = new TCPClient(controller, IP, 8080,8081);
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ErrorType serverResponse=client.connect(username, proposedNumPlayers);
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if (serverResponse==null) {
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System.out.println("Succesfully connected to TCP server\n\n");
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} else {
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System.out.println("TCP connection refused\n\n");
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controller.view.showError(serverResponse,serverResponse.toString());
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return;
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}
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controller.setClient(client);
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// Play
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while (true) {
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getInput(scanner, controller, username);
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// RMI
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if (networkType == 0) {
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// Connect
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String myIP;
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try {
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myIP = chooseNetworkInterface(scanner);
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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System.setProperty("java.rmi.server.hostname", myIP);
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RMIClient client = new RMIClient(controller, IP, 1099, myIP);
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ErrorType serverResponse=client.connect(username, proposedNumPlayers);
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if (serverResponse==null) {
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System.out.println("Succesfully connected to RMI server\n\n");
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} else {
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System.out.println("RMI connection refused\n\n");
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controller.view.showError(serverResponse,serverResponse.toString());
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continue;
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}
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controller.setClient(client);
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while (controller.getClient() != null) {
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getInput(scanner, controller, username);
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}
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// TCP
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} else if (networkType == 1) {
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// Connect
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TCPClient client = new TCPClient(controller, IP, 8080,8081);
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ErrorType serverResponse=client.connect(username, proposedNumPlayers);
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if (serverResponse==null) {
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System.out.println("Succesfully connected to TCP server\n\n");
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} else {
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System.out.println("TCP connection refused\n\n");
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controller.view.showError(serverResponse,serverResponse.toString());
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continue;
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}
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controller.setClient(client);
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// Play
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while (controller.getClient() != null) {
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getInput(scanner, controller, username);
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}
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}
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}
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scanner.close();
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}
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/**
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@@ -139,9 +142,23 @@ public class ClientLauncherTUI {
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* @param username the username of the current player.
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*/
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private void getInput(Scanner scanner, ClientController controller, String username) {
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String action = scanner.next();
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String action = scanner.nextLine().trim();
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int pos = -1;
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if(controller.getClient() == null)
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{
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if(action.equals("0"))
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{
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System.out.println("Are you sure? Y/N");
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String c= scanner.next();
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if(c.equals("Y") || c.equals("y"))
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{
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System.exit(0);
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}
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}
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return;
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}
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if(action.isEmpty())
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return;
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if(admissibleChar.contains(action))
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{
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if(action.equals("0"))
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@@ -153,7 +170,7 @@ public class ClientLauncherTUI {
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view.render();
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return;
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}
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}else if (!action.equals("6") && !action.equals("A") && !action.equals("B") && !action.equals("C")&&!action.equals("a") && !action.equals("b") && !action.equals("c")) {
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}else if (!action.equals("6")&&!action.equals("8") && !action.equals("A") && !action.equals("B") && !action.equals("C")&&!action.equals("a") && !action.equals("b") && !action.equals("c")) {
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try {
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System.out.println("Insert the required position:");
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pos = scanner.nextInt();
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@@ -163,10 +180,6 @@ public class ClientLauncherTUI {
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}
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}
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switch (action) {
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case "0" -> {
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controller.disconnect();
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System.exit(0);
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}
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case "1" -> controller.slotChoice(pos);
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case "2" -> controller.drawUpperTribeCard(pos);
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case "3" -> controller.drawUpperBuildingCard(pos);
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@@ -174,6 +187,13 @@ public class ClientLauncherTUI {
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case "5" -> controller.drawLowerBuildingCard(pos);
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case "6" -> controller.skipTurn();
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case "7" -> controller.totemChoice(pos);
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case "8" ->{
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if(controller.miniModel.currentState.getGameStage().equals(GameStages.ENDED)) {
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controller.disconnect();
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controller.setClient(null);
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controller.setModel(null);
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}
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}
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case "A", "a" -> view.fullRender();
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case "B", "b" -> view.renderBoard();
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case "C", "c" -> view.renderPlayer();
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@@ -49,6 +49,15 @@ public class ClientController {
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this.client = client;
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}
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/**
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* Gets the network client.
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*
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* @return client return the client, either TCP or RMI.
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*/
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public IClient getClient() {
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return this.client;
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}
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/**
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* Sets the local mini model and updates the view accordingly.
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*
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@@ -126,6 +126,8 @@ public class RMIClient implements IClient {
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if (!running) return;
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running = false;
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if (pingSender != null) pingSender.shutdownNow();
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controller.miniModel=null;
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controller.setClient(null);
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controller.view.showError(ErrorType.SERVER_CRASHED,ErrorType.SERVER_CRASHED.toString());
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}
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@@ -153,6 +153,8 @@ public class TCPClient implements IClient {
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running = false;
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try { communicationSocket.close(); } catch (IOException ignored) {}
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try { heartbeatSocket.close(); } catch (IOException ignored) {}
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controller.setClient(null);
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controller.setModel(null);
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controller.view.showError(ErrorType.SERVER_CRASHED,ErrorType.SERVER_CRASHED.toString());
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}
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@@ -101,6 +101,7 @@ public class TUI implements IView {
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else if(model.currentState.getGameStage().equals(GameStages.ENDED))
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{
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renderStanding();
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System.out.println("Press 8 to start another game or press 0 to exit");
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return;
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}
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else
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@@ -238,6 +239,8 @@ public class TUI implements IView {
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clearTerminal();
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render();
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System.out.println(message);
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if(error==ErrorType.SERVER_CRASHED)
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System.out.println("Press any key to continue");
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}
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/**
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