Fixed: newGame(on standing scene)
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@@ -107,7 +107,7 @@ public class RMIClient implements IClient {
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future.get(PING_TIMEOUT_MS, TimeUnit.MILLISECONDS); // mirrors setSoTimeout(5000)
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future.get(PING_TIMEOUT_MS, TimeUnit.MILLISECONDS); // mirrors setSoTimeout(5000)
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} catch (TimeoutException e) {
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} catch (TimeoutException e) {
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future.cancel(true);
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future.cancel(true);
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System.out.println("RMI ping timeout: " + username);
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//error sending
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disconnect();
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disconnect();
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} catch (Exception e) {
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} catch (Exception e) {
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disconnect();
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disconnect();
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@@ -362,6 +362,7 @@ public class LeaderboardFXMLController {
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// ==== ACTIONS ====
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// ==== ACTIONS ====
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@FXML
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@FXML
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private void onNewGame() {
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private void onNewGame() {
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controller.disconnect();
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primaryStage.setScene(loginScene);
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primaryStage.setScene(loginScene);
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}
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}
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}
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}
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