Merge pull request #122

GUI-2.0
This commit is contained in:
rubenpirreram
2026-05-27 20:50:37 +02:00
committed by GitHub
9 changed files with 76 additions and 24 deletions
@@ -21,6 +21,7 @@ public class MiniModel implements Serializable {
public ArrayList<TribeCard> lowerListTribeCards;
public ArrayList<BuildingCard> upperListBuildingCards;
public ArrayList<BuildingCard> lowerListBuildingCards;
public ArrayList<String> disconnectedPlayers;
/**
* Map associating each occupied slot with the corresponding player.
@@ -64,6 +65,7 @@ public class MiniModel implements Serializable {
this.lowerListTribeCards = lowerListTribeCards;
this.upperListBuildingCards = upperListBuildingCards;
this.lowerListBuildingCards = lowerListBuildingCards;
this.disconnectedPlayers = new ArrayList<>();
}
/**
@@ -80,7 +82,7 @@ public class MiniModel implements Serializable {
OrderLogicCard orderLogicCard,
CurrentState currentState,
List<Player> players,
List<Totems> availableTotems,ArrayList<TribeCard> upperListTribeCards,ArrayList<TribeCard>lowerListTribeCards,ArrayList<BuildingCard> upperListBuildingCards,ArrayList<BuildingCard>lowerListBuildingCards) {
List<Totems> availableTotems,ArrayList<TribeCard> upperListTribeCards,ArrayList<TribeCard>lowerListTribeCards,ArrayList<BuildingCard> upperListBuildingCards,ArrayList<BuildingCard>lowerListBuildingCards, ArrayList<String> disconnectedPlayers) {
this.slotPlayerMap = slotPlayerMap;
this.orderLogicCard = orderLogicCard;
@@ -92,6 +94,7 @@ public class MiniModel implements Serializable {
this.lowerListTribeCards = lowerListTribeCards;
this.upperListBuildingCards = upperListBuildingCards;
this.lowerListBuildingCards = lowerListBuildingCards;
this.disconnectedPlayers = disconnectedPlayers;
setPlayers(players);
}
@@ -181,4 +184,9 @@ public class MiniModel implements Serializable {
}
return -1;
}
//TODO
public void setDisconnectedPlayers (ArrayList<String> disconnectedPlayers){
this.disconnectedPlayers=disconnectedPlayers;
}
}
@@ -6,13 +6,20 @@ import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import javax.smartcardio.Card;
import java.io.Serializable;
import java.util.ArrayList;
/**
* NetworkEvent to avoid drawing a card from the lower card list
*/
public class DisconnectedPlayer extends NetworkEvent implements Serializable{
private ArrayList<String> disconnectedPlayers;
public void setDisconnected(ArrayList<String> players)
{
this.disconnectedPlayers=players;
}
/**
* Class constructor.
* Initializes all the attributes.
@@ -22,6 +29,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
super(username, EventType.DISCONNECTED_PLAYER, false, ErrorType.GENERIC_ERROR);
}
/**
* @param gameController the Game Controller on which to apply the event
* @return true if the player could skipTheTurn, false otherwise
@@ -42,6 +50,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
miniModel.setOrderLogicCard(orderLogicCard);
miniModel.setCurrentState(currentState);
miniModel.setSlotPlayerMap(slotPlayerMap);
miniModel.setDisconnectedPlayers(disconnectedPlayers);
}
return true;
}
@@ -7,12 +7,17 @@ import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import java.io.Serializable;
import java.util.ArrayList;
/**
* Network event used to notify that a player has reconnected to the game.
*/
public class ReconnectPlayer extends NetworkEvent implements Serializable {
private ArrayList<String> disconnectedPlayers;
public void setDisconnected(ArrayList<String> players)
{
this.disconnectedPlayers=players;
}
/**
* Constructs a reconnection event for the specified player.
*
@@ -55,6 +60,7 @@ public class ReconnectPlayer extends NetworkEvent implements Serializable {
miniModel.setOrderLogicCard(orderLogicCard);
miniModel.setCurrentState(currentState);
miniModel.setSlotPlayerMap(slotPlayerMap);
miniModel.setDisconnectedPlayers(disconnectedPlayers);
}
return true;
@@ -15,11 +15,14 @@ import java.rmi.RemoteException;
import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import java.rmi.server.UnicastRemoteObject;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.rmi.*;
import java.util.stream.Collectors;
/**
@@ -127,7 +130,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
System.out.println("Reconnected player: " + username);
startWatchdog(username);
Game game = controller.getModel();
callback.onGameInit(new MiniModel(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayers(), game.getAvailableTotems(), game.getUpperListTribeCards(), game.getLowerListTribeCards(), game.getUpperListBuilding(), game.getLowerListBuilding()));
callback.onGameInit(new MiniModel(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayers(), game.getAvailableTotems(), game.getUpperListTribeCards(), game.getLowerListTribeCards(), game.getUpperListBuilding(), game.getLowerListBuilding(), game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new))));
System.out.println("Model sent: " + username);
actionQueue.add(new ReconnectPlayer(username));
return null;
@@ -18,6 +18,7 @@ import java.util.List;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
/**
* TCP server responsible for accepting client connections,
@@ -265,7 +266,7 @@ public class TCPServer {
game.getCurrentState(),
game.getPlayers(),
game.getAvailableTotems(),
game.getUpperListTribeCards(), game.getLowerListTribeCards(), game.getUpperListBuilding(), game.getLowerListBuilding()
game.getUpperListTribeCards(), game.getLowerListTribeCards(), game.getUpperListBuilding(), game.getLowerListBuilding(), game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new))
));
Thread thread = new Thread(handler);
@@ -9,9 +9,7 @@ import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Totems;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
import it.polimi.ingsw.gc14.Network.NetworkEvents.EndedGame;
import it.polimi.ingsw.gc14.Network.NetworkEvents.TotemChoice;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
import it.polimi.ingsw.gc14.View.TUI.TUI;
@@ -24,6 +22,7 @@ import java.rmi.RemoteException;
import java.util.*;
import java.util.concurrent.*;
import java.net.*;
import java.util.stream.Collectors;
/**
@@ -110,19 +109,25 @@ public class ServerLauncher {
if(gameController.getModel()!=null && gameController.getModel().getCurrentState().getGameStage()!=GameStages.ENDED)
{
//if there is only one player ignore every event different by reconnection
if(disconnectionTimer!=null && event.getEventType() != EventType.RECONNECT_PLAYER)
if(disconnectionTimer!=null )
{
if(event.getEventType() != EventType.RECONNECT_PLAYER)
{
event.setIsError(true);
serverRMI.notifyAll(event);
serverTCP.notifyAll(event);
return false;
}else if(event.getEventType() != EventType.DISCONNECTED_PLAYER)
{
disconnectionTimer.cancel(true);
disconnectionTimer = null;
playerList.clear();
gameController.setModel(null);
System.out.println("\n!!! Player list is now empty, ready for a new game init !!!\n");
return true;
}
}
//Cancel the timer if another player is reconnected , so there are more than one player
if (event.getEventType() == EventType.RECONNECT_PLAYER && disconnectionTimer != null && !disconnectionTimer.isDone()) {
disconnectionTimer.cancel(false);
disconnectionTimer = null;
}
synchronized(gameController){
int roundPrev=gameController.getModel().getCurrentState().getRound();
//applies the event and set if is an error
@@ -131,19 +136,29 @@ public class ServerLauncher {
//if the event wasn't an error , it will be sent to players
if(!event.getIsError())
{
//Cancel the timer if another player is reconnected , so there are more than one player
if (event.getEventType() == EventType.RECONNECT_PLAYER && disconnectionTimer != null && !disconnectionTimer.isDone()) {
disconnectionTimer.cancel(false);
disconnectionTimer = null;
}
if(!this.gameSave() ){
System.out.println("\n!!! Save failed !!!\n");
}
if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
{
playerList.remove(event.getUsername());
return true;
}else {
event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayers());
}
if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().getGameStage().equals(GameStages.WAITING)) {
playerList.remove(event.getUsername());
}
}else if (event.getEventType().equals(EventType.RECONNECT_PLAYER))
{
((ReconnectPlayer) event).setDisconnected(game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new)));
}else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER))
{
((DisconnectedPlayer) event).setDisconnected(game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new)));
}
//if there is only one player the game will be suspended and starts the forfeit timer
if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && playerList.values().stream().filter(x -> x).count() == 1&& game.getCurrentState().getGameStage() != GameStages.ENDED) {
@@ -274,7 +289,7 @@ public class ServerLauncher {
MiniModel miniModel;
synchronized (gameController) {
Game game = gameController.getModel();
miniModel= new MiniModel(game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(), game.getAvailableTotems(),game.getUpperListTribeCards(),game.getLowerListTribeCards(),game.getUpperListBuilding(),game.getLowerListBuilding());
miniModel= new MiniModel(game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(), game.getAvailableTotems(),game.getUpperListTribeCards(),game.getLowerListTribeCards(),game.getUpperListBuilding(),game.getLowerListBuilding(), game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new)));
}
serverRMI.notifyAll(miniModel);
serverTCP.notifyAll(miniModel);
@@ -324,6 +324,9 @@ public class MainFXMLController {
tt.play();
}
}
if (controller.miniModel.disconnectedPlayers.contains(player.getUserName())) {
card.getStyleClass().add("player-card-crashed");
}
headerRow.getChildren().addAll(totem, usernameLabel);
// Riga 2: cibo + prestigio + building
@@ -75,7 +75,7 @@ public class TotemFXMLController {
if (myTurn) {
turnBanner.setText("✦ It's your turn to choose ✦");
turnBanner.setStyle(
"-fx-font-family: 'Cinzel'; -fx-font-size: 13; -fx-letter-spacing: 3;" +
"-fx-font-family: 'Cinzel'; -fx-font-size: 13; -fx-font-weight: 'bold'; -fx-letter-spacing: 3;" +
"-fx-text-fill: #000000;" +
"-fx-background-color: linear-gradient(to right, #f4c05a, #c8791a, #f4c05a);" +
"-fx-border-color: #000000; -fx-border-width: 1;" +
+7
View File
@@ -41,6 +41,13 @@
-fx-background-radius: 15;
-fx-background-color: #f18f1c;
}
.player-card-crashed {
-fx-border-color: #711423;
-fx-border-width: 2;
-fx-border-radius: 15;
-fx-background-radius: 15;
-fx-background-color: #8C8C8CFF;
}
.frame {
-fx-background-color: rgba(255,255,255,0.35);