Changed: Now Displays When a player is disconnected in GUI

This commit is contained in:
rubenpirreram
2026-05-27 20:48:14 +02:00
parent 06b6bc971f
commit 7fb5e7388a
5 changed files with 56 additions and 20 deletions
@@ -6,13 +6,20 @@ import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import javax.smartcardio.Card;
import java.io.Serializable;
import java.util.ArrayList;
/**
* NetworkEvent to avoid drawing a card from the lower card list
*/
public class DisconnectedPlayer extends NetworkEvent implements Serializable{
private ArrayList<String> disconnectedPlayers;
public void setDisconnected(ArrayList<String> players)
{
this.disconnectedPlayers=players;
}
/**
* Class constructor.
* Initializes all the attributes.
@@ -22,6 +29,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
super(username, EventType.DISCONNECTED_PLAYER, false, ErrorType.GENERIC_ERROR);
}
/**
* @param gameController the Game Controller on which to apply the event
* @return true if the player could skipTheTurn, false otherwise
@@ -42,6 +50,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
miniModel.setOrderLogicCard(orderLogicCard);
miniModel.setCurrentState(currentState);
miniModel.setSlotPlayerMap(slotPlayerMap);
miniModel.setDisconnectedPlayers(disconnectedPlayers);
}
return true;
}
@@ -7,12 +7,17 @@ import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import java.io.Serializable;
import java.util.ArrayList;
/**
* Network event used to notify that a player has reconnected to the game.
*/
public class ReconnectPlayer extends NetworkEvent implements Serializable {
private ArrayList<String> disconnectedPlayers;
public void setDisconnected(ArrayList<String> players)
{
this.disconnectedPlayers=players;
}
/**
* Constructs a reconnection event for the specified player.
*
@@ -55,6 +60,7 @@ public class ReconnectPlayer extends NetworkEvent implements Serializable {
miniModel.setOrderLogicCard(orderLogicCard);
miniModel.setCurrentState(currentState);
miniModel.setSlotPlayerMap(slotPlayerMap);
miniModel.setDisconnectedPlayers(disconnectedPlayers);
}
return true;
@@ -9,9 +9,7 @@ import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Totems;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
import it.polimi.ingsw.gc14.Network.NetworkEvents.EndedGame;
import it.polimi.ingsw.gc14.Network.NetworkEvents.TotemChoice;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
import it.polimi.ingsw.gc14.View.TUI.TUI;
@@ -111,19 +109,25 @@ public class ServerLauncher {
if(gameController.getModel()!=null && gameController.getModel().getCurrentState().getGameStage()!=GameStages.ENDED)
{
//if there is only one player ignore every event different by reconnection
if(disconnectionTimer!=null && event.getEventType() != EventType.RECONNECT_PLAYER)
if(disconnectionTimer!=null )
{
event.setIsError(true);
serverRMI.notifyAll(event);
serverTCP.notifyAll(event);
return false;
if(event.getEventType() != EventType.RECONNECT_PLAYER)
{
event.setIsError(true);
serverRMI.notifyAll(event);
serverTCP.notifyAll(event);
return false;
}else if(event.getEventType() != EventType.DISCONNECTED_PLAYER)
{
disconnectionTimer.cancel(true);
disconnectionTimer = null;
playerList.clear();
gameController.setModel(null);
System.out.println("\n!!! Player list is now empty, ready for a new game init !!!\n");
return true;
}
}
//Cancel the timer if another player is reconnected , so there are more than one player
if (event.getEventType() == EventType.RECONNECT_PLAYER && disconnectionTimer != null && !disconnectionTimer.isDone()) {
disconnectionTimer.cancel(false);
disconnectionTimer = null;
}
synchronized(gameController){
int roundPrev=gameController.getModel().getCurrentState().getRound();
//applies the event and set if is an error
@@ -132,19 +136,29 @@ public class ServerLauncher {
//if the event wasn't an error , it will be sent to players
if(!event.getIsError())
{
//Cancel the timer if another player is reconnected , so there are more than one player
if (event.getEventType() == EventType.RECONNECT_PLAYER && disconnectionTimer != null && !disconnectionTimer.isDone()) {
disconnectionTimer.cancel(false);
disconnectionTimer = null;
}
if(!this.gameSave() ){
System.out.println("\n!!! Save failed !!!\n");
}
if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
{
playerList.remove(event.getUsername());
return true;
}else {
event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayers());
if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().getGameStage().equals(GameStages.WAITING)) {
playerList.remove(event.getUsername());
}
}
if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
}else if (event.getEventType().equals(EventType.RECONNECT_PLAYER))
{
((ReconnectPlayer) event).setDisconnected(game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new)));
}else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER))
{
((DisconnectedPlayer) event).setDisconnected(game.disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).map(x -> x.getKey().getUserName()).collect(Collectors.toCollection(ArrayList::new)));
}
//if there is only one player the game will be suspended and starts the forfeit timer
if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && playerList.values().stream().filter(x -> x).count() == 1&& game.getCurrentState().getGameStage() != GameStages.ENDED) {
@@ -325,7 +325,7 @@ public class MainFXMLController {
}
}
if (controller.miniModel.disconnectedPlayers.contains(player.getUserName())) {
usernameLabel.setText(usernameLabel.getText() + " (crash)");
card.getStyleClass().add("player-card-crashed");
}
headerRow.getChildren().addAll(totem, usernameLabel);
+7
View File
@@ -41,6 +41,13 @@
-fx-background-radius: 15;
-fx-background-color: #f18f1c;
}
.player-card-crashed {
-fx-border-color: #711423;
-fx-border-width: 2;
-fx-border-radius: 15;
-fx-background-radius: 15;
-fx-background-color: #8C8C8CFF;
}
.frame {
-fx-background-color: rgba(255,255,255,0.35);