Merge pull request #40 from rubenpirreram/JavaDOC-buildings
JavaDOC-buildings
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@@ -2,21 +2,33 @@ package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Artist;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import java.util.ArrayList;
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import java.util.HashMap;
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/**
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* From the moment you buy this building, every time you complete a set of 6 different characters, you gain 5 food.
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* Note: sets of characters already present before purchasing the building do not count.
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*/
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public class Building0 extends BuildingCard {
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/**
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* The purchased attribute is used to indicate whether the card has already been initialized.
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*/
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boolean purchased ;
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/**
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* The numSet attribute indicates how many complete sets the player has.
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*/
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private int numSet;
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/**
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* Constructor of the building
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* @param era The game era of the building.
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* @param price The price (in food) of the building.
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* @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
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*/
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public Building0(int era,int price,int prestigeValue) {
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super(era,price,prestigeValue);
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effectType=EffectType.CARD_SET;
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@@ -25,6 +37,11 @@ public class Building0 extends BuildingCard {
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numSet = 0;
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}
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/**
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* Method used to purchase the building. It also handles its initialization.
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* @param player The player who buys the building.
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* @return The outcome of the operation.
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*/
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@Override
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public boolean buy(Player player)
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{
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@@ -34,6 +51,11 @@ public class Building0 extends BuildingCard {
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return true;
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}
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/**
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* Initializes the building by counting the number of complete sets at the moment of purchase.
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* The building can only be initialized once.
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* @param player The player who owns the building, whose cards are counted to determine the number of sets.
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*/
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public void initialize(Player player)
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{
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if(purchased)
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@@ -49,10 +71,21 @@ public class Building0 extends BuildingCard {
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purchased = true;
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}
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/**
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* Method to clone the building: it creates an exact copy.
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* @return The new copy of the building
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*/
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@Override
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public BuildingCard clone() {
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return new Building0(getEra(),getPrice(),getPrestigeValue());
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}
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/**
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* Calculates the current number of card sets and subtracts the previous value (i.e., the number of newly obtained sets).
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* The player gains an amount of food equal to 5 times this result.
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* @param player The player who owns the building.
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* @throws IllegalArgumentException thrown if the specified player does not own this card.
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*/
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.buildingCards.contains(this))
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@@ -8,22 +8,43 @@ import it.polimi.ingsw.gc14.Model.Player;
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import java.util.HashMap;
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/**
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* During the Sustenance Event, you have a discount of 1 food token on the total you
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* would have to pay, for each of the indicated characters in your tribe.
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*/
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public class Building1 extends BuildingCard {
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/**
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* The icon attribute indicates the character type involved in the building effect.
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*/
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private CharacterType icon ;
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/**
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* @return The character type associated with this building effect.
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*/
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public CharacterType getIcon() {return icon;}
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/**
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* Constructor of the building.
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* @param era The game era of the building.
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* @param price The price (in food) of the building.
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* @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
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* @param icon The character type used by the building effect.
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*/
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public Building1(int era, int price,int prestigeValue, CharacterType icon) {
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super(era,price,prestigeValue);
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effectType = EffectType.ON_EVENT;
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effectId = 1;
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this.icon = icon;
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}
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/**
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* Method to clone the building: it creates an exact copy.
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* @return The new copy of the building.
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*/
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@Override
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public BuildingCard clone() {
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return new Building1(getEra(),getPrice(),getPrestigeValue(),getIcon());
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}
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@Override
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public void applyEffect(Player player) {
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};
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}
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@@ -57,4 +57,4 @@ public class Building10 extends BuildingCard {
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player.addPrestige(6 * numSet);
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}
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}
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}
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@@ -65,4 +65,4 @@ public class Building11 extends BuildingCard {
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throw new IllegalArgumentException();
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player.addPrestige(player.getNType(getIcon()) * this.getPrestigeMul());
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}
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}
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}
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@@ -42,4 +42,4 @@ public class Building13 extends BuildingCard{
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player.addPrestige(25);
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}
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}
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}
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@@ -2,22 +2,44 @@ package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.HashMap;
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/**
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* From the moment you purchase this building, every time you obtain a pair of identical inventors, you gain 3 food.
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* This effect doesn't apply to already owned pairs at the time of purchase.
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*/
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public class Building4 extends BuildingCard {
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/**
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* The purchased attribute is used to indicate whether the card has already been initialized.
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*/
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boolean purchased ;
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/**
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* The numPair attribute indicates how many pairs of inventors the player has.
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*/
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int numPair;
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/**
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* Constructor of the building
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* @param era The game era of the building.
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* @param price The price (in food) of the building.
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* @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
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*/
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public Building4(int era, int price,int prestigeValue) {
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super(era,price,prestigeValue);
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effectType= EffectType.INVENTOR_PAIR;
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effectId=4;
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}
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/**
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* Initializes the building by counting the number of pairs of inventors at the moment of purchase.
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* The building can only be initialized once.
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* @param player the player who owns the building, whose inventors are counted to determine the number of pairs.
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*/
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public void initialize(Player player)
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{
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if(purchased)
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@@ -42,6 +64,11 @@ public class Building4 extends BuildingCard {
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}
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/**
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* Method used to purchase the building. It also handles its initialization.
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* @param player The player who buys the building.
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* @return The outcome of the operation.
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*/
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@Override
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public boolean buy(Player player)
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{
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@@ -51,10 +78,21 @@ public class Building4 extends BuildingCard {
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return true;
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}
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/**
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* Method to clone the building: it creates an exact copy.
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* @return The new copy of the building.
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*/
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@Override
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public BuildingCard clone() {
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return new Building4(getEra(),getPrice(),getPrestigeValue());
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}
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/**
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* Calculates the current number of pairs and subtracts the previous value (i.e., the number of newly obtained pairs).
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* The player gains an amount of food equal to 3 times this result.
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* @param player The player who owns the building.
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* @throws IllegalArgumentException Thrown if the specified player does not own this card.
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*/
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.buildingCards.contains(this))
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@@ -5,20 +5,38 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.ArrayList;
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import java.util.stream.Collectors;
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/**
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* At the end of the game, you gain double the Prestige Points indicated on the Builder cards in your tribe.
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*/
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public class Building8 extends BuildingCard {
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/**
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* Constructor of the building
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* @param era The game era of the building.
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* @param price The price (in food) of the building.
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* @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
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*/
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public Building8(int era, int price,int prestigeValue) {
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super(era,price,prestigeValue);
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effectType= EffectType.FINAL;
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effectId=8;
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}
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/**
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* Method to clone the building: it creates an exact copy.
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* @return The new copy of the building.
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*/
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@Override
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public BuildingCard clone() {
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return new Building8(getEra(),getPrice(),getPrestigeValue());
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}
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/**
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* For each builder in the player's hand, the player gains double the Prestige Point indicated on the builder card.
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* @param player The player who owns the building.
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* @throws IllegalArgumentException Thrown if the specified player does not own this building.
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*/
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.buildingCards.contains(this))
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