Fix: Fixed Food / Prestige Removal Logic In Order*.java (Missing "!") + Refactor Of Corresponding Javadoc.
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@@ -26,7 +26,7 @@ public class Order2 extends OrderLogicCard {
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/**
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* Applies the effect associated with the specified position index for the given player.
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* <p>If {@code index == 0}, the player gains 1 Food and the building effect is applied.
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* <p>If {@code index == 1}, the player tries to remove 1 Food; if the player cannot remove it,
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* <p>If {@code index == 1}, the player tries to remove 1 Food; if the player pay it,
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* the player loses 2 Prestige.
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*
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* @param player the player to whom the effect is applied.
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@@ -27,7 +27,8 @@ public class Order3 extends OrderLogicCard {
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* Applies the effect associated with the specified position index for the given player.
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* <p>If {@code index == 0}, the player gains 2 Food and the building effect is applied.
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* <p>If {@code index == 1}, no effect is applied.
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* <p>If {@code index == 2}, if the player can remove 1 Food, the player loses 2 Prestige.
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* <p>If {@code index == 2}, the player tries to remove 1 Food; if the player pay it,
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* the player loses 2 Prestige.
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*
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* @param player the player to whom the effect is applied.
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* @param index the position index of the effect to apply.
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@@ -47,7 +48,7 @@ public class Order3 extends OrderLogicCard {
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return;
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}
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if(index==2){
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if(player.removeFood(1)){
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if(!player.removeFood(1)){
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player.removePrestige(2);
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}
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}
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@@ -28,7 +28,7 @@ public class Order4 extends OrderLogicCard {
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* <p>If {@code index == 0}, the player gains 2 Food and the building effect is applied.
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* <p>If {@code index == 1}, the player gains 1 Food and the building effect is applied.
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* <p>If {@code index == 2}, no effect is applied.
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* <p>If {@code index == 3}, the player tries to remove 1 Food; if the removal succeeds,
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* <p>If {@code index == 3}, the player tries to remove 1 Food; if the player pay it,
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* the player loses 2 Prestige.
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*
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* @param player the player to whom the effect is applied.
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@@ -55,7 +55,7 @@ public class Order4 extends OrderLogicCard {
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return;
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}
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if(index==3){
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if(player.removeFood(1)){
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if(!player.removeFood(1)){
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player.removePrestige(2);
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}
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}
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@@ -29,7 +29,7 @@ public class Order5 extends OrderLogicCard {
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* <p>If {@code index == 1}, the player gains 1 Food and the building effect is applied.
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* <p>If {@code index == 2}, no effect is applied.
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* <p>If {@code index == 3}, no effect is applied.
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* <p>If {@code index == 4}, the player tries to remove 1 Food; if the removal succeeds,
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* <p>If {@code index == 4}, the player tries to remove 1 Food; if the player pay it,
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* the player loses 2 Prestige.
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*
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* @param player the player to whom the effect is applied.
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@@ -56,7 +56,7 @@ public class Order5 extends OrderLogicCard {
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return;
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}
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if(index==4){
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if(player.removeFood(1)){
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if(!player.removeFood(1)){
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player.removePrestige(2);
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}
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}
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@@ -3,9 +3,10 @@ package it.polimi.ingsw.gc14.Model.Orders;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Abstract base class for all order logic cards.
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* An OrderLogicCard manages a queue of players and defines the effects
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* applied when players are pushed back into the queue.
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* Abstract base class for all order {@code logic cards}.
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* An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects
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* applied when they are pushed back into the queue.
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* @see it.polimi.ingsw.gc14.Model.Player Player
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*/
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public class OrderPlayer{
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public Player player;
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