Add: complete javadoc on model and network
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@@ -16,6 +16,9 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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*/
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public class Building0 extends BuildingCard {
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/** Food units granted per newly completed character set. */
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private static final int FOOD_PER_CHARACTER_SET = 5;
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/**
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* Indicates whether the building effect has already been initialized
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* after purchase.
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@@ -138,7 +141,7 @@ public class Building0 extends BuildingCard {
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{
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return;
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}
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player.addFood(5*(min_temp-numSet));
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player.addFood(FOOD_PER_CHARACTER_SET *(min_temp-numSet));
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numSet=min_temp;
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};
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@@ -15,6 +15,9 @@ import java.util.HashMap;
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*/
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public class Building10 extends BuildingCard {
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/** Prestige points granted per complete character set at end of game. */
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private static final int PRESTIGE_PER_CHARACTER_SET = 6;
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/**
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* Creates a Building10 card with the specified era, price, and prestige value.
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*
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@@ -75,7 +78,7 @@ public class Building10 extends BuildingCard {
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numSet=player.getNType(type);
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}
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player.addPrestige(6 * numSet);
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player.addPrestige(PRESTIGE_PER_CHARACTER_SET * numSet);
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}
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}
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@@ -10,6 +10,9 @@ import it.polimi.ingsw.gc14.Model.Player;
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*/
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public class Building13 extends BuildingCard{
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/** Prestige points granted at end of game by this building. */
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private static final int PRESTIGE_AWARD = 25;
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/**
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* Creates a Building13 card with the specified era, price, and prestige value.
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*
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@@ -58,7 +61,7 @@ public class Building13 extends BuildingCard{
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.getBuildingCards().contains(this))
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throw new IllegalArgumentException();
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player.addPrestige(25);
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player.addPrestige(PRESTIGE_AWARD);
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}
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}
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@@ -16,6 +16,9 @@ import java.util.HashMap;
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*/
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public class Building4 extends BuildingCard {
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/** Food units granted per newly completed inventor pair. */
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private static final int FOOD_PER_INVENTOR_PAIR = 3;
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/**
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* Indicates whether the building effect has already been initialized
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* after purchase.
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@@ -149,7 +152,7 @@ public class Building4 extends BuildingCard {
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{
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return;
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}
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player.addFood(3*(temp-numPair));
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player.addFood(FOOD_PER_INVENTOR_PAIR *(temp-numPair));
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numPair = temp;
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};
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}
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@@ -174,6 +174,7 @@ public class Builder extends Character {
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*
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* @param player the player who receives the card.
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*/
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@Override
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public void insert(Player player) {
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player.getBuilders().add(this);
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player.getBuildingCards().stream().filter(x->x.getEffectId()==0).forEach(x->x.applyEffect(player));
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+4
-1
@@ -15,6 +15,9 @@ import java.util.stream.Collectors;
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* @see EventCard
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*/
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public class ShamanicRitual extends EventCard {
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/** Bonus shaman icons granted per Building 5 owned during this event. */
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private static final int BUILDING5_BONUS_ICONS = 3;
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/** Prestige points awarded to the player with the most shaman icons. */
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int prestigeToAdd;
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@@ -73,7 +76,7 @@ public class ShamanicRitual extends EventCard {
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tmpIcons = player.getShamans().stream().mapToInt(sh -> sh.getIcon()).sum();
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tmpCount = (int) player.getBuildingCards().stream().filter(b -> b.getEffectId() == 5).count();
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if (tmpCount >= 1) {
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tmpIcons = tmpIcons+(3*tmpCount);
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tmpIcons = tmpIcons+(BUILDING5_BONUS_ICONS *tmpCount);
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}
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playerMap.put(player, tmpIcons);
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}
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@@ -15,6 +15,9 @@ import java.util.ArrayList;
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*/
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public class Sustenance extends EventCard {
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/** Food units covered by each Gatherer during the Sustenance event. */
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private static final int FOOD_PER_GATHERER = 3;
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/**
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* The prestige penalty multiplier applied for each unpaid Food unit.
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*/
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@@ -80,7 +83,7 @@ public class Sustenance extends EventCard {
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}
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int FoodDebt = NChar - (3 * NGatherers + NCharDiscount);
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int FoodDebt = NChar - (FOOD_PER_GATHERER * NGatherers + NCharDiscount);
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if(FoodDebt <= 0){
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continue;
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