Fixed:Order Card

This commit is contained in:
rubenpirreram
2026-05-17 17:38:48 +02:00
parent 82653b098e
commit bd2d70e0a9
@@ -746,7 +746,7 @@ public class Game implements Serializable {
currentState.GameStageUpdate(GameStages.OPT_CARD_E);
OptionalCardQueue = new LinkedList<>();
for (Player p : orderLogicCard.players) {
for (Player p :playersList) {
long count = p.buildingCards.stream().filter(x -> x.getEffectId() == 12).count();
if (count > 0) {
OptionalCardQueue.add(p);
@@ -760,9 +760,6 @@ public class Game implements Serializable {
return;
}
// Nobody has optional cards → go straight to event resolution
currentState.GameStageUpdate(GameStages.RES_EVENT);
if (currentState.getRound() < 10) {
nextRound();
for(Map.Entry<Player,Boolean> entry: disconnetedPlayers.entrySet())
@@ -772,6 +769,11 @@ public class Game implements Serializable {
orderLogicCard.pushNoEffect(entry.getKey());
disconnetedPlayers.remove(entry.getKey());
}
else
{
orderLogicCard.players.removeIf(x->x.equals(entry.getKey()));
orderLogicCard.playerList.removeIf(x->x.player.equals(entry.getKey()));
}
}
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);