Fixed: now at every action is sent all playersList
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@@ -8,6 +8,7 @@ import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Slot;
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import java.io.Serializable;
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import java.util.List;
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import java.util.Map;
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/**
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@@ -55,9 +56,9 @@ public abstract class NetworkEvent implements Serializable {
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protected CurrentState currentState;
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/**
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* Player directly involved in the event, when required.
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* List of all players.
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*/
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protected Player player;
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protected List<Player> playerList;
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/**
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* Sets the game data associated with this network event.
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@@ -65,16 +66,16 @@ public abstract class NetworkEvent implements Serializable {
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* @param slotPlayerMap the map associating each slot with the player occupying it.
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* @param orderLogicCard the order logic card used to manage turn order.
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* @param currentState the current state of the game.
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* @param player the player directly associated with the event.
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* @param playerList the list of the actual state of the players
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*/
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public void setData(Map<Slot, Player> slotPlayerMap,
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OrderLogicCard orderLogicCard,
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CurrentState currentState,
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Player player) {
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List<Player> playerList) {
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this.slotPlayerMap = slotPlayerMap;
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this.orderLogicCard = orderLogicCard;
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this.currentState = currentState;
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this.player = player;
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this.playerList = playerList;
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}
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/**
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@@ -48,7 +48,7 @@ public class AddPlayer extends NetworkEvent implements Serializable {
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public boolean apply(MiniModel miniModel){
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if(isError)
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return false;
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -37,7 +37,7 @@ public class DisconnectedPlayer extends NetworkEvent implements Serializable{
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return false;
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if(miniModel!=null)
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{
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -43,7 +43,7 @@ public class DrawLowerBuildingCard extends NetworkEvent implements Serializable
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return false;
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miniModel.lowerListBuildingCards.remove(pos);
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -42,7 +42,7 @@ public class DrawLowerTribeCard extends NetworkEvent implements Serializable{
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return false;
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miniModel.lowerListTribeCards.remove(pos);
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -43,7 +43,7 @@ public class DrawUpperBuildingCard extends NetworkEvent implements Serializable
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return false;
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miniModel.upperListBuildingCards.remove(pos);
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -41,7 +41,7 @@ public class DrawUpperTribeCard extends NetworkEvent implements Serializable{
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if(isError)
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return false;
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miniModel.upperListTribeCards.remove(pos);
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -49,7 +49,7 @@ public class ReconnectPlayer extends NetworkEvent implements Serializable {
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return false;
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if (miniModel != null) {
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -35,7 +35,7 @@ public class SkipTurn extends NetworkEvent implements Serializable{
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public boolean apply(MiniModel miniModel){
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if(isError)
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return false;
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -41,7 +41,7 @@ public class SlotChoice extends NetworkEvent implements Serializable {
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public boolean apply(MiniModel miniModel){
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if(isError)
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return false;
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -72,7 +72,7 @@ public class TotemChoice extends NetworkEvent implements Serializable {
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if (isError)
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return false;
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miniModel.setPlayer(player);
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miniModel.setPlayers(playerList);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setSlotPlayerMap(slotPlayerMap);
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@@ -129,7 +129,7 @@ public class ServerLauncher {
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{
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playerList.remove(event.getUsername());
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}else {
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event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayerByUsername(event.getUsername()));
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event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayers());
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if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
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((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
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} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().equals(GameStages.WAITING)) {
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