Merge pull request #70 from rubenpirreram/Game-test-fix
Add: Game slot and draw tests
This commit is contained in:
@@ -8,7 +8,6 @@ import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
|
||||
import org.junit.jupiter.api.Test;
|
||||
import org.junit.jupiter.api.Timeout;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
@@ -70,45 +69,59 @@ class GameTest {
|
||||
Player current = game.getCurrentState().getCurrentPlayer();
|
||||
assertNotNull(current);
|
||||
|
||||
if (game.getCurrentState().getNLower() > 0 && hasDrawableLower(game)) {
|
||||
if (game.getCurrentState().getNLower() > 0) {
|
||||
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
|
||||
|
||||
if (index != -1) {
|
||||
assertTrue(game.DrawLowerTribeCardByIndex(current, index));
|
||||
} else {
|
||||
current.addFood(100);
|
||||
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
} else if (game.getCurrentState().getNUpper() > 0 && hasDrawableUpper(game)) {
|
||||
if (!game.getLowerListBuilding().isEmpty()) {
|
||||
current.addFood(100);
|
||||
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
assertTrue(game.SkipLowerDrawing(current));
|
||||
return;
|
||||
}
|
||||
|
||||
if (game.getCurrentState().getNUpper() > 0) {
|
||||
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
|
||||
|
||||
if (index != -1) {
|
||||
assertTrue(game.DrawUpperTribeCardByIndex(current, index));
|
||||
} else {
|
||||
current.addFood(100);
|
||||
assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
} else {
|
||||
fail(
|
||||
"Current player has no drawable cards, although the game is still resolving actions.\n" +
|
||||
"Current player: " + current + "\n" +
|
||||
"Round: " + game.getCurrentState().getRound() + "\n" +
|
||||
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
|
||||
"Slot: " + (game.getCurrentState().getSlot() == null
|
||||
? "null"
|
||||
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
|
||||
"NLower: " + game.getCurrentState().getNLower() + "\n" +
|
||||
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
|
||||
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
|
||||
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
|
||||
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
|
||||
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
|
||||
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
|
||||
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
|
||||
);
|
||||
if (!game.getUpperListBuilding().isEmpty()) {
|
||||
current.addFood(100);
|
||||
assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
assertTrue(game.SkipUpperDrawing(current));
|
||||
return;
|
||||
}
|
||||
|
||||
fail(
|
||||
"Current player has no remaining draw actions.\n" +
|
||||
"Current player: " + current + "\n" +
|
||||
"Round: " + game.getCurrentState().getRound() + "\n" +
|
||||
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
|
||||
"Slot: " + (game.getCurrentState().getSlot() == null
|
||||
? "null"
|
||||
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
|
||||
"NLower: " + game.getCurrentState().getNLower() + "\n" +
|
||||
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
|
||||
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
|
||||
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
|
||||
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
|
||||
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
|
||||
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
|
||||
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
|
||||
);
|
||||
}
|
||||
|
||||
private void resolveActionsUntilOptionalCardEffect(Game game) {
|
||||
@@ -140,12 +153,13 @@ class GameTest {
|
||||
resolveOptionalPhaseIfPresent(game);
|
||||
}
|
||||
|
||||
private boolean hasDrawableLower(Game game) {
|
||||
return firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1;
|
||||
}
|
||||
private void resolveCurrentPlayerCompletely(Game game, Player expectedPlayer) {
|
||||
assertEquals(expectedPlayer, game.getCurrentState().getCurrentPlayer());
|
||||
|
||||
private boolean hasDrawableUpper(Game game) {
|
||||
return firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1;
|
||||
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
|
||||
&& expectedPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
|
||||
resolveOneMandatoryAction(game);
|
||||
}
|
||||
}
|
||||
|
||||
@Test
|
||||
@@ -806,7 +820,7 @@ class GameTest {
|
||||
assertFalse(game.PickOptionalBuildingCard(current, 0));
|
||||
}
|
||||
@Test
|
||||
void toStringModel() throws IOException, InterruptedException {
|
||||
void toStringModel() {
|
||||
Game game=new Game(5);
|
||||
Player p1=new Player("p1");
|
||||
Player p2=new Player("p2");
|
||||
@@ -826,6 +840,119 @@ class GameTest {
|
||||
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
|
||||
}
|
||||
|
||||
System.out.println(game.toString());
|
||||
String result = game.toString();
|
||||
|
||||
assertNotNull(result);
|
||||
assertFalse(result.isBlank());
|
||||
assertTrue(result.contains("CURRENT STATE"));
|
||||
}
|
||||
|
||||
@Test
|
||||
@Timeout(value = 5, unit = TimeUnit.SECONDS)
|
||||
void shouldDrawLowerBuildingWhenAvailableAndPlayerCanPay() {
|
||||
Game game = new Game(3);
|
||||
|
||||
addPlayers(game, 3, "lower_building_");
|
||||
|
||||
for (int safety = 0; safety < 300; safety++) {
|
||||
|
||||
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
|
||||
completeSlotChoice(game);
|
||||
}
|
||||
|
||||
if (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
|
||||
Player current = game.getCurrentState().getCurrentPlayer();
|
||||
assertNotNull(current);
|
||||
|
||||
if (game.getCurrentState().getNLower() > 0
|
||||
&& !game.getLowerListBuilding().isEmpty()) {
|
||||
|
||||
current.addFood(100);
|
||||
|
||||
int buildingsBefore = current.buildingCards.size();
|
||||
int lowerBuildingsBefore = game.getLowerListBuilding().size();
|
||||
int foodBefore = current.getFoodValue();
|
||||
|
||||
assertTrue(
|
||||
game.DrawLowerBuildingCardByIndex(current, 0),
|
||||
"DrawLowerBuildingCardByIndex should return true when lower building exists, player can draw lower, and player has food."
|
||||
);
|
||||
|
||||
assertEquals(buildingsBefore + 1, current.buildingCards.size());
|
||||
assertEquals(lowerBuildingsBefore - 1, game.getLowerListBuilding().size());
|
||||
assertTrue(current.getFoodValue() < foodBefore);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
resolveOneMandatoryAction(game);
|
||||
}
|
||||
|
||||
if (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT) {
|
||||
resolveOptionalPhaseIfPresent(game);
|
||||
}
|
||||
|
||||
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fail("The test never reached a state with NLower > 0 and at least one lower building.");
|
||||
}
|
||||
|
||||
@Test
|
||||
void drawBuildingShouldReturnFalseIfPlayerCannotPay() {
|
||||
Game game = new Game(3);
|
||||
addPlayers(game, 3, "no_food_building_");
|
||||
|
||||
completeSlotChoice(game);
|
||||
|
||||
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
|
||||
Player current = game.getCurrentState().getCurrentPlayer();
|
||||
|
||||
if (game.getCurrentState().getNUpper() > 0
|
||||
&& !game.getUpperListBuilding().isEmpty()
|
||||
&& current.builders.isEmpty()) {
|
||||
|
||||
while (current.getFoodValue() > 0) {
|
||||
assertTrue(current.removeFood(1));
|
||||
}
|
||||
|
||||
assertEquals(0, current.getFoodValue());
|
||||
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
|
||||
return;
|
||||
}
|
||||
|
||||
resolveOneMandatoryAction(game);
|
||||
}
|
||||
|
||||
fail("No upper building draw state reached with a player without builders.");
|
||||
}
|
||||
|
||||
@Test
|
||||
void shouldResolvePlayersAccordingToSlotOrder() {
|
||||
Game game = new Game(3);
|
||||
addPlayers(game, 3, "slot_order_");
|
||||
|
||||
Player firstChooser = game.getCurrentState().getCurrentPlayer();
|
||||
assertTrue(game.SlotChoiceByIndex(firstChooser, 2));
|
||||
|
||||
Player secondChooser = game.getCurrentState().getCurrentPlayer();
|
||||
assertTrue(game.SlotChoiceByIndex(secondChooser, 0));
|
||||
|
||||
Player thirdChooser = game.getCurrentState().getCurrentPlayer();
|
||||
assertTrue(game.SlotChoiceByIndex(thirdChooser, 1));
|
||||
|
||||
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
|
||||
|
||||
assertEquals(secondChooser, game.getCurrentState().getCurrentPlayer());
|
||||
|
||||
resolveCurrentPlayerCompletely(game, secondChooser);
|
||||
|
||||
assertEquals(thirdChooser, game.getCurrentState().getCurrentPlayer());
|
||||
|
||||
resolveCurrentPlayerCompletely(game, thirdChooser);
|
||||
|
||||
assertEquals(firstChooser, game.getCurrentState().getCurrentPlayer());
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user