Add: Javadoc for GameController class
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@@ -3,40 +3,114 @@ package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Controller class that manages interactions between the client-side logic
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* and the {@link Game} model.
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* It provides methods to add players and to perform game actions by delegating them to the model.
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*/
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public class GameController {
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/**
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* The game model managed by this controller.
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*/
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private Game model;
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/**
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* Creates a GameController associated with the specified game model.
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*
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* @param model the game model managed by this controller.
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*/
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public GameController(Game model) {
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this.model = model;
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}
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/**
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* Creates a GameController without an associated game model.
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*/
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public GameController() {
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}
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/**
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* Returns the game model managed by this controller.
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*
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* @return the game model managed by this controller.
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*/
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public Game getModel() {
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return model;
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}
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/**
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* Updates the game model managed by this controller.
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*
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* @param model the new game model managed by this controller.
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*/
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public void setModel(Game model) {
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this.model = model;
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}
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/**
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* Attempts to add a new player with the specified username to the game model.
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*
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* @param username the username of the player to add.
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* @return {@code true} if the player is successfully added, {@code false} otherwise.
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*/
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public boolean addPlayer(String username) {
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return model.addPlayer(new Player(username));
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}
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/**
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* Attempts to draw an upper tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper tribe card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawUpperTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawUpperTribeCardByIndex(model.getPlayerByUsername(playerUsername),pos);
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}
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/**
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* Attempts to draw a lower tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower tribe card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawLowerTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawLowerTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to draw an upper building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the upper building card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawUpperBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.DrawUpperBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to draw a lower building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the lower building card to draw.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the draw operation fails.
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*/
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public boolean drawLowerBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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@@ -44,18 +118,44 @@ public class GameController {
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return model.DrawLowerBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to pick an optional tribe card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the optional tribe card to pick.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the pick operation fails.
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*/
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public boolean pickOptionalTribeCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.PickOptionalTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to pick an optional building card for the specified player from the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the optional building card to pick.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the pick operation fails.
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*/
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public boolean pickOptionalBuildingCard(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.PickOptionalBuildingCard(model.getPlayerByUsername(playerUsername), pos);
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}
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/**
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* Attempts to perform the slot choice action for the specified player at the specified position.
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*
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* @param playerUsername the username of the player performing the action.
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* @param pos the position of the chosen slot.
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* @return {@code true} if the action succeeds, {@code false} if the player does not exist
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* or if the slot choice operation fails.
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*/
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public boolean slotChoice(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)//playerIndex>=model.)
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