Add: Javadoc for GameController class

This commit is contained in:
MatteoPellegrino05
2026-04-19 16:58:55 +02:00
parent f0a4a9e1bd
commit a4e0b31534
@@ -3,40 +3,114 @@ package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
/**
* Controller class that manages interactions between the client-side logic
* and the {@link Game} model.
* It provides methods to add players and to perform game actions by delegating them to the model.
*/
public class GameController {
/**
* The game model managed by this controller.
*/
private Game model;
/**
* Creates a GameController associated with the specified game model.
*
* @param model the game model managed by this controller.
*/
public GameController(Game model) {
this.model = model;
}
/**
* Creates a GameController without an associated game model.
*/
public GameController() {
}
/**
* Returns the game model managed by this controller.
*
* @return the game model managed by this controller.
*/
public Game getModel() {
return model;
}
/**
* Updates the game model managed by this controller.
*
* @param model the new game model managed by this controller.
*/
public void setModel(Game model) {
this.model = model;
}
/**
* Attempts to add a new player with the specified username to the game model.
*
* @param username the username of the player to add.
* @return {@code true} if the player is successfully added, {@code false} otherwise.
*/
public boolean addPlayer(String username) {
return model.addPlayer(new Player(username));
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public boolean drawUpperTribeCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.DrawUpperTribeCardByIndex(model.getPlayerByUsername(playerUsername),pos);
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public boolean drawLowerTribeCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.DrawLowerTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public boolean drawUpperBuildingCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.DrawUpperBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public boolean drawLowerBuildingCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
@@ -44,18 +118,44 @@ public class GameController {
return model.DrawLowerBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos);
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public boolean pickOptionalTribeCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.PickOptionalTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos);
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public boolean pickOptionalBuildingCard(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)
return false;
return model.PickOptionalBuildingCard(model.getPlayerByUsername(playerUsername), pos);
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public boolean slotChoice(String playerUsername,int pos) {
Player player= model.getPlayerByUsername(playerUsername);
if(player==null)//playerIndex>=model.)