Fixed: endgame reconnection updated
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@@ -101,7 +101,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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System.out.println("Game Created With :"+preferredInt+" Players");
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}
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if(controller.getModel().getCurrentState().getGameStage()!= GameStages.WAITING ) {
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if (controller.getModel().getPlayers().stream().noneMatch(p -> p.getUserName().equals(username))) {
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if (controller.getModel().getPlayers().stream().noneMatch(p -> p.getUserName().equals(username))|| controller.getModel().getCurrentState().getGameStage()==GameStages.ENDED) {
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return ErrorType.GAME_ALREADY_STARTED;
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}
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}
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@@ -167,7 +167,7 @@ public class TCPServer {
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System.out.println("Game Created With :"+eventAddPlayer.getProposedNPlayer()+" Players");
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}
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if(controller.getModel().getCurrentState().getGameStage()!= GameStages.WAITING ) {
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if (controller.getModel().getPlayers().stream().noneMatch(p -> p.getUserName().equals(username))) {
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if (controller.getModel().getPlayers().stream().noneMatch(p -> p.getUserName().equals(username))|| controller.getModel().getCurrentState().getGameStage()==GameStages.ENDED) {
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eventAddPlayer.setErrorType(ErrorType.GAME_ALREADY_STARTED);
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eventAddPlayer.setIsError(true);
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clientSend.writeObject(eventAddPlayer);
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