Fixed: now if the server crash when there is only one player, at the restart the server will forgive the old game. (Probably also the remaining player is disconnected)

This commit is contained in:
rubenpirreram
2026-05-20 17:18:47 +02:00
parent 7ebce2e968
commit 8e78aedc7d
@@ -87,7 +87,7 @@ public class ServerLauncher {
this.serverRMI = serverRMI;
this.gameController = gameController;
Game game= loadSave();
if(gameController.getModel().disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).count() >gameController.getModel().getNPlayers()-1){
if(game!=null && gameController.getModel().disconnetedPlayers.entrySet().stream().filter(Map.Entry::getValue).count() >gameController.getModel().getNPlayers()-1){
gameController.setModel(null);
this.deleteSave();
}