Add: final scoring and Game flow coverage tests

This commit is contained in:
MatteoPellegrino05
2026-05-08 17:57:09 +02:00
parent 92df0fb828
commit 828f5d2c21
@@ -4,15 +4,12 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard; import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
import it.polimi.ingsw.gc14.Model.GamePackage.Board;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Artist;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.Timeout; import org.junit.jupiter.api.Timeout;
import java.lang.reflect.Field;
import java.util.*; import java.util.*;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
@@ -28,8 +25,15 @@ class GameTest {
for (int i = 0; i < game.getNPlayers(); i++) { for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
order.add(current); order.add(current);
assertTrue(game.SlotChoiceByIndex(current, i)); assertTrue(game.SlotChoiceByIndex(current, i));
assertEquals(current.getUserName(),game.getSlotMap().get(new ArrayList<>(game.getSlotMap().keySet()).get(i)).getUserName());
assertTrue(
game.getSlotMap().values().stream()
.anyMatch(player -> player != null
&& player.getUserName().equals(current.getUserName())),
"The selected player should be present in the slot map."
);
} }
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage()); assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
@@ -1057,121 +1061,25 @@ class GameTest {
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage()); assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
} }
@Test private void preparePlayerForComparableFinalScoring(Player player) {
@Timeout(value = 20, unit = TimeUnit.SECONDS) player.buildingCards.clear();
void endGameShouldAddBuildingPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "building_prestige_"); player.builders.clear();
player.inventors.clear();
player.artists.clear();
player.hunters.clear();
player.shamans.clear();
player.gatherers.clear();
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2)); while (player.getFoodValue() > 0) {
assertTrue(player.removeFood(1));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
} }
completeSlotChoice(game); /*
resolveAllMandatoryActions(game); * Mantiene l'effetto opzionale, ma con prestigio finale nullo.
* Così la fase OPT_CARD_E rimane coerente e il confronto resta controllato.
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage()); */
player.buildingCards.add(new BuildingCard(12, 1, 1, 0));
Player player = players.get(0);
try {
Field boardField = Game.class.getDeclaredField("board");
boardField.setAccessible(true);
Board board = (Board) boardField.get(game);
Field upperTribe = Board.class.getDeclaredField("upperListTribe");
upperTribe.setAccessible(true);
List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
upper.removeIf(TribeCard::IsEventCard);
Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
lowerTribe.setAccessible(true);
List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
lower.removeIf(TribeCard::IsEventCard);
} catch (NoSuchFieldException | IllegalAccessException e) {
fail("Reflection fallita: " + e.getMessage());
}
int prestigeBefore = player.getPrestigeValue();
player.buildingCards.add(new BuildingCard(12, 1, 1, 7));
player.buildingCards.add(new BuildingCard(12, 1, 1, 5));
int expectedMinimumIncrease = 7 + 5;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
assertTrue(
player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
"Final scoring should add at least the prestige values of the two added building cards."
);
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldApplyFinalCharacterPrestigeBonuses() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_characters_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player player = players.get(0);
assertNotNull(player);
try {
Field boardField = Game.class.getDeclaredField("board");
boardField.setAccessible(true);
Board board = (Board) boardField.get(game);
Field upperTribe = Board.class.getDeclaredField("upperListTribe");
upperTribe.setAccessible(true);
List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
upper.removeIf(TribeCard::IsEventCard);
Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
lowerTribe.setAccessible(true);
List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
lower.removeIf(TribeCard::IsEventCard);
} catch (NoSuchFieldException | IllegalAccessException e) {
fail("Reflection fallita: " + e.getMessage());
}
int prestigeBefore = player.getPrestigeValue();
player.builders.add(new Builder(1, 0, 4));
player.inventors.add(new Inventor(1, 0));
player.inventors.add(new Inventor(1, 1));
player.artists.add(new Artist(1));
player.artists.add(new Artist(1));
int expectedMinimumIncrease = 4 + 4 + 10;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
assertTrue(
player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
"Final scoring should add at least builder prestige, inventor bonus, and artist pair bonus."
);
} }
@Test @Test
@@ -1202,46 +1110,63 @@ class GameTest {
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current); assertNotNull(current);
boolean checkedAtLeastOneSkip = false; boolean hasDrawableLowerTribe =
game.getCurrentState().getNLower() > 0
&& firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1;
if (game.getCurrentState().getNLower() > 0 || game.getLowerListTribeCards().stream().allMatch(TribeCard::IsEventCard)) { boolean hasDrawableUpperTribe =
assertFalse(game.SkipNoDrawable(current)); game.getCurrentState().getNUpper() > 0
checkedAtLeastOneSkip = true; && firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1;
}
if (game.getCurrentState().getNUpper() > 0|| game.getUpperListTribeCards().stream().allMatch(TribeCard::IsEventCard)) {
assertFalse(game.SkipNoDrawable(current));
checkedAtLeastOneSkip = true;
}
assertTrue( assertTrue(
checkedAtLeastOneSkip, hasDrawableLowerTribe || hasDrawableUpperTribe,
"The test should check at least one skip rejection when drawable cards exist." "The test requires at least one drawable tribe card."
); );
assertFalse(game.SkipNoDrawable(current));
} }
@Test @Test
void pickOptionalTribeCardShouldRejectEventCard() { @Timeout(value = 20, unit = TimeUnit.SECONDS)
void pickOptionalTribeCardShouldRejectEventCardIfPresent() {
Game game = new Game(3); Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "optional_event_"); List<Player> players = addPlayers(game, 3, "optional_event_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2)); giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game); while (game.getCurrentState().getGameStage() != GameStages.ENDED) {
resolveActionsUntilOptionalCardEffect(game); assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
Player current = game.getCurrentState().getCurrentPlayer(); completeSlotChoice(game);
assertNotNull(current); resolveActionsUntilOptionalCardEffect(game);
int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards()); Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if(eventIndex==-1) int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
{
assertFalse(game.NoOptionalCard(current)); if (eventIndex != -1) {
int charactersBefore = current.getTotCharacters();
int upperSizeBefore = game.getUpperListTribeCards().size();
assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
assertEquals(current, game.getCurrentState().getCurrentPlayer());
assertEquals(charactersBefore, current.getTotCharacters());
assertEquals(upperSizeBefore, game.getUpperListTribeCards().size());
return;
}
resolveOptionalPhaseIfPresent(game);
} }
assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex)); org.junit.jupiter.api.Assumptions.assumeTrue(
false,
"No optional phase with an event card in the upper tribe list was reached."
);
} }
@Test @Test
@@ -1492,4 +1417,210 @@ class GameTest {
assertEquals(foodBefore, current.getFoodValue()); assertEquals(foodBefore, current.getFoodValue());
} }
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactBuildingPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_building_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
/*
* I due player vengono resi identici rispetto a Eventi e final scoring.
* La partita è comunque arrivata realmente al round 10.
*/
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
BuildingCard firstBuilding = new BuildingCard(12, 1, 1, 7);
BuildingCard secondBuilding = new BuildingCard(12, 1, 1, 5);
testedPlayer.buildingCards.add(firstBuilding);
testedPlayer.buildingCards.add(secondBuilding);
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease =
firstBuilding.getPrestigeValue()
+ secondBuilding.getPrestigeValue();
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly the printed prestige values of the added buildings."
);
}
@Test
void playersStampShouldReturnPlayersInformation() {
Game game = new Game(3);
addPlayers(game, 3, "stamp_");
String result = game.PlayersStamp();
assertNotNull(result);
assertFalse(result.isBlank());
assertTrue(result.contains("stamp_1"));
assertTrue(result.contains("stamp_2"));
assertTrue(result.contains("stamp_3"));
}
@Test
void boardStampShouldReturnBoardInformation() {
Game game = new Game(3);
addPlayers(game, 3, "board_stamp_");
String result = game.BoardStamp();
assertNotNull(result);
assertFalse(result.isBlank());
assertTrue(result.contains("CURRENT STATE"));
assertTrue(result.contains("Char/Events"));
assertTrue(result.contains("Building"));
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactBuilderPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_builder_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
testedPlayer.builders.add(new Builder(1, 0, 4));
testedPlayer.builders.add(new Builder(1, 0, 3));
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease = 4 + 3;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly the prestige values of the builders."
);
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactInventorPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_inventor_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
testedPlayer.inventors.add(new Inventor(1, 0));
testedPlayer.inventors.add(new Inventor(1, 1));
testedPlayer.inventors.add(new Inventor(1, 1));
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease = 3 * 2;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly inventors times different invention icons."
);
}
} }