Add: final scoring and Game flow coverage tests
This commit is contained in:
@@ -4,15 +4,12 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Artist;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
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import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.Timeout;
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import java.lang.reflect.Field;
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import java.util.*;
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import java.util.concurrent.TimeUnit;
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@@ -28,8 +25,15 @@ class GameTest {
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for (int i = 0; i < game.getNPlayers(); i++) {
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Player current = game.getCurrentState().getCurrentPlayer();
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order.add(current);
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assertTrue(game.SlotChoiceByIndex(current, i));
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assertEquals(current.getUserName(),game.getSlotMap().get(new ArrayList<>(game.getSlotMap().keySet()).get(i)).getUserName());
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assertTrue(
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game.getSlotMap().values().stream()
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.anyMatch(player -> player != null
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&& player.getUserName().equals(current.getUserName())),
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"The selected player should be present in the slot map."
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);
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}
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assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
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@@ -1057,121 +1061,25 @@ class GameTest {
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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}
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@Test
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void endGameShouldAddBuildingPrestigeValues() {
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Game game = new Game(3);
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private void preparePlayerForComparableFinalScoring(Player player) {
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player.buildingCards.clear();
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List<Player> players = addPlayers(game, 3, "building_prestige_");
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player.builders.clear();
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player.inventors.clear();
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player.artists.clear();
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player.hunters.clear();
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player.shamans.clear();
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player.gatherers.clear();
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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while (game.getCurrentState().getRound() < 10) {
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playOneFullRound(game);
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while (player.getFoodValue() > 0) {
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assertTrue(player.removeFood(1));
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}
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completeSlotChoice(game);
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resolveAllMandatoryActions(game);
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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Player player = players.get(0);
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try {
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Field boardField = Game.class.getDeclaredField("board");
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boardField.setAccessible(true);
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Board board = (Board) boardField.get(game);
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Field upperTribe = Board.class.getDeclaredField("upperListTribe");
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upperTribe.setAccessible(true);
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List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
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upper.removeIf(TribeCard::IsEventCard);
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Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
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lowerTribe.setAccessible(true);
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List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
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lower.removeIf(TribeCard::IsEventCard);
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} catch (NoSuchFieldException | IllegalAccessException e) {
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fail("Reflection fallita: " + e.getMessage());
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}
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int prestigeBefore = player.getPrestigeValue();
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player.buildingCards.add(new BuildingCard(12, 1, 1, 7));
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player.buildingCards.add(new BuildingCard(12, 1, 1, 5));
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int expectedMinimumIncrease = 7 + 5;
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resolveOptionalPhaseIfPresent(game);
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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assertTrue(
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player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
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"Final scoring should add at least the prestige values of the two added building cards."
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);
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}
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@Test
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void endGameShouldApplyFinalCharacterPrestigeBonuses() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "final_characters_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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while (game.getCurrentState().getRound() < 10) {
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playOneFullRound(game);
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}
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completeSlotChoice(game);
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resolveAllMandatoryActions(game);
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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Player player = players.get(0);
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assertNotNull(player);
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try {
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Field boardField = Game.class.getDeclaredField("board");
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boardField.setAccessible(true);
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Board board = (Board) boardField.get(game);
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Field upperTribe = Board.class.getDeclaredField("upperListTribe");
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upperTribe.setAccessible(true);
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List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
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upper.removeIf(TribeCard::IsEventCard);
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Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
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lowerTribe.setAccessible(true);
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List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
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lower.removeIf(TribeCard::IsEventCard);
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} catch (NoSuchFieldException | IllegalAccessException e) {
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fail("Reflection fallita: " + e.getMessage());
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}
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int prestigeBefore = player.getPrestigeValue();
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player.builders.add(new Builder(1, 0, 4));
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player.inventors.add(new Inventor(1, 0));
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player.inventors.add(new Inventor(1, 1));
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player.artists.add(new Artist(1));
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player.artists.add(new Artist(1));
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int expectedMinimumIncrease = 4 + 4 + 10;
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resolveOptionalPhaseIfPresent(game);
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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assertTrue(
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player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
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"Final scoring should add at least builder prestige, inventor bonus, and artist pair bonus."
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);
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/*
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* Mantiene l'effetto opzionale, ma con prestigio finale nullo.
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* Così la fase OPT_CARD_E rimane coerente e il confronto resta controllato.
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*/
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player.buildingCards.add(new BuildingCard(12, 1, 1, 0));
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}
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@Test
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@@ -1202,46 +1110,63 @@ class GameTest {
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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boolean checkedAtLeastOneSkip = false;
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boolean hasDrawableLowerTribe =
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game.getCurrentState().getNLower() > 0
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&& firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1;
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if (game.getCurrentState().getNLower() > 0 || game.getLowerListTribeCards().stream().allMatch(TribeCard::IsEventCard)) {
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assertFalse(game.SkipNoDrawable(current));
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checkedAtLeastOneSkip = true;
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}
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if (game.getCurrentState().getNUpper() > 0|| game.getUpperListTribeCards().stream().allMatch(TribeCard::IsEventCard)) {
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assertFalse(game.SkipNoDrawable(current));
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checkedAtLeastOneSkip = true;
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}
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boolean hasDrawableUpperTribe =
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game.getCurrentState().getNUpper() > 0
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&& firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1;
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assertTrue(
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checkedAtLeastOneSkip,
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"The test should check at least one skip rejection when drawable cards exist."
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hasDrawableLowerTribe || hasDrawableUpperTribe,
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"The test requires at least one drawable tribe card."
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);
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assertFalse(game.SkipNoDrawable(current));
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}
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@Test
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void pickOptionalTribeCardShouldRejectEventCard() {
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void pickOptionalTribeCardShouldRejectEventCardIfPresent() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "optional_event_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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completeSlotChoice(game);
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resolveActionsUntilOptionalCardEffect(game);
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while (game.getCurrentState().getGameStage() != GameStages.ENDED) {
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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completeSlotChoice(game);
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resolveActionsUntilOptionalCardEffect(game);
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int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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if(eventIndex==-1)
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{
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assertFalse(game.NoOptionalCard(current));
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int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
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if (eventIndex != -1) {
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int charactersBefore = current.getTotCharacters();
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int upperSizeBefore = game.getUpperListTribeCards().size();
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assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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assertEquals(current, game.getCurrentState().getCurrentPlayer());
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assertEquals(charactersBefore, current.getTotCharacters());
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assertEquals(upperSizeBefore, game.getUpperListTribeCards().size());
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return;
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}
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resolveOptionalPhaseIfPresent(game);
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}
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assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
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org.junit.jupiter.api.Assumptions.assumeTrue(
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false,
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"No optional phase with an event card in the upper tribe list was reached."
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);
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}
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@Test
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@@ -1492,4 +1417,210 @@ class GameTest {
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assertEquals(foodBefore, current.getFoodValue());
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}
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@Test
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void endGameShouldAddExactBuildingPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "final_building_scoring_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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while (game.getCurrentState().getRound() < 10) {
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playOneFullRound(game);
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}
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assertEquals(10, game.getCurrentState().getRound());
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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completeSlotChoice(game);
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resolveAllMandatoryActions(game);
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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Player controlPlayer = players.get(0);
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Player testedPlayer = players.get(1);
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assertNotNull(controlPlayer);
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assertNotNull(testedPlayer);
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/*
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* I due player vengono resi identici rispetto a Eventi e final scoring.
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* La partita è comunque arrivata realmente al round 10.
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*/
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preparePlayerForComparableFinalScoring(controlPlayer);
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preparePlayerForComparableFinalScoring(testedPlayer);
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preparePlayerForComparableFinalScoring(players.get(2));
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BuildingCard firstBuilding = new BuildingCard(12, 1, 1, 7);
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BuildingCard secondBuilding = new BuildingCard(12, 1, 1, 5);
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testedPlayer.buildingCards.add(firstBuilding);
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testedPlayer.buildingCards.add(secondBuilding);
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int prestigeDifferenceBefore =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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int expectedExtraIncrease =
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firstBuilding.getPrestigeValue()
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+ secondBuilding.getPrestigeValue();
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resolveOptionalPhaseIfPresent(game);
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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int prestigeDifferenceAfter =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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assertEquals(
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expectedExtraIncrease,
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prestigeDifferenceAfter - prestigeDifferenceBefore,
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"Final scoring should add exactly the printed prestige values of the added buildings."
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);
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}
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@Test
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void playersStampShouldReturnPlayersInformation() {
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Game game = new Game(3);
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addPlayers(game, 3, "stamp_");
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String result = game.PlayersStamp();
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assertNotNull(result);
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assertFalse(result.isBlank());
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assertTrue(result.contains("stamp_1"));
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assertTrue(result.contains("stamp_2"));
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assertTrue(result.contains("stamp_3"));
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}
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@Test
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void boardStampShouldReturnBoardInformation() {
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Game game = new Game(3);
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addPlayers(game, 3, "board_stamp_");
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String result = game.BoardStamp();
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assertNotNull(result);
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assertFalse(result.isBlank());
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assertTrue(result.contains("CURRENT STATE"));
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assertTrue(result.contains("Char/Events"));
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assertTrue(result.contains("Building"));
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}
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@Test
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void endGameShouldAddExactBuilderPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "final_builder_scoring_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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while (game.getCurrentState().getRound() < 10) {
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playOneFullRound(game);
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}
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assertEquals(10, game.getCurrentState().getRound());
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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completeSlotChoice(game);
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resolveAllMandatoryActions(game);
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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Player controlPlayer = players.get(0);
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Player testedPlayer = players.get(1);
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assertNotNull(controlPlayer);
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assertNotNull(testedPlayer);
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preparePlayerForComparableFinalScoring(controlPlayer);
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preparePlayerForComparableFinalScoring(testedPlayer);
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preparePlayerForComparableFinalScoring(players.get(2));
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controlPlayer.builders.add(new Builder(1, 0, 0));
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controlPlayer.builders.add(new Builder(1, 0, 0));
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testedPlayer.builders.add(new Builder(1, 0, 4));
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testedPlayer.builders.add(new Builder(1, 0, 3));
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int prestigeDifferenceBefore =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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int expectedExtraIncrease = 4 + 3;
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resolveOptionalPhaseIfPresent(game);
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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int prestigeDifferenceAfter =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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assertEquals(
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expectedExtraIncrease,
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prestigeDifferenceAfter - prestigeDifferenceBefore,
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"Final scoring should add exactly the prestige values of the builders."
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);
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}
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@Test
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void endGameShouldAddExactInventorPrestigeValues() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "final_inventor_scoring_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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while (game.getCurrentState().getRound() < 10) {
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playOneFullRound(game);
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}
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assertEquals(10, game.getCurrentState().getRound());
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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completeSlotChoice(game);
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resolveAllMandatoryActions(game);
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assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
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Player controlPlayer = players.get(0);
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Player testedPlayer = players.get(1);
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assertNotNull(controlPlayer);
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assertNotNull(testedPlayer);
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preparePlayerForComparableFinalScoring(controlPlayer);
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preparePlayerForComparableFinalScoring(testedPlayer);
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preparePlayerForComparableFinalScoring(players.get(2));
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controlPlayer.builders.add(new Builder(1, 0, 0));
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controlPlayer.builders.add(new Builder(1, 0, 0));
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controlPlayer.builders.add(new Builder(1, 0, 0));
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testedPlayer.inventors.add(new Inventor(1, 0));
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testedPlayer.inventors.add(new Inventor(1, 1));
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testedPlayer.inventors.add(new Inventor(1, 1));
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int prestigeDifferenceBefore =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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int expectedExtraIncrease = 3 * 2;
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resolveOptionalPhaseIfPresent(game);
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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int prestigeDifferenceAfter =
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testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
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assertEquals(
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expectedExtraIncrease,
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prestigeDifferenceAfter - prestigeDifferenceBefore,
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"Final scoring should add exactly inventors times different invention icons."
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);
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}
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}
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Block a user