Add: final scoring and Game flow coverage tests
This commit is contained in:
@@ -4,15 +4,12 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
|
|||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
|
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
|
||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
|
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
|
||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
|
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
|
||||||
import it.polimi.ingsw.gc14.Model.GamePackage.Board;
|
|
||||||
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
|
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
|
||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Artist;
|
|
||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
|
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
|
||||||
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
|
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
|
||||||
import org.junit.jupiter.api.Test;
|
import org.junit.jupiter.api.Test;
|
||||||
import org.junit.jupiter.api.Timeout;
|
import org.junit.jupiter.api.Timeout;
|
||||||
|
|
||||||
import java.lang.reflect.Field;
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
import java.util.concurrent.TimeUnit;
|
import java.util.concurrent.TimeUnit;
|
||||||
|
|
||||||
@@ -28,8 +25,15 @@ class GameTest {
|
|||||||
for (int i = 0; i < game.getNPlayers(); i++) {
|
for (int i = 0; i < game.getNPlayers(); i++) {
|
||||||
Player current = game.getCurrentState().getCurrentPlayer();
|
Player current = game.getCurrentState().getCurrentPlayer();
|
||||||
order.add(current);
|
order.add(current);
|
||||||
|
|
||||||
assertTrue(game.SlotChoiceByIndex(current, i));
|
assertTrue(game.SlotChoiceByIndex(current, i));
|
||||||
assertEquals(current.getUserName(),game.getSlotMap().get(new ArrayList<>(game.getSlotMap().keySet()).get(i)).getUserName());
|
|
||||||
|
assertTrue(
|
||||||
|
game.getSlotMap().values().stream()
|
||||||
|
.anyMatch(player -> player != null
|
||||||
|
&& player.getUserName().equals(current.getUserName())),
|
||||||
|
"The selected player should be present in the slot map."
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
|
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
|
||||||
@@ -1057,121 +1061,25 @@ class GameTest {
|
|||||||
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
private void preparePlayerForComparableFinalScoring(Player player) {
|
||||||
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
player.buildingCards.clear();
|
||||||
void endGameShouldAddBuildingPrestigeValues() {
|
|
||||||
Game game = new Game(3);
|
|
||||||
|
|
||||||
List<Player> players = addPlayers(game, 3, "building_prestige_");
|
player.builders.clear();
|
||||||
|
player.inventors.clear();
|
||||||
|
player.artists.clear();
|
||||||
|
player.hunters.clear();
|
||||||
|
player.shamans.clear();
|
||||||
|
player.gatherers.clear();
|
||||||
|
|
||||||
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
while (player.getFoodValue() > 0) {
|
||||||
|
assertTrue(player.removeFood(1));
|
||||||
while (game.getCurrentState().getRound() < 10) {
|
|
||||||
playOneFullRound(game);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
completeSlotChoice(game);
|
/*
|
||||||
resolveAllMandatoryActions(game);
|
* Mantiene l'effetto opzionale, ma con prestigio finale nullo.
|
||||||
|
* Così la fase OPT_CARD_E rimane coerente e il confronto resta controllato.
|
||||||
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
*/
|
||||||
|
player.buildingCards.add(new BuildingCard(12, 1, 1, 0));
|
||||||
Player player = players.get(0);
|
|
||||||
|
|
||||||
try {
|
|
||||||
Field boardField = Game.class.getDeclaredField("board");
|
|
||||||
boardField.setAccessible(true);
|
|
||||||
Board board = (Board) boardField.get(game);
|
|
||||||
|
|
||||||
Field upperTribe = Board.class.getDeclaredField("upperListTribe");
|
|
||||||
upperTribe.setAccessible(true);
|
|
||||||
List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
|
|
||||||
upper.removeIf(TribeCard::IsEventCard);
|
|
||||||
|
|
||||||
Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
|
|
||||||
lowerTribe.setAccessible(true);
|
|
||||||
List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
|
|
||||||
lower.removeIf(TribeCard::IsEventCard);
|
|
||||||
|
|
||||||
} catch (NoSuchFieldException | IllegalAccessException e) {
|
|
||||||
fail("Reflection fallita: " + e.getMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
int prestigeBefore = player.getPrestigeValue();
|
|
||||||
|
|
||||||
player.buildingCards.add(new BuildingCard(12, 1, 1, 7));
|
|
||||||
player.buildingCards.add(new BuildingCard(12, 1, 1, 5));
|
|
||||||
|
|
||||||
int expectedMinimumIncrease = 7 + 5;
|
|
||||||
|
|
||||||
resolveOptionalPhaseIfPresent(game);
|
|
||||||
|
|
||||||
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
|
||||||
|
|
||||||
assertTrue(
|
|
||||||
player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
|
|
||||||
"Final scoring should add at least the prestige values of the two added building cards."
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Test
|
|
||||||
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
|
||||||
void endGameShouldApplyFinalCharacterPrestigeBonuses() {
|
|
||||||
Game game = new Game(3);
|
|
||||||
|
|
||||||
List<Player> players = addPlayers(game, 3, "final_characters_");
|
|
||||||
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
|
||||||
|
|
||||||
while (game.getCurrentState().getRound() < 10) {
|
|
||||||
playOneFullRound(game);
|
|
||||||
}
|
|
||||||
|
|
||||||
completeSlotChoice(game);
|
|
||||||
resolveAllMandatoryActions(game);
|
|
||||||
|
|
||||||
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
|
||||||
|
|
||||||
Player player = players.get(0);
|
|
||||||
assertNotNull(player);
|
|
||||||
|
|
||||||
try {
|
|
||||||
Field boardField = Game.class.getDeclaredField("board");
|
|
||||||
boardField.setAccessible(true);
|
|
||||||
Board board = (Board) boardField.get(game);
|
|
||||||
|
|
||||||
Field upperTribe = Board.class.getDeclaredField("upperListTribe");
|
|
||||||
upperTribe.setAccessible(true);
|
|
||||||
List<TribeCard> upper = (List<TribeCard>) upperTribe.get(board);
|
|
||||||
upper.removeIf(TribeCard::IsEventCard);
|
|
||||||
|
|
||||||
Field lowerTribe = Board.class.getDeclaredField("lowerListTribe");
|
|
||||||
lowerTribe.setAccessible(true);
|
|
||||||
List<TribeCard> lower = (List<TribeCard>) lowerTribe.get(board);
|
|
||||||
lower.removeIf(TribeCard::IsEventCard);
|
|
||||||
|
|
||||||
} catch (NoSuchFieldException | IllegalAccessException e) {
|
|
||||||
fail("Reflection fallita: " + e.getMessage());
|
|
||||||
}
|
|
||||||
|
|
||||||
int prestigeBefore = player.getPrestigeValue();
|
|
||||||
|
|
||||||
player.builders.add(new Builder(1, 0, 4));
|
|
||||||
|
|
||||||
player.inventors.add(new Inventor(1, 0));
|
|
||||||
player.inventors.add(new Inventor(1, 1));
|
|
||||||
|
|
||||||
player.artists.add(new Artist(1));
|
|
||||||
player.artists.add(new Artist(1));
|
|
||||||
|
|
||||||
int expectedMinimumIncrease = 4 + 4 + 10;
|
|
||||||
|
|
||||||
resolveOptionalPhaseIfPresent(game);
|
|
||||||
|
|
||||||
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
|
||||||
|
|
||||||
assertTrue(
|
|
||||||
player.getPrestigeValue() >= prestigeBefore + expectedMinimumIncrease,
|
|
||||||
"Final scoring should add at least builder prestige, inventor bonus, and artist pair bonus."
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
@@ -1202,32 +1110,34 @@ class GameTest {
|
|||||||
Player current = game.getCurrentState().getCurrentPlayer();
|
Player current = game.getCurrentState().getCurrentPlayer();
|
||||||
assertNotNull(current);
|
assertNotNull(current);
|
||||||
|
|
||||||
boolean checkedAtLeastOneSkip = false;
|
boolean hasDrawableLowerTribe =
|
||||||
|
game.getCurrentState().getNLower() > 0
|
||||||
|
&& firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1;
|
||||||
|
|
||||||
if (game.getCurrentState().getNLower() > 0 || game.getLowerListTribeCards().stream().allMatch(TribeCard::IsEventCard)) {
|
boolean hasDrawableUpperTribe =
|
||||||
assertFalse(game.SkipNoDrawable(current));
|
game.getCurrentState().getNUpper() > 0
|
||||||
checkedAtLeastOneSkip = true;
|
&& firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1;
|
||||||
}
|
|
||||||
|
|
||||||
if (game.getCurrentState().getNUpper() > 0|| game.getUpperListTribeCards().stream().allMatch(TribeCard::IsEventCard)) {
|
|
||||||
assertFalse(game.SkipNoDrawable(current));
|
|
||||||
checkedAtLeastOneSkip = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
assertTrue(
|
assertTrue(
|
||||||
checkedAtLeastOneSkip,
|
hasDrawableLowerTribe || hasDrawableUpperTribe,
|
||||||
"The test should check at least one skip rejection when drawable cards exist."
|
"The test requires at least one drawable tribe card."
|
||||||
);
|
);
|
||||||
|
|
||||||
|
assertFalse(game.SkipNoDrawable(current));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
void pickOptionalTribeCardShouldRejectEventCard() {
|
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
||||||
|
void pickOptionalTribeCardShouldRejectEventCardIfPresent() {
|
||||||
Game game = new Game(3);
|
Game game = new Game(3);
|
||||||
|
|
||||||
List<Player> players = addPlayers(game, 3, "optional_event_");
|
List<Player> players = addPlayers(game, 3, "optional_event_");
|
||||||
|
|
||||||
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
||||||
|
|
||||||
|
while (game.getCurrentState().getGameStage() != GameStages.ENDED) {
|
||||||
|
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
completeSlotChoice(game);
|
completeSlotChoice(game);
|
||||||
resolveActionsUntilOptionalCardEffect(game);
|
resolveActionsUntilOptionalCardEffect(game);
|
||||||
|
|
||||||
@@ -1236,12 +1146,27 @@ class GameTest {
|
|||||||
|
|
||||||
int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
|
int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
|
||||||
|
|
||||||
if(eventIndex==-1)
|
if (eventIndex != -1) {
|
||||||
{
|
int charactersBefore = current.getTotCharacters();
|
||||||
assertFalse(game.NoOptionalCard(current));
|
int upperSizeBefore = game.getUpperListTribeCards().size();
|
||||||
}
|
|
||||||
|
|
||||||
assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
|
assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
|
||||||
|
|
||||||
|
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
||||||
|
assertEquals(current, game.getCurrentState().getCurrentPlayer());
|
||||||
|
assertEquals(charactersBefore, current.getTotCharacters());
|
||||||
|
assertEquals(upperSizeBefore, game.getUpperListTribeCards().size());
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
resolveOptionalPhaseIfPresent(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
org.junit.jupiter.api.Assumptions.assumeTrue(
|
||||||
|
false,
|
||||||
|
"No optional phase with an event card in the upper tribe list was reached."
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Test
|
@Test
|
||||||
@@ -1492,4 +1417,210 @@ class GameTest {
|
|||||||
|
|
||||||
assertEquals(foodBefore, current.getFoodValue());
|
assertEquals(foodBefore, current.getFoodValue());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
||||||
|
void endGameShouldAddExactBuildingPrestigeValues() {
|
||||||
|
Game game = new Game(3);
|
||||||
|
|
||||||
|
List<Player> players = addPlayers(game, 3, "final_building_scoring_");
|
||||||
|
|
||||||
|
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
||||||
|
|
||||||
|
while (game.getCurrentState().getRound() < 10) {
|
||||||
|
playOneFullRound(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertEquals(10, game.getCurrentState().getRound());
|
||||||
|
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
completeSlotChoice(game);
|
||||||
|
resolveAllMandatoryActions(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
Player controlPlayer = players.get(0);
|
||||||
|
Player testedPlayer = players.get(1);
|
||||||
|
|
||||||
|
assertNotNull(controlPlayer);
|
||||||
|
assertNotNull(testedPlayer);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* I due player vengono resi identici rispetto a Eventi e final scoring.
|
||||||
|
* La partita è comunque arrivata realmente al round 10.
|
||||||
|
*/
|
||||||
|
preparePlayerForComparableFinalScoring(controlPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(testedPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(players.get(2));
|
||||||
|
|
||||||
|
BuildingCard firstBuilding = new BuildingCard(12, 1, 1, 7);
|
||||||
|
BuildingCard secondBuilding = new BuildingCard(12, 1, 1, 5);
|
||||||
|
|
||||||
|
testedPlayer.buildingCards.add(firstBuilding);
|
||||||
|
testedPlayer.buildingCards.add(secondBuilding);
|
||||||
|
|
||||||
|
int prestigeDifferenceBefore =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
int expectedExtraIncrease =
|
||||||
|
firstBuilding.getPrestigeValue()
|
||||||
|
+ secondBuilding.getPrestigeValue();
|
||||||
|
|
||||||
|
resolveOptionalPhaseIfPresent(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
int prestigeDifferenceAfter =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
assertEquals(
|
||||||
|
expectedExtraIncrease,
|
||||||
|
prestigeDifferenceAfter - prestigeDifferenceBefore,
|
||||||
|
"Final scoring should add exactly the printed prestige values of the added buildings."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void playersStampShouldReturnPlayersInformation() {
|
||||||
|
Game game = new Game(3);
|
||||||
|
|
||||||
|
addPlayers(game, 3, "stamp_");
|
||||||
|
|
||||||
|
String result = game.PlayersStamp();
|
||||||
|
|
||||||
|
assertNotNull(result);
|
||||||
|
assertFalse(result.isBlank());
|
||||||
|
assertTrue(result.contains("stamp_1"));
|
||||||
|
assertTrue(result.contains("stamp_2"));
|
||||||
|
assertTrue(result.contains("stamp_3"));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
void boardStampShouldReturnBoardInformation() {
|
||||||
|
Game game = new Game(3);
|
||||||
|
|
||||||
|
addPlayers(game, 3, "board_stamp_");
|
||||||
|
|
||||||
|
String result = game.BoardStamp();
|
||||||
|
|
||||||
|
assertNotNull(result);
|
||||||
|
assertFalse(result.isBlank());
|
||||||
|
assertTrue(result.contains("CURRENT STATE"));
|
||||||
|
assertTrue(result.contains("Char/Events"));
|
||||||
|
assertTrue(result.contains("Building"));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
||||||
|
void endGameShouldAddExactBuilderPrestigeValues() {
|
||||||
|
Game game = new Game(3);
|
||||||
|
|
||||||
|
List<Player> players = addPlayers(game, 3, "final_builder_scoring_");
|
||||||
|
|
||||||
|
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
||||||
|
|
||||||
|
while (game.getCurrentState().getRound() < 10) {
|
||||||
|
playOneFullRound(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertEquals(10, game.getCurrentState().getRound());
|
||||||
|
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
completeSlotChoice(game);
|
||||||
|
resolveAllMandatoryActions(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
Player controlPlayer = players.get(0);
|
||||||
|
Player testedPlayer = players.get(1);
|
||||||
|
|
||||||
|
assertNotNull(controlPlayer);
|
||||||
|
assertNotNull(testedPlayer);
|
||||||
|
|
||||||
|
preparePlayerForComparableFinalScoring(controlPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(testedPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(players.get(2));
|
||||||
|
|
||||||
|
controlPlayer.builders.add(new Builder(1, 0, 0));
|
||||||
|
controlPlayer.builders.add(new Builder(1, 0, 0));
|
||||||
|
|
||||||
|
testedPlayer.builders.add(new Builder(1, 0, 4));
|
||||||
|
testedPlayer.builders.add(new Builder(1, 0, 3));
|
||||||
|
|
||||||
|
int prestigeDifferenceBefore =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
int expectedExtraIncrease = 4 + 3;
|
||||||
|
|
||||||
|
resolveOptionalPhaseIfPresent(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
int prestigeDifferenceAfter =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
assertEquals(
|
||||||
|
expectedExtraIncrease,
|
||||||
|
prestigeDifferenceAfter - prestigeDifferenceBefore,
|
||||||
|
"Final scoring should add exactly the prestige values of the builders."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
@Timeout(value = 20, unit = TimeUnit.SECONDS)
|
||||||
|
void endGameShouldAddExactInventorPrestigeValues() {
|
||||||
|
Game game = new Game(3);
|
||||||
|
|
||||||
|
List<Player> players = addPlayers(game, 3, "final_inventor_scoring_");
|
||||||
|
|
||||||
|
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
|
||||||
|
|
||||||
|
while (game.getCurrentState().getRound() < 10) {
|
||||||
|
playOneFullRound(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
assertEquals(10, game.getCurrentState().getRound());
|
||||||
|
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
completeSlotChoice(game);
|
||||||
|
resolveAllMandatoryActions(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
Player controlPlayer = players.get(0);
|
||||||
|
Player testedPlayer = players.get(1);
|
||||||
|
|
||||||
|
assertNotNull(controlPlayer);
|
||||||
|
assertNotNull(testedPlayer);
|
||||||
|
|
||||||
|
preparePlayerForComparableFinalScoring(controlPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(testedPlayer);
|
||||||
|
preparePlayerForComparableFinalScoring(players.get(2));
|
||||||
|
|
||||||
|
controlPlayer.builders.add(new Builder(1, 0, 0));
|
||||||
|
controlPlayer.builders.add(new Builder(1, 0, 0));
|
||||||
|
controlPlayer.builders.add(new Builder(1, 0, 0));
|
||||||
|
|
||||||
|
testedPlayer.inventors.add(new Inventor(1, 0));
|
||||||
|
testedPlayer.inventors.add(new Inventor(1, 1));
|
||||||
|
testedPlayer.inventors.add(new Inventor(1, 1));
|
||||||
|
|
||||||
|
int prestigeDifferenceBefore =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
int expectedExtraIncrease = 3 * 2;
|
||||||
|
|
||||||
|
resolveOptionalPhaseIfPresent(game);
|
||||||
|
|
||||||
|
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
|
||||||
|
|
||||||
|
int prestigeDifferenceAfter =
|
||||||
|
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
|
||||||
|
|
||||||
|
assertEquals(
|
||||||
|
expectedExtraIncrease,
|
||||||
|
prestigeDifferenceAfter - prestigeDifferenceBefore,
|
||||||
|
"Final scoring should add exactly inventors times different invention icons."
|
||||||
|
);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user