Totem FIx?
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@@ -109,7 +109,7 @@ public class Game implements Serializable {
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if(nextPlayer==null)
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if(nextPlayer==null)
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{
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{
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currentState.gameStageUpdate(GameStages.SLOT_CHOICE);
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currentState.gameStageUpdate(GameStages.SLOT_CHOICE);
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currentState.playerUpdate(orderLogicCard.pull(),null);
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nextPlayerSetup();
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return true;
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return true;
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}
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}
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}
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}
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@@ -163,10 +163,12 @@ public class Game implements Serializable {
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}
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}
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else {
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else {
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totemChoiceQueue.removeIf(x->x.getUserName().equals(player.getUserName()));
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totemChoiceQueue.removeIf(x->x.getUserName().equals(player.getUserName()));
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player.setTotem(getAvailableTotems().get(new Random().nextInt(getAvailableTotems().size())));
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if (totemChoiceQueue.isEmpty()) {
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if (totemChoiceQueue.isEmpty()) {
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player.setTotem(getAvailableTotems().get(new Random().nextInt(getAvailableTotems().size())));
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player.setTotem(getAvailableTotems().get(new Random().nextInt(getAvailableTotems().size())));
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} else {
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currentState.gameStageUpdate(GameStages.SLOT_CHOICE);
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totemChoiceQueue.add(player);
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nextPlayerSetup();
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return true;
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}
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}
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currentState.playerUpdate(totemChoiceQueue.poll(), null);
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currentState.playerUpdate(totemChoiceQueue.poll(), null);
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}
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}
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