Add: Endgame event creation end sending

This commit is contained in:
rubenpirreram
2026-05-15 18:02:34 +02:00
parent 826ae992ba
commit 6cb25bae63
5 changed files with 85 additions and 17 deletions
@@ -11,6 +11,7 @@ import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
import it.polimi.ingsw.gc14.Network.NetworkEvents.EndedGame;
import it.polimi.ingsw.gc14.Network.NetworkEvents.TotemChoice;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
@@ -119,15 +120,21 @@ public class ServerLauncher {
Game game=gameController.getModel();
if(!event.getIsError())
{
if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
if(game.getCurrentState().getGameStage().equals(GameStages.ENDED))
{
playerList.remove(event.getUsername());
}else {
event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayerByUsername(event.getUsername()));
if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().equals(GameStages.WAITING)) {
actionQueue.offer(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
}
else {
if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
{
playerList.remove(event.getUsername());
}else {
event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayerByUsername(event.getUsername()));
if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().equals(GameStages.WAITING)) {
playerList.remove(event.getUsername());
}
}
}
}
@@ -161,6 +168,7 @@ public class ServerLauncher {
}
disconnectionTimer = timerExecutor.schedule(() -> {
game.EndGameForFeit(game.getPlayerByUsername(playerList.keySet().stream().toList().getFirst()));
actionQueue.offer(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
System.out.println("Timer expired: no player reconnected in 60s.");
}, 1, TimeUnit.MINUTES);
}