Add: Endgame event creation end sending
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@@ -18,6 +18,7 @@ public class MiniModel implements Serializable {
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public CurrentState currentState;
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public Map<String, Player> players;
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public List<Totems> availableTotems;
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public List<Player> standingPlayers;
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// --- Costruttori ---
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@@ -37,6 +38,7 @@ public class MiniModel implements Serializable {
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this.currentState = currentState;
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this.players = new HashMap<>();
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this.availableTotems = availableTotems;
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this.standingPlayers = new ArrayList<>();
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setPlayers(players);
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}
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@@ -72,6 +74,9 @@ public class MiniModel implements Serializable {
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public void setPlayer(Player player) {
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players.put(player.getUserName(), player);
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}
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public void setStandingPlayers(List<Player> standingPlayers) {
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this.standingPlayers = standingPlayers;
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}
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public int getPositionByUsername(String username) {
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@@ -18,5 +18,6 @@ public enum EventType {
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DISCONNECTED_PLAYER,
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RECONNECT_PLAYER,
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NEXT_ROUND,
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ENDED_GAME,
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NO_OPTIONAL_CARD
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}
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@@ -0,0 +1,50 @@
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package it.polimi.ingsw.gc14.Network.NetworkEvents;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Model.OrderLogicCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Slot;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.View.IView;
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import java.io.Serializable;
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import java.util.List;
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import java.util.Map;
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/**
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* NetworkEvent to draw a tribe card from the lower card list.
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*/
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public class EndedGame extends NetworkEvent implements Serializable{
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List<Player> players;
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//TODO
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public EndedGame(Map<Slot, Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players){
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super("SERVER",EventType.ENDED_GAME,false);
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this.slotPlayerMap = slotPlayerMap;
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this.orderLogicCard = orderLogicCard;
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this.currentState = currentState;
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this.players = players;
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}
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/**
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* @param gameController the Game Controller on which to apply the event
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* @return true if the player could draw the card, false otherwise
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*/
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@Override
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public boolean apply(GameController gameController){
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return false;
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}
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public boolean apply(MiniModel miniModel)
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{
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miniModel.setSlotPlayerMap(slotPlayerMap);
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miniModel.setOrderLogicCard(orderLogicCard);
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miniModel.setCurrentState(currentState);
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miniModel.setPlayers(players);
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miniModel.setStandingPlayers(players);
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return true;
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}
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}
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@@ -156,20 +156,24 @@ public class TCPClient implements IClient {
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e.printStackTrace();
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break;
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}
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synchronized (controller) {
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if (read instanceof NetworkEvent event) {
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if (event.getIsError()) {
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controller.view.showError(event.toString());
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} else {
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event.apply(controller.miniModel);
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controller.view.render();
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}
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} else if (read instanceof MiniModel model) {
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controller.setModel(model);
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if (read instanceof NetworkEvent event) {
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if (event.getIsError()) {
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controller.view.showError(event.toString());
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} else {
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synchronized (controller) {
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event.apply(controller.miniModel);
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}
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controller.view.render();
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}
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} else if (read instanceof MiniModel model) {
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synchronized (controller) {
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controller.setModel(model);
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}
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controller.view.render();
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}
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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break;
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@@ -11,6 +11,7 @@ import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.EndedGame;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.TotemChoice;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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@@ -119,15 +120,21 @@ public class ServerLauncher {
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Game game=gameController.getModel();
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if(!event.getIsError())
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{
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if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
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if(game.getCurrentState().getGameStage().equals(GameStages.ENDED))
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{
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playerList.remove(event.getUsername());
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}else {
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event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayerByUsername(event.getUsername()));
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if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
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((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
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} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().equals(GameStages.WAITING)) {
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actionQueue.offer(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
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}
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else {
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if(event.getEventType().equals(EventType.DISCONNECTED_PLAYER)&& game.getCurrentState().getGameStage().equals(GameStages.WAITING))
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{
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playerList.remove(event.getUsername());
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}else {
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event.setData(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(), game.getPlayerByUsername(event.getUsername()));
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if (event.getEventType().equals(EventType.TOTEM_CHOICE)) {
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((TotemChoice) event).setAvailableTotems(gameController.getModel().getAvailableTotems());
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} else if (event.getEventType().equals(EventType.DISCONNECTED_PLAYER) && game.getCurrentState().equals(GameStages.WAITING)) {
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playerList.remove(event.getUsername());
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}
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}
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}
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}
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@@ -161,6 +168,7 @@ public class ServerLauncher {
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}
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disconnectionTimer = timerExecutor.schedule(() -> {
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game.EndGameForFeit(game.getPlayerByUsername(playerList.keySet().stream().toList().getFirst()));
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actionQueue.offer(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
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System.out.println("Timer expired: no player reconnected in 60s.");
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}, 1, TimeUnit.MINUTES);
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}
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