Add: GameTest coverage for totem choice and disconnected players
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@@ -19,13 +19,9 @@ import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import java.io.Serializable;
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import java.util.*;
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import java.util.random.RandomGenerator;
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import java.util.stream.Collectors;
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import java.util.stream.Stream;
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import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
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import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
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/**
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* Represents the main game model.
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* A Game object stores the players, the current state of the match,
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@@ -11,6 +11,7 @@ import org.junit.jupiter.api.Test;
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import org.junit.jupiter.api.Timeout;
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import java.util.*;
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import java.util.stream.Stream;
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import java.util.concurrent.TimeUnit;
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import static org.junit.jupiter.api.Assertions.*;
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@@ -18,8 +19,33 @@ import static org.junit.jupiter.api.Assertions.*;
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@Timeout(value = 10, unit = TimeUnit.SECONDS)
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class GameTest {
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private void completeTotemChoice(Game game) {
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assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
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while (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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List<Totems> availableTotems = game.getAvailableTotems();
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assertFalse(availableTotems.isEmpty());
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Totems selectedTotem = availableTotems.get(0);
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assertTrue(game.TotemChoice(current, selectedTotem));
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assertEquals(selectedTotem, current.totem);
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}
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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assertNotNull(game.getCurrentState().getCurrentPlayer());
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}
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private Queue<Player> completeSlotChoice(Game game) {
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if (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
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completeTotemChoice(game);
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}
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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Queue<Player> order = new LinkedList<>();
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for (int i = 0; i < game.getNPlayers(); i++) {
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@@ -252,7 +278,7 @@ class GameTest {
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}
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@Test
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void addPlayerShouldRejectDuplicatesAndStartSlotChoiceWhenFull() {
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void addPlayerShouldRejectDuplicatesAndStartTotemChoiceWhenFull() {
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Game game = new Game(3);
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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@@ -264,11 +290,118 @@ class GameTest {
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assertFalse(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
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assertNotNull(game.getCurrentState().getCurrentPlayer());
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assertFalse(game.addPlayer(p4));
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}
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@Test
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void gameShouldEnterTotemChoiceWhenAllPlayersAreAdded() {
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Game game = new Game(3);
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assertTrue(game.addPlayer(new Player("p1")));
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assertTrue(game.addPlayer(new Player("p2")));
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assertTrue(game.addPlayer(new Player("p3")));
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assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
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assertNotNull(game.getCurrentState().getCurrentPlayer());
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}
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@Test
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void totemChoiceShouldAssignDistinctTotemsAndStartSlotChoice() {
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Game game = new Game(3);
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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completeTotemChoice(game);
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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assertNotNull(p1.totem);
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assertNotNull(p2.totem);
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assertNotNull(p3.totem);
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assertEquals(
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3,
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Stream.of(p1.totem, p2.totem, p3.totem).distinct().count()
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);
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}
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@Test
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void totemChoiceShouldRejectAlreadyChosenTotem() {
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Game game = new Game(3);
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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Player firstPlayer = game.getCurrentState().getCurrentPlayer();
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Totems chosenTotem = game.getAvailableTotems().get(0);
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assertTrue(game.TotemChoice(firstPlayer, chosenTotem));
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Player secondPlayer = game.getCurrentState().getCurrentPlayer();
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assertNotNull(secondPlayer);
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assertFalse(game.TotemChoice(secondPlayer, chosenTotem));
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}
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@Test
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void totemChoiceShouldRejectWrongPlayer() {
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Game game = new Game(3);
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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Player current = game.getCurrentState().getCurrentPlayer();
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Player wrongPlayer = current.equals(p1) ? p2 : p1;
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Totems availableTotem = game.getAvailableTotems().get(0);
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assertFalse(game.TotemChoice(wrongPlayer, availableTotem));
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}
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@Test
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void getAvailableTotemsShouldExcludeChosenTotems() {
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Game game = new Game(3);
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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int initialAvailableTotems = game.getAvailableTotems().size();
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Player current = game.getCurrentState().getCurrentPlayer();
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Totems chosenTotem = game.getAvailableTotems().get(0);
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assertTrue(game.TotemChoice(current, chosenTotem));
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assertEquals(initialAvailableTotems - 1, game.getAvailableTotems().size());
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assertFalse(game.getAvailableTotems().contains(chosenTotem));
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}
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@Test
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void shouldRejectInvalidSlotChoices() {
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Game game = new Game(3);
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@@ -281,6 +414,8 @@ class GameTest {
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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completeTotemChoice(game);
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Player current = game.getCurrentState().getCurrentPlayer();
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assertFalse(game.SlotChoiceByIndex(current, -1));
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@@ -307,6 +442,8 @@ class GameTest {
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assertFalse(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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completeTotemChoice(game);
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Queue<Player> players = new LinkedList<>();
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for (int i = 0; i < game.getNPlayers(); i++) {
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players.add(game.getCurrentState().getCurrentPlayer());
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@@ -523,6 +660,10 @@ class GameTest {
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assertTrue(game.addPlayer(player));
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}
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if (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
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completeTotemChoice(game);
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}
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return players;
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}
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@@ -579,6 +720,10 @@ class GameTest {
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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/*
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* The game is currently in TOTEM_CHOICE:
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* draw requests must be rejected because the game is not in RES_ACTIONS.
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*/
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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@@ -587,6 +732,10 @@ class GameTest {
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assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
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assertFalse(game.DrawLowerBuildingCardByIndex(current, 0));
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/*
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* The totem choice phase and the slot choice phase are completed,
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* so the game enters RES_ACTIONS.
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*/
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completeSlotChoice(game);
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current = game.getCurrentState().getCurrentPlayer();
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@@ -621,7 +770,6 @@ class GameTest {
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}
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}
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@Test
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void optionalMethodsShouldReturnFalseOutsideOptionalState() {
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Game game = new Game(3);
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@@ -694,6 +842,10 @@ class GameTest {
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assertTrue(game.addPlayer(new Player("p2")));
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assertTrue(game.addPlayer(new Player("p3")));
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assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
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completeTotemChoice(game);
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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Player current = game.getCurrentState().getCurrentPlayer();
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@@ -712,6 +864,8 @@ class GameTest {
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assertTrue(game.addPlayer(new Player("p" + nPlayers + "_" + i)));
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}
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completeTotemChoice(game);
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assertEquals(nPlayers, game.getCurrentPlayerNumber());
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assertEquals(nPlayers, game.getPlayers().size());
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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@@ -852,34 +1006,6 @@ class GameTest {
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assertFalse(game.PickOptionalBuildingCard(current, 0));
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}
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@Test
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void toStringModel() {
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Game game=new Game(5);
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Player p1=new Player("p1");
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Player p2=new Player("p2");
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Player p3=new Player("p3");
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Player p4=new Player("p4");
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Player p5=new Player("p5");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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assertTrue(game.addPlayer(p4));
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assertTrue(game.addPlayer(p5));
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Queue<Player>players=new LinkedList<>();
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for (int i = 0; i < game.getNPlayers(); i++) {
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players.add(game.getCurrentState().getCurrentPlayer());
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assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
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}
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String result = game.toString();
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assertNotNull(result);
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assertFalse(result.isBlank());
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assertTrue(result.contains("CURRENT STATE"));
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}
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@Test
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@Timeout(value = 5, unit = TimeUnit.SECONDS)
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void shouldDrawLowerBuildingWhenAvailableAndPlayerCanPay() {
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@@ -1076,8 +1202,8 @@ class GameTest {
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}
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/*
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* Mantiene l'effetto opzionale, ma con prestigio finale nullo.
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* Così la fase OPT_CARD_E rimane coerente e il confronto resta controllato.
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* Keeps the optional effect, but with zero final prestige.
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* This preserves the OPT_CARD_E phase while keeping the comparison controlled.
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*/
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player.buildingCards.add(new BuildingCard(12, 1, 1, 0));
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}
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@@ -1223,6 +1349,65 @@ class GameTest {
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assertFalse(game.SkipNoDrawable(current));
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}
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@Test
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void disconnectedCurrentPlayerDuringSlotChoiceShouldAdvanceTurn() {
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Game game = new Game(3);
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addPlayers(game, 3, "disconnect_slot_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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assertTrue(game.DisconnectedPlayer(current));
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assertTrue(game.disconnetedPlayers.containsKey(current));
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assertTrue(game.disconnetedPlayers.get(current));
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assertNotEquals(current, game.getCurrentState().getCurrentPlayer());
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}
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@Test
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void disconnectedPlayerShouldReturnFalseIfAlreadyDisconnected() {
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Game game = new Game(3);
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addPlayers(game, 3, "disconnect_twice_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertTrue(game.DisconnectedPlayer(current));
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assertFalse(game.DisconnectedPlayer(current));
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}
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@Test
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void reconnectPlayerShouldRemovePlayerFromDisconnectedMapDuringSlotChoice() {
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Game game = new Game(3);
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addPlayers(game, 3, "reconnect_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertTrue(game.DisconnectedPlayer(current));
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assertTrue(game.disconnetedPlayers.containsKey(current));
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assertTrue(game.ReconnectPlayer(current));
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assertFalse(game.disconnetedPlayers.containsKey(current));
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}
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@Test
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void clearDisconnectedShouldEmptyDisconnectedPlayersMap() {
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Game game = new Game(3);
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addPlayers(game, 3, "clear_disconnect_");
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Player current = game.getCurrentState().getCurrentPlayer();
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assertTrue(game.DisconnectedPlayer(current));
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assertFalse(game.disconnetedPlayers.isEmpty());
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game.ClearDisconnected();
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assertTrue(game.disconnetedPlayers.isEmpty());
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}
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@Test
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@Timeout(value = 5, unit = TimeUnit.SECONDS)
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void drawLowerBuildingShouldReturnFalseIfPlayerCannotPay() {
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@@ -1376,7 +1561,7 @@ class GameTest {
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assertTrue(game.addPlayer(p4));
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assertTrue(game.addPlayer(p5));
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assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
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assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
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List<Integer> foodValues = game.getPlayers().stream()
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.map(Player::getFoodValue)
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@@ -1446,8 +1631,8 @@ class GameTest {
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assertNotNull(testedPlayer);
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/*
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* I due player vengono resi identici rispetto a Eventi e final scoring.
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* La partita è comunque arrivata realmente al round 10.
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* The two players are made equivalent with respect to events and final scoring.
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* The game has still reached round 10 through the real flow.
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*/
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preparePlayerForComparableFinalScoring(controlPlayer);
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preparePlayerForComparableFinalScoring(testedPlayer);
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