Fixed: Order Card GUI

This commit is contained in:
rubenpirreram
2026-05-18 22:27:37 +02:00
parent 53ad188f62
commit 4ec97293c2
@@ -464,26 +464,69 @@ public class MainFXMLController {
}
private void renderOrder() {
StackPane card = createOrder(Integer.toString(controller.miniModel.players.size()));
int numPlayers = controller.miniModel.players.size();
StackPane card = createOrder(Integer.toString(numPlayers));
VBox overlay = new VBox(-20);
Map<Integer, double[]> slotPositions = Map.of(
2, new double[]{0.229 ,0.413},
3, new double[]{0.183,0.367, 0.548},
4, new double[]{0.142,0.316, 0.503, 0.690},
5, new double[]{0.066, 0.251, 0.433, 0.617,0.802}
);
double[] positions = slotPositions.get(numPlayers);
if (positions == null) return;
Pane overlay = new Pane();
overlay.setPickOnBounds(false);
StackPane.setAlignment(overlay, Pos.TOP_LEFT);
StackPane.setMargin(overlay, new Insets(9, 0, 0, 46));
overlay.setMouseTransparent(true);
for (OrderPlayer player : controller.miniModel.orderLogicCard.playerList) {
ImageView totem = new ImageView(loadImage("/GUIImages/Totems/totem_" + player.player.totem.toString().toLowerCase(Locale.ROOT) + ".png"));
totem.setFitHeight(70);
totem.setPreserveRatio(true);
if (controller.miniModel.slotPlayerMap.containsValue(player.player)) {
totem.setOpacity(0.5);
for (int i = 0; i < controller.miniModel.orderLogicCard.playerList.size(); i++) {
OrderPlayer op = controller.miniModel.orderLogicCard.playerList.get(i);
// colore dal totem del giocatore
Color color = totemColor(op.player.totem);
Rectangle rect = new Rectangle(48, 26, color);
rect.setArcWidth(4);
rect.setArcHeight(4);
if (controller.miniModel.slotPlayerMap.containsValue(op.player)) {
rect.setOpacity(0.5);
}
overlay.getChildren().add(totem);
final double yRatio = positions[i];
overlay.prefHeightProperty().bind(card.heightProperty());
overlay.prefWidthProperty().bind(card.widthProperty());
// posizione X fissa, Y proporzionale
rect.setX(41);
card.heightProperty().addListener((obs, ov, nv) -> {
rect.setY(nv.doubleValue() * yRatio);
});
if (card.getHeight() > 0) {
rect.setY(card.getHeight() * yRatio);
}
overlay.getChildren().add(rect);
}
card.getChildren().add(overlay);
board.getChildren().add(card);
}
private Color totemColor(Totems totem) {
return switch (totem) {
case ORANGE -> Color.rgb(223, 76, 17);
case BLUE -> Color.rgb(42, 155, 179);
case PURPLE -> Color.rgb(65, 20, 42);
case YELLOW -> Color.rgb(248, 201, 57);
case WHITE -> Color.rgb(232, 232, 231);
// aggiungi i tuoi valori reali
default -> Color.GRAY;
};
}
private void renderSlotMap() {
int i = 0;
for (Map.Entry<Slot, Player> entry : controller.miniModel.slotPlayerMap.entrySet()) {