Fix: marked JavaDOC TODOS in main
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@@ -77,6 +77,7 @@ public class Building1 extends BuildingCard {
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return super.toString() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
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return super.toString() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
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}
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}
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// TODO
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@Override
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@Override
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public String toStringPlayer() {
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public String toStringPlayer() {
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return super.toStringPlayer() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
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return super.toStringPlayer() + " (Icon:" + this.icon.toString().substring(0, 3) + ")";
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@@ -111,6 +111,7 @@ public class Building11 extends BuildingCard {
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return super.toString() + "+" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul;
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return super.toString() + "+" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul;
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}
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}
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// TODO
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@Override
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@Override
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public String toStringPlayer() {
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public String toStringPlayer() {
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return super.toStringPlayer() + " (\uD83C\uDFC5:" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul + ")";
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return super.toStringPlayer() + " (\uD83C\uDFC5:" + this.characterType.toString().substring(0, 3) + "×" + this.prestigeMul + ")";
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@@ -21,11 +21,13 @@ public class ShamanicRitual extends EventCard {
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/** Prestige points awarded to the player with the most shaman icons. */
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/** Prestige points awarded to the player with the most shaman icons. */
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private int prestigeToAdd;
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private int prestigeToAdd;
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// TODO
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int getPrestigeToAdd() { return prestigeToAdd; }
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int getPrestigeToAdd() { return prestigeToAdd; }
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/** Prestige points removed from the player with the fewest shaman icons. */
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/** Prestige points removed from the player with the fewest shaman icons. */
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private int prestigeToRemove;
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private int prestigeToRemove;
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// TODO
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int getPrestigeToRemove() { return prestigeToRemove; }
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int getPrestigeToRemove() { return prestigeToRemove; }
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/**
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/**
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@@ -688,14 +688,9 @@ public class Game implements Serializable {
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}
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}
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//endregion
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//region Optional Card Methods
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//region Optional Card Methods
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//endregion
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//endregion
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/**
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/**
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* Prepares the next player and updates the game state according to the current game stage.
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* Prepares the next player and updates the game state according to the current game stage.
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* If the current stage is {@code SLOT_CHOICE}, the next player is taken from the order logic card.
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* If the current stage is {@code SLOT_CHOICE}, the next player is taken from the order logic card.
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@@ -72,7 +72,7 @@ public class Board implements Serializable {
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*/
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*/
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public List<BuildingCard> getLowerListBuilding() { return lowerListBuilding; }
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public List<BuildingCard> getLowerListBuilding() { return lowerListBuilding; }
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// TODO
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private final ArrayList<List<BuildingCard>> buildingCardsAllEras;
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private final ArrayList<List<BuildingCard>> buildingCardsAllEras;
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/** Number of players */
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/** Number of players */
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private int nTotem;
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private int nTotem;
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@@ -199,6 +199,8 @@ public class CurrentState implements Serializable {
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}
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}
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}
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}
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// TODO
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@Override
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@Override
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public String toString(){
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public String toString(){
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var table= new AsciiTable(BorderStyle.ROUNDED,4);
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var table= new AsciiTable(BorderStyle.ROUNDED,4);
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@@ -224,6 +224,7 @@ public class Player implements Serializable {
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// region Functions
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// region Functions
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// TODO
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@Override
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@Override
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public boolean equals(Object obj) {
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (this == obj) return true;
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@@ -178,6 +178,7 @@ public class Slot implements Serializable {
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// Functions
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// Functions
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// TODO
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@Override
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@Override
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public boolean equals(Object obj) {
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public boolean equals(Object obj) {
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if (this == obj) return true;
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if (this == obj) return true;
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@@ -185,6 +186,7 @@ public class Slot implements Serializable {
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return slotId == ((Slot) obj).slotId;
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return slotId == ((Slot) obj).slotId;
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}
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}
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// TODO
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@Override
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@Override
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public int hashCode() {
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public int hashCode() {
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return Character.hashCode(slotId);
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return Character.hashCode(slotId);
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