Fixed: Game->if(disconnetedPlayers.containsKey(entry.getValue())&&disconnetedPlayers.get(currentState.getCurrentPlayer()))
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@@ -691,7 +691,7 @@ public class Game implements Serializable {
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for (Map.Entry<Slot,Player> entry : slotMap.entrySet()) {
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for (Map.Entry<Slot,Player> entry : slotMap.entrySet()) {
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if (entry.getValue() != null) {
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if (entry.getValue() != null) {
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if(disconnetedPlayers.containsKey(entry.getValue())&&disconnetedPlayers.get(currentState.getCurrentPlayer()))
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if(disconnetedPlayers.containsKey(entry.getValue())&&disconnetedPlayers.get(entry.getValue()))
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{
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{
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orderLogicCard.push(entry.getValue());
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orderLogicCard.push(entry.getValue());
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entry.setValue(null);
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entry.setValue(null);
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