Added:(Network) Totem Choice first implementation

This commit is contained in:
rubenpirreram
2026-05-13 16:55:12 +02:00
parent 0f92696cbd
commit 110526d836
13 changed files with 58 additions and 25 deletions
@@ -29,4 +29,5 @@ public interface IClient {
public void noOptionalCard(String playerUsername) throws RemoteException;
public void slotChoice(String playerUsername,int pos) throws RemoteException;
public void totemChoice(String playerUsername,String totem) throws RemoteException;
}
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.NetworkEvents;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Model.Totems;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.View.IView;
@@ -15,20 +16,15 @@ import java.util.List;
public class TotemChoice extends NetworkEvent implements Serializable {
/** Index of the card to draw */
private int pos;
private List<Object>availableTotems;
public void setAvailableTotems(List<Object> availableTotems) {
private String totem;
private List<Totems>availableTotems;
public void setAvailableTotems(List<Totems> availableTotems) {
this.availableTotems = availableTotems;
}
/**
* Class constructor.
* Initializes all the attributes.
* @param username the name of the player requesting the event
* @param pos the index of the card to draw
*/
public TotemChoice(String username, int pos) {
//TODO
public TotemChoice(String username, String totem) {
super(username, EventType.TOTEM_CHOICE, false);
this.pos = pos;
this.totem = totem;
}
/**
@@ -37,7 +33,7 @@ public class TotemChoice extends NetworkEvent implements Serializable {
*/
@Override
public boolean apply(GameController gameController) {
return gameController.slotChoice(username, pos);
return gameController.TotemChoice(username, totem);
}
//TODO
@@ -224,6 +224,10 @@ public class RMIClient implements IClient {
public void slotChoice(String playerUsername,int pos) throws RemoteException {
stub.slotChoice(playerUsername,pos);
}
//TODO
public void totemChoice(String playerUsername,String totem) throws RemoteException {
stub.totemChoice(playerUsername,totem);
}
}
@@ -22,7 +22,7 @@ public interface IGameServer extends Remote {
void pickOptionalBuildingCard(String playerUsername, int pos) throws RemoteException;
void noOptionalCard(String playerUsername) throws RemoteException;
void slotChoice(String playerUsername, int pos) throws RemoteException;
void totemChoice(String playerUsername, String totems) throws RemoteException;
/**
* Heartbeat: called periodically by the client to signal it is still alive.
* Mirrors the PING/PONG mechanism used in the TCP heartbeat channel.
@@ -91,7 +91,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
System.out.println("Reconnected player: " + username);
startWatchdog(username);
Game game = controller.getModel();
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
System.out.println("Model sent: " + username);
actionQueue.add(new ReconnectPlayer(username));
return true;
@@ -117,7 +117,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
System.out.println("Reconnected player: " + username);
startWatchdog(username);
Game game = controller.getModel();
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
System.out.println("Model sent: " + username);
actionQueue.add(new ReconnectPlayer(username));
return true;
@@ -285,7 +285,9 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
}
public void totemChoice(String playerUsername, String totems) throws RemoteException {
actionQueue.offer(new TotemChoice(playerUsername,totems));
}
// Metodi per avviare server RMI
@@ -292,4 +292,9 @@ public class TCPClient implements IClient {
e.printStackTrace();
}
}
//TODO
public void totemChoice(String playerUsername,String totems) {
doEvent(new TotemChoice(playerUsername,totems));
}
}
@@ -126,7 +126,7 @@ public class TCPServer {
clientSocket.getOutputStream().write(1);
pendingHeartbeat.put(username, handler);
Game game = controller.getModel();
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
Thread thread = new Thread(handler);
thread.start();
clientHandlers.add(handler);
@@ -175,7 +175,7 @@ public class TCPServer {
clientSocket.getOutputStream().write(1);
pendingHeartbeat.put(username, handler);
Game game = controller.getModel();
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
Thread thread = new Thread(handler);
thread.start();
clientHandlers.add(handler);