Added:(Network) Totem Choice first implementation
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@@ -137,7 +137,7 @@ public class ClientLauncherTUI {
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if(admissibleChar.contains(action))
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{
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if (!action.equals("7") && !action.equals("8") && !action.equals("A") && !action.equals("B") && !action.equals("C")&&!action.equals("a") && !action.equals("b") && !action.equals("c")) {
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if (!action.equals("7") && !action.equals("8")&& !action.equals("9") && !action.equals("A") && !action.equals("B") && !action.equals("C")&&!action.equals("a") && !action.equals("b") && !action.equals("c")) {
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try {
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System.out.println("Insert the required position:");
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pos = scanner.nextInt();
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@@ -156,6 +156,7 @@ public class ClientLauncherTUI {
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case "6" -> controller.pickOptionalBuildingCard(username, pos);
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case "7" -> controller.noOptionalCard(username);
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case "8" -> controller.skipTurn(username);
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case "9" -> controller.totemChoice(username,pos);
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case "A", "a" -> view.fullRender();
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case "B", "b" -> view.renderBoard();
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case "C", "c" -> view.renderPlayer();
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@@ -239,4 +239,17 @@ public class ClientController {
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}
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}
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//TODO
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public void totemChoice(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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client.totemChoice(playerUsername, String.valueOf(miniModel.availableTotems.get(pos)));
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} catch (RemoteException e) {
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throw new RuntimeException(e);
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Totems;
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/**
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* Controller class that manages interactions between the client-side logic
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@@ -200,8 +201,16 @@ public class GameController {
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*/
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public boolean slotChoice(String playerUsername,int pos) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)//playerIndex>=model.)
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if(player==null)
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return false;
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return model.SlotChoiceByIndex(model.getPlayerByUsername(playerUsername),pos);
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}
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//TODO
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public boolean TotemChoice(String playerUsername,String totem) {
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Player player= model.getPlayerByUsername(playerUsername);
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if(player==null)
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return false;
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return model.TotemChoice(player, Totems.valueOf(totem));
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}
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}
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@@ -50,7 +50,7 @@ public class Game implements Serializable {
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private Queue<Player> totemChoiceQueue = new LinkedList<>();
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//TODO
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private boolean TotemChoice(Player player,Totems totem) {
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public boolean TotemChoice(Player player,Totems totem) {
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if(!currentState.getGameStage().equals(GameStages.TOTEM_CHOICE))
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return false;
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if(!getCurrentState().getCurrentPlayer().equals(player))
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@@ -16,22 +16,23 @@ public class MiniModel implements Serializable {
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public OrderLogicCard orderLogicCard;
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public CurrentState currentState;
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public Map<String,Player> players;
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public List<Object>availableTotems;
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public List<Totems>availableTotems;
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public MiniModel(Board board) {
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this.board = board;
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}
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public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players, List<Object>availableTotems) {
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public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players, List<Totems>availableTotems) {
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this.board = board;
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this.slotPlayerMap = slotPlayerMap;
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this.orderLogicCard = orderLogicCard;
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this.currentState = currentState;
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this.players=new HashMap<>();
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this.availableTotems=availableTotems;
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setPlayers(players);
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}
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public void setBoard(Board board) {
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this.board = board;
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}
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public void setAvailableTotems(List<Object>availableTotems) {
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public void setAvailableTotems(List<Totems>availableTotems) {
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this.availableTotems = availableTotems;
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}
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public void setSlotPlayerMap(Map<Slot,Player> slotPlayerMap) {
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@@ -29,4 +29,5 @@ public interface IClient {
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public void noOptionalCard(String playerUsername) throws RemoteException;
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public void slotChoice(String playerUsername,int pos) throws RemoteException;
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public void totemChoice(String playerUsername,String totem) throws RemoteException;
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}
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@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.NetworkEvents;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Model.Totems;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.View.IView;
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@@ -15,20 +16,15 @@ import java.util.List;
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public class TotemChoice extends NetworkEvent implements Serializable {
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/** Index of the card to draw */
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private int pos;
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private List<Object>availableTotems;
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public void setAvailableTotems(List<Object> availableTotems) {
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private String totem;
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private List<Totems>availableTotems;
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public void setAvailableTotems(List<Totems> availableTotems) {
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this.availableTotems = availableTotems;
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}
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/**
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* Class constructor.
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* Initializes all the attributes.
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* @param username the name of the player requesting the event
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* @param pos the index of the card to draw
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*/
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public TotemChoice(String username, int pos) {
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//TODO
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public TotemChoice(String username, String totem) {
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super(username, EventType.TOTEM_CHOICE, false);
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this.pos = pos;
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this.totem = totem;
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}
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/**
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@@ -37,7 +33,7 @@ public class TotemChoice extends NetworkEvent implements Serializable {
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*/
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@Override
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public boolean apply(GameController gameController) {
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return gameController.slotChoice(username, pos);
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return gameController.TotemChoice(username, totem);
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}
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//TODO
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@@ -224,6 +224,10 @@ public class RMIClient implements IClient {
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public void slotChoice(String playerUsername,int pos) throws RemoteException {
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stub.slotChoice(playerUsername,pos);
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}
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//TODO
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public void totemChoice(String playerUsername,String totem) throws RemoteException {
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stub.totemChoice(playerUsername,totem);
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}
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}
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@@ -22,7 +22,7 @@ public interface IGameServer extends Remote {
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void pickOptionalBuildingCard(String playerUsername, int pos) throws RemoteException;
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void noOptionalCard(String playerUsername) throws RemoteException;
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void slotChoice(String playerUsername, int pos) throws RemoteException;
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void totemChoice(String playerUsername, String totems) throws RemoteException;
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/**
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* Heartbeat: called periodically by the client to signal it is still alive.
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* Mirrors the PING/PONG mechanism used in the TCP heartbeat channel.
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@@ -91,7 +91,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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System.out.println("Reconnected player: " + username);
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startWatchdog(username);
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Game game = controller.getModel();
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
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System.out.println("Model sent: " + username);
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actionQueue.add(new ReconnectPlayer(username));
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return true;
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@@ -117,7 +117,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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System.out.println("Reconnected player: " + username);
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startWatchdog(username);
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Game game = controller.getModel();
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
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System.out.println("Model sent: " + username);
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actionQueue.add(new ReconnectPlayer(username));
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return true;
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@@ -285,7 +285,9 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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}
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public void totemChoice(String playerUsername, String totems) throws RemoteException {
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actionQueue.offer(new TotemChoice(playerUsername,totems));
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}
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// Metodi per avviare server RMI
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@@ -292,4 +292,9 @@ public class TCPClient implements IClient {
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e.printStackTrace();
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}
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}
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//TODO
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public void totemChoice(String playerUsername,String totems) {
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doEvent(new TotemChoice(playerUsername,totems));
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}
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}
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@@ -126,7 +126,7 @@ public class TCPServer {
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clientSocket.getOutputStream().write(1);
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pendingHeartbeat.put(username, handler);
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Game game = controller.getModel();
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handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
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Thread thread = new Thread(handler);
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thread.start();
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clientHandlers.add(handler);
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@@ -175,7 +175,7 @@ public class TCPServer {
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clientSocket.getOutputStream().write(1);
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pendingHeartbeat.put(username, handler);
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Game game = controller.getModel();
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handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(),game.getAvailableTotems()));
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Thread thread = new Thread(handler);
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thread.start();
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clientHandlers.add(handler);
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@@ -6,6 +6,7 @@ import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Totems;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
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@@ -215,7 +216,7 @@ public class ServerLauncher {
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MiniModel miniModel;
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synchronized (gameController) {
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Game game = gameController.getModel();
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miniModel= new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers());
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miniModel= new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers(), new ArrayList<>(List.of(Totems.values())));
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}
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serverRMI.notifyAll(miniModel);
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serverTCP.notifyAll(miniModel);
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