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Progetto-ingegneria-del-sof…/src/test/java/it/polimi/ingsw/gc14/Model/GameTest.java
T
2026-05-15 16:37:24 +02:00

1789 lines
61 KiB
Java

package it.polimi.ingsw.gc14.Model;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.Timeout;
import java.util.*;
import java.util.stream.Stream;
import java.util.concurrent.TimeUnit;
import static org.junit.jupiter.api.Assertions.*;
@Timeout(value = 10, unit = TimeUnit.SECONDS)
class GameTest {
private void completeTotemChoice(Game game) {
assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
while (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
List<Totems> availableTotems = game.getAvailableTotems();
assertFalse(availableTotems.isEmpty());
Totems selectedTotem = availableTotems.get(0);
assertTrue(game.TotemChoice(current, selectedTotem));
assertEquals(selectedTotem, current.totem);
}
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
private Queue<Player> completeSlotChoice(Game game) {
if (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
completeTotemChoice(game);
}
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(game.SlotChoiceByIndex(current, i));
assertTrue(
game.getSlotMap().values().stream()
.anyMatch(player -> player != null
&& player.getUserName().equals(current.getUserName())),
"The selected player should be present in the slot map."
);
}
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Player... players) {
for (Player player : players) {
player.buildingCards.add(new BuildingCard(12, 1, 1, 1));
}
}
private void resolveAllMandatoryActions(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
resolveOneMandatoryAction(game);
}
}
private void resolveOneMandatoryAction(Game game) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index != -1) {
assertTrue(game.DrawLowerTribeCardByIndex(current, index));
return;
}
if (!game.getLowerListBuilding().isEmpty()
&& game.DrawLowerBuildingCardByIndex(current, 0)) {
return;
}
if(game.getCurrentState().getNUpper() == 0 || game.getUpperListTribeCards().stream().allMatch(TribeCard::IsEventCard))
{
assertTrue(game.SkipNoDrawable(current));
return;
}
}
if (game.getCurrentState().getNUpper() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index != -1) {
assertTrue(game.DrawUpperTribeCardByIndex(current, index));
return;
}
if (!game.getUpperListBuilding().isEmpty()
&& game.DrawUpperBuildingCardByIndex(current, 0)) {
return;
}
if(game.getCurrentState().getNLower() == 0 || game.getLowerListTribeCards().stream().allMatch(TribeCard::IsEventCard))
{
assertTrue(game.SkipNoDrawable(current));
return;
}
}
fail(
"Current player has no remaining draw actions.\n" +
"Current player: " + current + "\n" +
"Round: " + game.getCurrentState().getRound() + "\n" +
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
"Slot: " + (game.getCurrentState().getSlot() == null
? "null"
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
"NLower: " + game.getCurrentState().getNLower() + "\n" +
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
);
}
private void resolveActionsUntilOptionalCardEffect(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
resolveOneMandatoryAction(game);
}
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
}
private void resolveOptionalPhaseIfPresent(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.OPT_CARD_E) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
}
private void playOneFullRound(Game game) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
resolveAllMandatoryActions(game);
resolveOptionalPhaseIfPresent(game);
}
private void resolveCurrentPlayerCompletely(Game game, Player expectedPlayer) {
assertEquals(expectedPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS
&& expectedPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
}
@Test
void constructorShouldInitializeGameCorrectly() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
assertThrows(IllegalArgumentException.class, () -> new Game(6));
assertThrows(IllegalArgumentException.class, () -> new Game(-1));
game = new Game();
assertFalse(game.addPlayer(new Player("p1")));
assertTrue(game.setNPlayer(nPlayers));
assertTrue(game.addPlayer(new Player("p1")));
assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
}
@Test
void getUpperListTribeCards() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(nPlayers + 4, game.getUpperListTribeCards().size());
}
@Test
void getUpperListBuildingCards() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(2, game.getUpperListBuilding().size());
}
@Test
void getLowerListBuildingCards() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(0, game.getLowerListBuilding().size());
}
@Test
void getLowerListTribeCards() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(nPlayers + 1, game.getLowerListTribeCards().size());
}
@Test
void getBoardShouldReturnBoard() {
Game game = new Game(3);
assertNotNull(game.getBoard());
}
@Test
void getPlayerByUsernameShouldReturnPlayerOrNull() {
Game game = new Game(3);
Player p1 = new Player("p1");
assertTrue(game.addPlayer(p1));
assertEquals(p1, game.getPlayerByUsername("p1"));
assertNull(game.getPlayerByUsername("ghost"));
}
@Test
void setNPlayerShouldWorkOnlyIfGameWasCreatedWithZeroPlayers() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertEquals(3, game.getNPlayers());
assertFalse(game.setNPlayer(4));
}
@Test
void addPlayerShouldRejectDuplicatesAndStartTotemChoiceWhenFull() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
Player p4 = new Player("p4");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertFalse(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
assertNotNull(game.getCurrentState().getCurrentPlayer());
assertFalse(game.addPlayer(p4));
}
@Test
void gameShouldEnterTotemChoiceWhenAllPlayersAreAdded() {
Game game = new Game(3);
assertTrue(game.addPlayer(new Player("p1")));
assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
void totemChoiceShouldAssignDistinctTotemsAndStartSlotChoice() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
completeTotemChoice(game);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertNotNull(p1.totem);
assertNotNull(p2.totem);
assertNotNull(p3.totem);
assertEquals(
3,
Stream.of(p1.totem, p2.totem, p3.totem).distinct().count()
);
}
@Test
void totemChoiceShouldRejectAlreadyChosenTotem() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player firstPlayer = game.getCurrentState().getCurrentPlayer();
Totems chosenTotem = game.getAvailableTotems().get(0);
assertTrue(game.TotemChoice(firstPlayer, chosenTotem));
Player secondPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(secondPlayer);
assertFalse(game.TotemChoice(secondPlayer, chosenTotem));
}
@Test
void totemChoiceShouldRejectWrongPlayer() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player current = game.getCurrentState().getCurrentPlayer();
Player wrongPlayer = current.equals(p1) ? p2 : p1;
Totems availableTotem = game.getAvailableTotems().get(0);
assertFalse(game.TotemChoice(wrongPlayer, availableTotem));
}
@Test
void getAvailableTotemsShouldExcludeChosenTotems() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
int initialAvailableTotems = game.getAvailableTotems().size();
Player current = game.getCurrentState().getCurrentPlayer();
Totems chosenTotem = game.getAvailableTotems().get(0);
assertTrue(game.TotemChoice(current, chosenTotem));
assertEquals(initialAvailableTotems - 1, game.getAvailableTotems().size());
assertFalse(game.getAvailableTotems().contains(chosenTotem));
}
@Test
void shouldRejectInvalidSlotChoices() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
completeTotemChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(current, -1));
assertFalse(game.SlotChoiceByIndex(current, 999));
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.SlotChoiceByIndex(wrongPlayer, 0));
assertTrue(game.SlotChoiceByIndex(current, 0));
Player next = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(next, 0));
}
@Test
void drawingByIndex() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertFalse(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
completeTotemChoice(game);
Queue<Player> players = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
players.add(game.getCurrentState().getCurrentPlayer());
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
}
Player temp_player;
temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int index;
List<TribeCard> cards = game.getLowerListTribeCards();
index = firstNonEventIndex(cards);
assertTrue(game.DrawLowerTribeCardByIndex(temp_player, index));
temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int nCards = game.getUpperListTribeCards().size();
int countCards = 0;
HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>();
Arrays.stream(CharacterType.values()).forEach(type -> nCardsByType.put(type, 0));
while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards();
index = firstNonEventIndexOrMinusOne(cards);
if (index == -1) {
break;
}
TribeCard temp_card = cards.get(index);
assertEquals(nCards - countCards, game.getUpperListTribeCards().size());
assertTrue(game.DrawUpperTribeCardByIndex(temp_player, index));
drawTribeTest(nCardsByType, temp_card, temp_player);
countCards++;
}
cards = game.getUpperListTribeCards();
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, eventIndex));
}
assertFalse(game.getUpperListBuilding().isEmpty());
temp_player.builders.clear();
index = 0;
BuildingCard selectedBuilding = game.getUpperListBuilding().get(index);
temp_player.addFood(selectedBuilding.getPrice());
assertTrue(game.DrawUpperBuildingCardByIndex(temp_player, index));
int remainingTribeIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (remainingTribeIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex));
}
Player thirdPlayer = players.poll();
assertNotNull(thirdPlayer);
assertEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS
&& thirdPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
assertNotEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
}
private void drawTribeTest(HashMap<CharacterType, Integer> nCardsByType,
TribeCard temp_card,
Player temp_player) {
switch (((Character) temp_card).getType()) {
case ARTIST:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.artists.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case INVENTOR:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.inventors.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case HUNTER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.hunters.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case SHAMAN:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.shamans.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case BUILDER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.builders.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case GATHERER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.gatherers.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
}
}
@Test
void pickOptionalTribeCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int index = firstNonEventIndex(game.getUpperListTribeCards());
int charactersBefore = current.getTotCharacters();
assertTrue(game.PickOptionalTribeCardByIndex(current, index));
assertEquals(charactersBefore + 1, current.getTotCharacters());
}
@Test
void pickOptionalBuildingCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.getUpperListBuilding().isEmpty());
current.builders.clear();
BuildingCard selectedBuilding = game.getUpperListBuilding().get(0);
int expectedCost = selectedBuilding.getPrice();
current.addFood(expectedCost);
int buildingsBefore = current.buildingCards.size();
int upperBuildingsBefore = game.getUpperListBuilding().size();
int foodBefore = current.getFoodValue();
assertTrue(game.PickOptionalBuildingCard(current, 0));
assertEquals(buildingsBefore + 1, current.buildingCards.size());
assertEquals(upperBuildingsBefore - 1, game.getUpperListBuilding().size());
assertTrue(current.buildingCards.stream()
.anyMatch(building ->
building.getPrice() == selectedBuilding.getPrice()
&& building.getPrestigeValue() == selectedBuilding.getPrestigeValue()
&& building.getEffectId() == selectedBuilding.getEffectId()
));
assertEquals(foodBefore - expectedCost, current.getFoodValue());
}
@Test
void noOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
assertNotEquals(current, game.getCurrentState().getCurrentPlayer());
}
private List<Player> addPlayers(Game game, int nPlayers, String prefix) {
List<Player> players = new ArrayList<>();
for (int i = 1; i <= nPlayers; i++) {
Player player = new Player(prefix + i);
players.add(player);
assertTrue(game.addPlayer(player));
}
if (game.getCurrentState().getGameStage() == GameStages.TOTEM_CHOICE) {
completeTotemChoice(game);
}
return players;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
@Test
void getCurrentPlayerNumberShouldTrackAddedPlayers() {
Game game = new Game(3);
assertEquals(0, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("a")));
assertEquals(1, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("b")));
assertEquals(2, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("c")));
assertEquals(3, game.getCurrentPlayerNumber());
}
@Test
void slotChoiceByIndexShouldReturnFalseOutsideSlotChoiceStage() {
Game game = new Game(3);
addPlayers(game, 3, "slot_out_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.SlotChoiceByIndex(current, 0));
}
@Test
void shouldRejectInvalidDrawRequests() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
/*
* The game is currently in TOTEM_CHOICE:
* draw requests must be rejected because the game is not in RES_ACTIONS.
*/
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.DrawLowerTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 0));
/*
* The totem choice phase and the slot choice phase are completed,
* so the game enters RES_ACTIONS.
*/
completeSlotChoice(game);
current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.DrawLowerTribeCardByIndex(current, -1));
assertFalse(game.DrawLowerTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperTribeCardByIndex(current, -1));
assertFalse(game.DrawUpperTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperBuildingCardByIndex(current, -1));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 999));
assertFalse(game.DrawLowerBuildingCardByIndex(current, -1));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 999));
int lowerIndex = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (lowerIndex != -1) {
assertFalse(game.DrawLowerTribeCardByIndex(wrongPlayer, lowerIndex));
}
int upperIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (upperIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(wrongPlayer, upperIndex));
}
if (!game.getUpperListBuilding().isEmpty()) {
assertFalse(game.DrawUpperBuildingCardByIndex(wrongPlayer, 0));
}
}
@Test
void optionalMethodsShouldReturnFalseOutsideOptionalState() {
Game game = new Game(3);
addPlayers(game, 3, "optional_out_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.PickOptionalTribeCardByIndex(current, 0));
assertFalse(game.PickOptionalBuildingCard(current, 0));
assertFalse(game.NoOptionalCard(current));
}
@Test
void optionalMethodsShouldRejectWrongPlayerAndInvalidIndexes() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "optional_invalid_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(players.get(0)) ? players.get(1) : players.get(0);
assertFalse(game.PickOptionalTribeCardByIndex(wrongPlayer, 0));
assertFalse(game.PickOptionalBuildingCard(wrongPlayer, 0));
assertFalse(game.NoOptionalCard(wrongPlayer));
assertFalse(game.PickOptionalTribeCardByIndex(current, -1));
assertFalse(game.PickOptionalTribeCardByIndex(current, 999));
assertFalse(game.PickOptionalBuildingCard(current, -1));
assertFalse(game.PickOptionalBuildingCard(current, 999));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void shouldNotCrashWhenNoPlayerHasOptionalEffect() {
Game game = new Game(3);
addPlayers(game, 3, "no_optional_");
completeSlotChoice(game);
assertDoesNotThrow(() -> resolveAllMandatoryActions(game));
assertNotEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
}
@Test
void constructorShouldRejectOnePlayerGame() {
assertThrows(IllegalArgumentException.class, () -> new Game(1));
}
@Test
void setNPlayerShouldAllowCompleteGameSetup() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertTrue(game.addPlayer(new Player("p1")));
assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
completeTotemChoice(game);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.SlotChoiceByIndex(current, 0));
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void shouldCompleteFullGameThroughRealFlow() {
for (int nPlayers : new int[]{2, 3, 4, 5}) {
Game game = new Game(nPlayers);
for (int i = 1; i <= nPlayers; i++) {
assertTrue(game.addPlayer(new Player("p" + nPlayers + "_" + i)));
}
completeTotemChoice(game);
assertEquals(nPlayers, game.getCurrentPlayerNumber());
assertEquals(nPlayers, game.getPlayers().size());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
for (int expectedRound = 1; expectedRound < 10; expectedRound++) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(expectedRound, game.getCurrentState().getRound());
assertEquals(nPlayers, game.getCurrentPlayerNumber());
playOneFullRound(game);
assertEquals(
GameStages.SLOT_CHOICE,
game.getCurrentState().getGameStage(),
"After round " + expectedRound + ", the game should return to SLOT_CHOICE."
);
assertEquals(
expectedRound + 1,
game.getCurrentState().getRound(),
"The round should increase after completing round " + expectedRound + "."
);
assertEquals(nPlayers, game.getCurrentPlayerNumber());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
playOneFullRound(game);
assertEquals(
GameStages.ENDED,
game.getCurrentState().getGameStage(),
"The game should end after completing round 10 with " + nPlayers + " players."
);
assertEquals(10, game.getCurrentState().getRound());
assertEquals(nPlayers, game.getPlayers().size());
}
}
@Test
void setNPlayerShouldRejectInvalidPlayerCounts() {
assertFalse(new Game().setNPlayer(-1));
assertFalse(new Game().setNPlayer(1));
assertFalse(new Game().setNPlayer(6));
}
@Test
void addPlayerShouldRejectDifferentPlayerWithSameUsername() {
Game game = new Game(3);
assertTrue(game.addPlayer(new Player("same_name")));
assertFalse(game.addPlayer(new Player("same_name")));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "single_optional_");
players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 1));
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterAllOptionalPlayersSkipOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "no_food_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
current.builders.clear();
assertEquals(0, current.getFoodValue());
assertFalse(
game.getUpperListBuilding().isEmpty(),
"There must be at least one upper building card to test that the player cannot buy it."
);
assertFalse(game.PickOptionalBuildingCard(current, 0));
}
@Test
@Timeout(value = 5, unit = TimeUnit.SECONDS)
void shouldDrawLowerBuildingWhenAvailableAndPlayerCanPay() {
Game game = new Game(3);
addPlayers(game, 3, "lower_building_");
for (int safety = 0; safety < 300; safety++) {
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
completeSlotChoice(game);
}
if (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0
&& !game.getLowerListBuilding().isEmpty()) {
current.builders.clear();
BuildingCard selectedBuilding = game.getLowerListBuilding().get(0);
int expectedCost = selectedBuilding.getPrice();
current.addFood(expectedCost);
int buildingsBefore = current.buildingCards.size();
int lowerBuildingsBefore = game.getLowerListBuilding().size();
int foodBefore = current.getFoodValue();
assertTrue(
game.DrawLowerBuildingCardByIndex(current, 0),
"DrawLowerBuildingCardByIndex should return true when lower building exists, player can draw lower, and player has food."
);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
assertEquals(lowerBuildingsBefore - 1, game.getLowerListBuilding().size());
assertTrue(current.buildingCards.stream()
.anyMatch(building ->
building.getPrice() == selectedBuilding.getPrice()
&& building.getPrestigeValue() == selectedBuilding.getPrestigeValue()
&& building.getEffectId() == selectedBuilding.getEffectId()
));
assertTrue(
current.getFoodValue() >= foodBefore - expectedCost,
"After buying the building, food should not be lower than the price paid because later effects may add food."
);
return;
}
resolveOneMandatoryAction(game);
}
if (game.getCurrentState().getGameStage() == GameStages.OPT_CARD_E) {
resolveOptionalPhaseIfPresent(game);
}
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
break;
}
}
fail("The test never reached a state with NLower > 0 and at least one lower building.");
}
@Test
@Timeout(value = 5, unit = TimeUnit.SECONDS)
void drawBuildingShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
addPlayers(game, 3, "no_food_upper_building_");
for (int safety = 0; safety < 300; safety++) {
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
completeSlotChoice(game);
}
if (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNUpper() > 0
&& !game.getUpperListBuilding().isEmpty()) {
BuildingCard selectedBuilding = game.getUpperListBuilding().get(0);
if (selectedBuilding.getPrice() <= 0) {
resolveOneMandatoryAction(game);
continue;
}
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
current.builders.clear();
assertEquals(0, current.getFoodValue());
int buildingsBefore = current.buildingCards.size();
int upperBuildingsBefore = game.getUpperListBuilding().size();
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
assertEquals(buildingsBefore, current.buildingCards.size());
assertEquals(upperBuildingsBefore, game.getUpperListBuilding().size());
assertEquals(0, current.getFoodValue());
return;
}
resolveOneMandatoryAction(game);
}
if (game.getCurrentState().getGameStage() == GameStages.OPT_CARD_E) {
resolveOptionalPhaseIfPresent(game);
}
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
break;
}
}
fail("The test never reached a state with NUpper > 0 and at least one payable upper building.");
}
@Test
void shouldResolvePlayersAccordingToSlotOrder() {
Game game = new Game(3);
addPlayers(game, 3, "slot_order_");
Player firstChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(firstChooser, 2));
Player secondChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(secondChooser, 0));
Player thirdChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(thirdChooser, 1));
assertEquals(GameStages.RES_ACTIONS, game.getCurrentState().getGameStage());
assertEquals(secondChooser, game.getCurrentState().getCurrentPlayer());
resolveCurrentPlayerCompletely(game, secondChooser);
assertEquals(thirdChooser, game.getCurrentState().getCurrentPlayer());
resolveCurrentPlayerCompletely(game, thirdChooser);
assertEquals(firstChooser, game.getCurrentState().getCurrentPlayer());
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldNotCrashWhenTriggeredAfterRoundTen() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "end_game_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
assertDoesNotThrow(() -> resolveOptionalPhaseIfPresent(game));
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
}
private void preparePlayerForComparableFinalScoring(Player player) {
player.buildingCards.clear();
player.builders.clear();
player.inventors.clear();
player.artists.clear();
player.hunters.clear();
player.shamans.clear();
player.gatherers.clear();
while (player.getFoodValue() > 0) {
assertTrue(player.removeFood(1));
}
/*
* Keeps the optional effect, but with zero final prestige.
* This preserves the OPT_CARD_E phase while keeping the comparison controlled.
*/
player.buildingCards.add(new BuildingCard(12, 1, 1, 0));
}
@Test
void skipDrawingShouldRejectWrongPlayer() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "skip_wrong_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
Player wrongPlayer = players.stream()
.filter(p -> !p.equals(current))
.findFirst()
.orElseThrow();
assertFalse(game.SkipNoDrawable(wrongPlayer));
}
@Test
void skipDrawingShouldReturnFalseWhenDrawableCardsExist() {
Game game = new Game(3);
addPlayers(game, 3, "skip_drawable_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
boolean hasDrawableLowerTribe =
game.getCurrentState().getNLower() > 0
&& firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1;
boolean hasDrawableUpperTribe =
game.getCurrentState().getNUpper() > 0
&& firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1;
assertTrue(
hasDrawableLowerTribe || hasDrawableUpperTribe,
"The test requires at least one drawable tribe card."
);
assertFalse(game.SkipNoDrawable(current));
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void pickOptionalTribeCardShouldRejectEventCardIfPresent() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "optional_event_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getGameStage() != GameStages.ENDED) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int eventIndex = firstEventIndexOrMinusOne(game.getUpperListTribeCards());
if (eventIndex != -1) {
int charactersBefore = current.getTotCharacters();
int upperSizeBefore = game.getUpperListTribeCards().size();
assertFalse(game.PickOptionalTribeCardByIndex(current, eventIndex));
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
assertEquals(current, game.getCurrentState().getCurrentPlayer());
assertEquals(charactersBefore, current.getTotCharacters());
assertEquals(upperSizeBefore, game.getUpperListTribeCards().size());
return;
}
resolveOptionalPhaseIfPresent(game);
}
org.junit.jupiter.api.Assumptions.assumeTrue(
false,
"No optional phase with an event card in the upper tribe list was reached."
);
}
@Test
void cardListsShouldReturnCopiesOfLists() {
Game game = new Game(3);
int upperTribeSize = game.getUpperListTribeCards().size();
int lowerTribeSize = game.getLowerListTribeCards().size();
int upperBuildingSize = game.getUpperListBuilding().size();
int lowerBuildingSize = game.getLowerListBuilding().size();
List<TribeCard> upperTribe = game.getUpperListTribeCards();
List<TribeCard> lowerTribe = game.getLowerListTribeCards();
List<BuildingCard> upperBuilding = game.getUpperListBuilding();
List<BuildingCard> lowerBuilding = game.getLowerListBuilding();
upperTribe.clear();
lowerTribe.clear();
upperBuilding.clear();
lowerBuilding.clear();
assertEquals(upperTribeSize, game.getUpperListTribeCards().size());
assertEquals(lowerTribeSize, game.getLowerListTribeCards().size());
assertEquals(upperBuildingSize, game.getUpperListBuilding().size());
assertEquals(lowerBuildingSize, game.getLowerListBuilding().size());
}
@Test
void getPlayersShouldReturnAddedPlayers() {
Game game = new Game(3);
Player p1 = new Player("gp1");
Player p2 = new Player("gp2");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertEquals(2, game.getPlayers().size());
assertTrue(game.getPlayers().contains(p1));
assertTrue(game.getPlayers().contains(p2));
}
@Test
void skipDrawingShouldRejectOutsideResolvingActions() {
Game game = new Game(3);
addPlayers(game, 3, "skip_out_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertFalse(game.SkipNoDrawable(current));
}
@Test
void disconnectedCurrentPlayerDuringSlotChoiceShouldAdvanceTurn() {
Game game = new Game(3);
addPlayers(game, 3, "disconnect_slot_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.DisconnectedPlayer(current));
assertTrue(game.disconnetedPlayers.containsKey(current));
assertTrue(game.disconnetedPlayers.get(current));
assertNotEquals(current, game.getCurrentState().getCurrentPlayer());
}
@Test
void disconnectedPlayerShouldReturnFalseIfAlreadyDisconnected() {
Game game = new Game(3);
addPlayers(game, 3, "disconnect_twice_");
Player current = game.getCurrentState().getCurrentPlayer();
assertTrue(game.DisconnectedPlayer(current));
assertFalse(game.DisconnectedPlayer(current));
}
@Test
void reconnectPlayerShouldRemovePlayerFromDisconnectedMapDuringSlotChoice() {
Game game = new Game(3);
addPlayers(game, 3, "reconnect_");
Player current = game.getCurrentState().getCurrentPlayer();
assertTrue(game.DisconnectedPlayer(current));
assertTrue(game.disconnetedPlayers.containsKey(current));
assertTrue(game.ReconnectPlayer(current));
assertFalse(game.disconnetedPlayers.containsKey(current));
}
@Test
void clearDisconnectedShouldEmptyDisconnectedPlayersMap() {
Game game = new Game(3);
addPlayers(game, 3, "clear_disconnect_");
Player current = game.getCurrentState().getCurrentPlayer();
assertTrue(game.DisconnectedPlayer(current));
assertFalse(game.disconnetedPlayers.isEmpty());
game.ClearDisconnected();
assertTrue(game.disconnetedPlayers.isEmpty());
}
@Test
@Timeout(value = 5, unit = TimeUnit.SECONDS)
void drawLowerBuildingShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
addPlayers(game, 3, "no_food_lower_building_");
for (int safety = 0; safety < 300; safety++) {
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
completeSlotChoice(game);
}
if (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0
&& !game.getLowerListBuilding().isEmpty()) {
BuildingCard selectedBuilding = game.getLowerListBuilding().get(0);
if (selectedBuilding.getPrice() <= 0) {
resolveOneMandatoryAction(game);
continue;
}
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
current.builders.clear();
assertEquals(0, current.getFoodValue());
int buildingsBefore = current.buildingCards.size();
int lowerBuildingsBefore = game.getLowerListBuilding().size();
assertFalse(game.DrawLowerBuildingCardByIndex(current, 0));
assertEquals(buildingsBefore, current.buildingCards.size());
assertEquals(lowerBuildingsBefore, game.getLowerListBuilding().size());
assertEquals(0, current.getFoodValue());
return;
}
resolveOneMandatoryAction(game);
}
if (game.getCurrentState().getGameStage() == GameStages.OPT_CARD_E) {
resolveOptionalPhaseIfPresent(game);
}
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
break;
}
}
fail("The test never reached a state with NLower > 0 and at least one payable lower building.");
}
@Test
@Timeout(value = 5, unit = TimeUnit.SECONDS)
void drawLowerBuildingShouldRejectWrongPlayer() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "wrong_lower_building_");
for (int safety = 0; safety < 300; safety++) {
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
completeSlotChoice(game);
}
if (game.getCurrentState().getGameStage() == GameStages.RES_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0
&& !game.getLowerListBuilding().isEmpty()) {
Player wrongPlayer = players.stream()
.filter(p -> !p.equals(current))
.findFirst()
.orElseThrow();
wrongPlayer.addFood(game.getLowerListBuilding().get(0).getPrice());
assertFalse(game.DrawLowerBuildingCardByIndex(wrongPlayer, 0));
return;
}
resolveOneMandatoryAction(game);
}
if (game.getCurrentState().getGameStage() == GameStages.OPT_CARD_E) {
resolveOptionalPhaseIfPresent(game);
}
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
break;
}
}
fail("The test never reached a lower building draw state.");
}
@Test
void cardListsShouldReturnClonedCards() {
Game game = new Game(3);
List<TribeCard> firstUpperTribeCall = game.getUpperListTribeCards();
List<TribeCard> secondUpperTribeCall = game.getUpperListTribeCards();
assertFalse(firstUpperTribeCall.isEmpty());
assertFalse(secondUpperTribeCall.isEmpty());
assertNotSame(firstUpperTribeCall.get(0), secondUpperTribeCall.get(0));
List<TribeCard> firstLowerTribeCall = game.getLowerListTribeCards();
List<TribeCard> secondLowerTribeCall = game.getLowerListTribeCards();
assertFalse(firstLowerTribeCall.isEmpty());
assertFalse(secondLowerTribeCall.isEmpty());
assertNotSame(firstLowerTribeCall.get(0), secondLowerTribeCall.get(0));
List<BuildingCard> firstUpperBuildingCall = game.getUpperListBuilding();
List<BuildingCard> secondUpperBuildingCall = game.getUpperListBuilding();
assertFalse(firstUpperBuildingCall.isEmpty());
assertFalse(secondUpperBuildingCall.isEmpty());
assertNotSame(firstUpperBuildingCall.get(0), secondUpperBuildingCall.get(0));
}
@Test
void initShouldAssignInitialFoodAccordingToOrderPosition() {
Game game = new Game(5);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
Player p4 = new Player("p4");
Player p5 = new Player("p5");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
assertTrue(game.addPlayer(p4));
assertTrue(game.addPlayer(p5));
assertEquals(GameStages.TOTEM_CHOICE, game.getCurrentState().getGameStage());
List<Integer> foodValues = game.getPlayers().stream()
.map(Player::getFoodValue)
.sorted()
.toList();
assertEquals(List.of(2, 3, 3, 4, 4), foodValues);
}
@Test
void slotChoiceShouldAddFoodWhenChoosingSlotAInFivePlayerGame() {
Game game = new Game(5);
addPlayers(game, 5, "slot_a_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int foodBefore = current.getFoodValue();
assertTrue(game.SlotChoiceByIndex(current, 0));
assertEquals(foodBefore + 3, current.getFoodValue());
}
@Test
void slotChoiceShouldNotAddFoodWhenChoosingNonASlot() {
Game game = new Game(5);
addPlayers(game, 5, "slot_non_a_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int foodBefore = current.getFoodValue();
assertTrue(game.SlotChoiceByIndex(current, 1));
assertEquals(foodBefore, current.getFoodValue());
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactBuildingPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_building_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
/*
* The two players are made equivalent with respect to events and final scoring.
* The game has still reached round 10 through the real flow.
*/
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
BuildingCard firstBuilding = new BuildingCard(12, 1, 1, 7);
BuildingCard secondBuilding = new BuildingCard(12, 1, 1, 5);
testedPlayer.buildingCards.add(firstBuilding);
testedPlayer.buildingCards.add(secondBuilding);
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease =
firstBuilding.getPrestigeValue()
+ secondBuilding.getPrestigeValue();
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly the printed prestige values of the added buildings."
);
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactBuilderPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_builder_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
testedPlayer.builders.add(new Builder(1, 0, 4));
testedPlayer.builders.add(new Builder(1, 0, 3));
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease = 4 + 3;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly the prestige values of the builders."
);
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void endGameShouldAddExactInventorPrestigeValues() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "final_inventor_scoring_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
while (game.getCurrentState().getRound() < 10) {
playOneFullRound(game);
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
resolveAllMandatoryActions(game);
assertEquals(GameStages.OPT_CARD_E, game.getCurrentState().getGameStage());
Player controlPlayer = players.get(0);
Player testedPlayer = players.get(1);
assertNotNull(controlPlayer);
assertNotNull(testedPlayer);
preparePlayerForComparableFinalScoring(controlPlayer);
preparePlayerForComparableFinalScoring(testedPlayer);
preparePlayerForComparableFinalScoring(players.get(2));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
controlPlayer.builders.add(new Builder(1, 0, 0));
testedPlayer.inventors.add(new Inventor(1, 0));
testedPlayer.inventors.add(new Inventor(1, 1));
testedPlayer.inventors.add(new Inventor(1, 1));
int prestigeDifferenceBefore =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
int expectedExtraIncrease = 3 * 2;
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
int prestigeDifferenceAfter =
testedPlayer.getPrestigeValue() - controlPlayer.getPrestigeValue();
assertEquals(
expectedExtraIncrease,
prestigeDifferenceAfter - prestigeDifferenceBefore,
"Final scoring should add exactly inventors times different invention icons."
);
}
}