184 lines
5.0 KiB
HTML
184 lines
5.0 KiB
HTML
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<html id="htmlId">
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>Coverage Report > Building8</title>
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Current scope: <a href="../../index.html">all classes</a>
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<span class="separator">|</span>
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<a href="../index.html">it.polimi.ingsw.gc14.Model.Cards.Building.Effects</a>
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</div>
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<h1>Coverage Summary for Class: Building8 (it.polimi.ingsw.gc14.Model.Cards.Building.Effects)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Branch, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">Building8</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(1/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(4/4)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(4/4)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(11/11)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Builder;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* At the end of the game, you gain double the Prestige Points indicated on the Builder cards in your tribe.
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*/
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public class Building8 extends BuildingCard {
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/**
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* Constructor of the building
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* @param era The game era of the building.
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* @param price The price (in food) of the building.
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* @param prestigeValue The number of Prestige Points gained from this building at the end of the game.
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*/
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public Building8(int era, int price,int prestigeValue) {
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<b class="fc"> super(era,price,prestigeValue);</b>
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<b class="fc"> effectType= EffectType.FINAL;</b>
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<b class="fc"> effectId=8;</b>
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}
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/**
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* Constructor of the building.
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*
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* @param idIMG the image identifier of the building.
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* @param era the game era of the building.
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* @param price the price in food of the building.
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* @param prestigeValue the number of Prestige Points gained from this building at the end of the game.
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*/
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public Building8(String idIMG,int era, int price,int prestigeValue) {
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<b class="fc"> super(idIMG,era,price,prestigeValue);</b>
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<b class="fc"> effectType= EffectType.FINAL;</b>
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<b class="fc"> effectId=8;</b>
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}
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/**
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* Method to clone the building: it creates an exact copy.
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* @return The new copy of the building.
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*/
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@Override
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public BuildingCard clone() {
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<b class="fc"> return new Building8(getIdIMG(),getEra(),getPrice(),getPrestigeValue());</b>
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}
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/**
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* Applies the building effect by granting additional Prestige Points equal to
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* the Prestige Value of each Builder card owned by the player.
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*
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* <p>This effectively doubles the contribution of Builder cards to the final score.
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*
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* @param player The player who owns the building.
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* @throws IllegalArgumentException Thrown if the specified player does not own this building.
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*/
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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<b class="fc"> if(!player.getBuildingCards().contains(this))</b>
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<b class="fc"> throw new IllegalArgumentException();</b>
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<b class="fc"> for (Builder builder : player.getBuilders()) {</b>
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<b class="fc"> player.addPrestige(builder.getPrestigeValue());</b>
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}
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}
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}
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</code>
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</pre>
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<div style="float:right;">generated on 2026-06-14 21:53</div>
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