219 lines
6.3 KiB
HTML
219 lines
6.3 KiB
HTML
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<!DOCTYPE html>
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<html id="htmlId">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>Coverage Report > Shaman</title>
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Current scope: <a href="../../index.html">all classes</a>
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<span class="separator">|</span>
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<a href="../index.html">it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters</a>
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</div>
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<h1>Coverage Summary for Class: Shaman (it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">Shaman</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(1/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(9/9)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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100%
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</span>
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<span class="absValue">
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(14/14)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Player;
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/**
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* Represents a Shaman character card.
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*
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* <p>A Shaman is a specific type of {@link Character} initialized with
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* {@link CharacterType#SHAMAN}.
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*/
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public class Shaman extends Character {
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/**
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* The number of star {@code Icons} the card possesses.
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* During the {@link it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual Shamanic Ritual Event}, having the
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* majority of these icons provides Prestige Points;
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* having the minority, on the other hand, results in
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* losing Prestige Points.
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*/
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private final int icon;
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/**
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* Returns the icon value of this Shaman card.
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*
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* @return the icon value of this Shaman card.
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*/
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public int getIcon() {
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<b class="fc"> return icon;</b>
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}
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/**
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* Creates a Shaman character card with the specified era and icon value.
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*
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* @param Era the era of the Shaman card.
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* @param icon the icon value of the Shaman card.
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*/
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public Shaman(int Era, int icon) {
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<b class="fc"> super(Era, CharacterType.SHAMAN);</b>
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<b class="fc"> this.icon = icon;</b>
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}
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/**
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* Creates a Shaman character card with the specified era, icon value,
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* and minimum number of players.
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*
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* @param Era the era of the Shaman card.
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* @param icon the icon value of the Shaman card.
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* @param nMin the minimum number of players required for the card.
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*/
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public Shaman(int Era, int icon, int nMin) {
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<b class="fc"> super(Era, CharacterType.SHAMAN,nMin);</b>
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<b class="fc"> this.icon = icon;</b>
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}
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/**
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* Creates a Shaman character card with the specified image id, era and icon value.
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*
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* @param idIMG the image identifier of the Shaman card.
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* @param Era the era of the Shaman card.
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* @param icon the icon value of the Shaman card.
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*/
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public Shaman(String idIMG,int Era, int icon) {
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<b class="fc"> super(idIMG,Era, CharacterType.SHAMAN);</b>
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<b class="fc"> this.icon = icon;</b>
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}
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/**
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* Creates a Shaman character card with the specified image id, era, icon value,
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* and minimum number of players.
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*
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* @param idIMG the image identifier of the Shaman card.
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* @param Era the era of the Shaman card.
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* @param icon the icon value of the Shaman card.
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* @param nMin the minimum number of players required for the card.
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*/
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public Shaman(String idIMG,int Era, int icon, int nMin) {
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<b class="fc"> super(idIMG,Era, CharacterType.SHAMAN,nMin);</b>
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<b class="fc"> this.icon = icon;</b>
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}
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@Override
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public String toStringPlayer() {
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<b class="fc"> return "\uD83C\uDF1F:" + icon;</b>
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}
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@Override
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public String toStringBoard() {
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<b class="fc"> return "SHAMAN \uD83C\uDF1F:" + icon;</b>
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}
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/**
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* Creates and returns a copy of this Shaman card.
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*
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* @return a clone of this Shaman card.
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*/
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@Override
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public Character clone() {
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<b class="fc"> return new Shaman(getIdIMG(),getEra(), getIcon(), getNMin());</b>
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}
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/**
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* Inserts this Shaman card into the specified player's Shaman collection
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* and applies any building effects triggered by character set completion.
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*
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* @param player the player who receives the card.
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*/
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@Override
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public void insert(Player player)
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{
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<b class="fc"> player.getShamans().add(this);</b>
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<b class="fc"> player.getBuildingCards().stream().filter(x->x.getEffectId()==0).forEach(x->x.applyEffect(player));</b>
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}
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}
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</code>
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</pre>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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