222 lines
7.1 KiB
Java
222 lines
7.1 KiB
Java
package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.*;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Network.IClient;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
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import it.polimi.ingsw.gc14.View.IView;
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import java.rmi.RemoteException;
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import java.util.Map;
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import java.util.Objects;
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/**
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* Controller class that holds all the components of the client, such as view, network client and Game Controller.
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* It provides methods to set the client components and to execute requested actions.
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*/
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public class ClientController {
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/** Game Controller of the client */
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public MiniModel miniModel;
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/** View of the client */
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public IView view;
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/** Network client (either TCP or RMI) */
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private IClient client;
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public String myUsername;
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/**
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* Constructs the ClientController.
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* Initializes all attributes.
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* @param view the client view (either TUI or GUI)
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*/
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public ClientController(IView view) {
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this.view = view;
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this.client = null;
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}
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/**
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* Sets the network client.
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* @param client the client to set (either TCP or RMI)
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*/
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public void setClient(IClient client) {
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this.client = client;
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}
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/**
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* Sets the model in the GameController and updates the view.
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* @param model the model to set
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*/
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public void setModel(MiniModel model) {
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this.miniModel = model;
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view.setModel(miniModel);
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}
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public void setMyUsername (String username) {
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this.myUsername=username;
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}
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/**
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* Displays an error message in the view.
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* @param message the error message to display
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*/
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public void onError(String message) {
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view.showError(message);
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}
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/**
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* Requests to draw a tribe card from the upper list.
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* Creates a NetworkEvent and sends it through the network client.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void drawUpperTribeCard(String playerUsername, int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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{
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view.showError("It's not your turn!");
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}
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else
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{
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client.drawUpperTribeCard(playerUsername, pos);
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}
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}
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/**
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* Requests to draw a tribe card from the lower list.
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* Creates a NetworkEvent and sends it through the network client.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void drawLowerTribeCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else
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client.drawLowerTribeCard(playerUsername, pos);
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}
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/**
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* Requests to draw a building card from the upper list.
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* Creates a NetworkEvent and sends it through the network client.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void drawUpperBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.drawUpperBuildingCard(playerUsername,pos);
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}
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}
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/**
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* Requests to draw a building card from the lower list.
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* Creates a NetworkEvent and sends it through the network client.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void drawLowerBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.drawLowerBuildingCard(playerUsername,pos);
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}
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}
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/**
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* Requests to skip turn .
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* This action is available only when the player cannot draw any tribe card.
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* @param playerUsername the name of the player performing the action
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*/
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public void skipTurn(String playerUsername) {
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.skipTurn(playerUsername);
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}
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}
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/**
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* Used to draw a tribe card from the upper list.
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* Available only if the player owns the building 12.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void pickOptionalTribeCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.pickOptionalTribeCard(playerUsername,pos);
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}
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}
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/**
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* Used to draw a building card from the upper list.
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* Available only if the player owns the building 12.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the card to draw
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*/
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public void pickOptionalBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.pickOptionalBuildingCard(playerUsername,pos);
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}
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}
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/**
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* Used to skip the action of drawing a card from the upper list.
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* Available only if the player owns the building 12.
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* @param playerUsername the name of the player performing the action
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*/
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public void noOptionalCard(String playerUsername) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.noOptionalCard(playerUsername);
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}
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}
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/**
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* Used to perform the slot choice action for the specified player at the specified position.
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* @param playerUsername the name of the player performing the action
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* @param pos the index of the selected slot
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*/
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public void slotChoice(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.slotChoice(playerUsername,pos);
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}
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}
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//TODO
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public void totemChoice(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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client.totemChoice(playerUsername, String.valueOf(miniModel.availableTotems.get(pos)));
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}
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}
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}
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