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Progetto-ingegneria-del-sof…/src/test/java/it/polimi/ingsw/gc14/Controller/GameControllerTest.java
T
2026-05-02 19:05:31 +02:00

635 lines
21 KiB
Java

package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.Model.Player;
import org.junit.jupiter.api.Test;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import static org.junit.jupiter.api.Assertions.*;
class GameControllerTest {
private Game createStartedGame() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
return game;
}
private Queue<Player> completeSlotChoice(Game game, GameController controller) {
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Game game) {
Player first = game.getPlayerByUsername("Giorgio");
Player second = game.getPlayerByUsername("Marco");
Player third = game.getPlayerByUsername("Luca");
assertNotNull(first);
assertNotNull(second);
assertNotNull(third);
first.buildingCards.add(new BuildingCard(12, 1, 1, 0));
second.buildingCards.add(new BuildingCard(12, 1, 1, 0));
third.buildingCards.add(new BuildingCard(12, 1, 1, 0));
}
private void resolveActionsUntilOptionalCardEffect(Game game, GameController controller) {
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS && guard < 100) {
guard++;
resolveOneMandatoryAction(game, controller);
}
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
private void resolveOneMandatoryAction(Game game, GameController controller) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
String username = current.getUserName();
if (game.getCurrentState().getNLower() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index != -1) {
assertTrue(controller.drawLowerTribeCard(username, index));
return;
}
if (!game.getLowerListBuilding().isEmpty()) {
current.addFood(100);
assertTrue(controller.drawLowerBuildingCard(username, 0));
return;
}
assertTrue(controller.SkipLowerDrawing(username));
return;
}
if (game.getCurrentState().getNUpper() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index != -1) {
assertTrue(controller.drawUpperTribeCard(username, index));
return;
}
if (!game.getUpperListBuilding().isEmpty()) {
current.addFood(100);
assertTrue(controller.drawUpperBuildingCard(username, 0));
return;
}
assertTrue(controller.SkipUpperDrawing(username));
return;
}
fail("Current player has no remaining draw actions.");
}
private Queue<Player> completeSlotChoiceWithSlots(Game game, GameController controller, int... slotIndexes) {
assertEquals(game.getNPlayers(), slotIndexes.length);
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(controller.slotChoice(current.getUserName(), slotIndexes[i]));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
@Test
void addPlayer() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
assertNotNull(game.getPlayerByUsername("Giorgio"));
assertNotNull(game.getPlayerByUsername("Marco"));
assertNotNull(game.getPlayerByUsername("Luca"));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertFalse(controller.addPlayer("Extra"));
}
@Test
void allMethodsShouldReturnFalseForUnknownUsername() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertFalse(controller.slotChoice("ghost", 0));
assertFalse(controller.drawUpperTribeCard("ghost", 0));
assertFalse(controller.drawLowerTribeCard("ghost", 0));
assertFalse(controller.drawUpperBuildingCard("ghost", 0));
assertFalse(controller.drawLowerBuildingCard("ghost", 0));
assertFalse(controller.SkipUpperDrawing("ghost"));
assertFalse(controller.SkipLowerDrawing("ghost"));
assertFalse(controller.pickOptionalTribeCard("ghost", 0));
assertFalse(controller.pickOptionalBuildingCard("ghost", 0));
assertFalse(controller.noOptionalCard("ghost"));
}
@Test
void slotChoice() {
Game game = createStartedGame();
GameController controller = new GameController(game);
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
String other = cur.equals("Giorgio") ? "Marco" : "Giorgio";
assertFalse(controller.slotChoice(other, 0));
Queue<Player> order = completeSlotChoice(game, controller);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
assertEquals(order.poll(), game.getCurrentState().getCurrentPlayer());
}
@Test
void drawLowerTribeCard() {
Game game = createStartedGame();
GameController controller = new GameController(game);
Queue<Player> order = completeSlotChoice(game, controller);
Player first = order.poll();
assertEquals(first, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards();
int idx = firstNonEventIndex(cards);
Player wrongPlayer = order.peek();
assertNotNull(wrongPlayer);
assertFalse(controller.drawLowerTribeCard(wrongPlayer.getUserName(), idx));
int before = first.getTotCharacters();
assertTrue(controller.drawLowerTribeCard(first.getUserName(), idx));
assertEquals(before + 1, first.getTotCharacters());
}
@Test
void drawUpperTribeCard() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = firstNonEventIndex(lower);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
}
Player current = game.getCurrentState().getCurrentPlayer();
int beforeTot = current.getTotCharacters();
List<TribeCard> upper = game.getUpperListTribeCards();
int upperIdx = firstNonEventIndex(upper);
assertTrue(controller.drawUpperTribeCard(current.getUserName(), upperIdx));
assertEquals(beforeTot + 1, current.getTotCharacters());
}
@Test
void drawUpperBuildingCard() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = firstNonEventIndex(lower);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
}
Player current = game.getCurrentState().getCurrentPlayer();
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
if (current.builders.isEmpty()) {
assertFalse(controller.drawUpperBuildingCard(current.getUserName(), 0));
}
current.addFood(100);
int foodBefore = current.getFoodValue();
int buildingsBefore = current.buildingCards.size();
assertTrue(controller.drawUpperBuildingCard(current.getUserName(), 0));
assertTrue(current.getFoodValue() <= foodBefore);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
}
@Test
void drawingByIndexThroughController() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("p1"));
assertTrue(controller.addPlayer("p2"));
assertFalse(controller.addPlayer("p2"));
assertTrue(controller.addPlayer("p3"));
Queue<Player> players = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
players.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
Player tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards();
int index = firstNonEventIndex(cards);
assertTrue(controller.drawLowerTribeCard(tempPlayer.getUserName(), index));
tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards();
index = firstNonEventIndexOrMinusOne(cards);
if (index == -1) {
break;
}
int before = tempPlayer.getTotCharacters();
assertTrue(controller.drawUpperTribeCard(tempPlayer.getUserName(), index));
assertEquals(before + 1, tempPlayer.getTotCharacters());
}
cards = game.getUpperListTribeCards();
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), eventIndex));
}
tempPlayer.addFood(100);
assertFalse(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 999));
if (!game.getUpperListBuilding().isEmpty() && game.getCurrentState().getNUpper() > 0) {
assertTrue(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 0));
}
cards = game.getUpperListTribeCards();
int nonEventIndex = firstNonEventIndexOrMinusOne(cards);
if (nonEventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), nonEventIndex));
}
}
@Test
void drawLowerBuildingCardShouldReturnFalseForUnavailableLowerBuildingCard() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
Player current = game.getCurrentState().getCurrentPlayer();
assertFalse(controller.drawLowerBuildingCard(current.getUserName(), 0));
}
@Test
void pickOptionalCardsShouldReturnFalseOutsideOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
assertFalse(controller.pickOptionalTribeCard(cur, 0));
assertFalse(controller.pickOptionalBuildingCard(cur, 0));
}
@Test
void pickOptionalTribeCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
List<TribeCard> upperCards = game.getUpperListTribeCards();
int index = firstNonEventIndex(upperCards);
int charactersBefore = optionalPlayer.getTotCharacters();
assertTrue(controller.pickOptionalTribeCard(optionalPlayer.getUserName(), index));
assertEquals(charactersBefore + 1, optionalPlayer.getTotCharacters());
}
@Test
void pickOptionalBuildingCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
assertFalse(game.getUpperListBuilding().isEmpty());
optionalPlayer.addFood(100);
int foodBefore = optionalPlayer.getFoodValue();
int buildingsBefore = optionalPlayer.buildingCards.size();
assertTrue(controller.pickOptionalBuildingCard(optionalPlayer.getUserName(), 0));
assertTrue(optionalPlayer.getFoodValue() <= foodBefore);
assertEquals(buildingsBefore + 1, optionalPlayer.buildingCards.size());
}
@Test
void addPlayerShouldRejectDuplicateUsername() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertFalse(controller.addPlayer("Giorgio"));
}
@Test
void drawingMethodsShouldReturnFalseForInvalidIndexes() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
Player current = game.getCurrentState().getCurrentPlayer();
String username = current.getUserName();
assertFalse(controller.drawLowerTribeCard(username, -1));
assertFalse(controller.drawLowerTribeCard(username, 999));
assertFalse(controller.drawUpperTribeCard(username, -1));
assertFalse(controller.drawUpperTribeCard(username, 999));
assertFalse(controller.drawLowerBuildingCard(username, -1));
assertFalse(controller.drawLowerBuildingCard(username, 999));
assertFalse(controller.drawUpperBuildingCard(username, -1));
assertFalse(controller.drawUpperBuildingCard(username, 999));
}
@Test
void slotChoiceShouldReturnFalseForAlreadyOccupiedSlot() {
Game game = createStartedGame();
GameController controller = new GameController(game);
Player first = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(first.getUserName(), 0));
Player second = game.getCurrentState().getCurrentPlayer();
assertFalse(controller.slotChoice(second.getUserName(), 0));
}
@Test
void noOptionalCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
assertTrue(controller.noOptionalCard(optionalPlayer.getUserName()));
}
@Test
void constructorsGetModelAndSetModelShouldWork() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertEquals(game, controller.getModel());
GameController emptyController = new GameController();
emptyController.setModel(game);
assertEquals(game, emptyController.getModel());
}
@Test
void slotChoiceShouldReturnFalseForInvalidIndexes() {
Game game = createStartedGame();
GameController controller = new GameController(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertFalse(controller.slotChoice(current.getUserName(), -1));
assertFalse(controller.slotChoice(current.getUserName(), 999));
}
@Test
void optionalCardMethodsShouldReturnFalseForInvalidIndexesDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
String username = optionalPlayer.getUserName();
assertFalse(controller.pickOptionalTribeCard(username, -1));
assertFalse(controller.pickOptionalTribeCard(username, 999));
assertFalse(controller.pickOptionalBuildingCard(username, -1));
assertFalse(controller.pickOptionalBuildingCard(username, 999));
}
@Test
void optionalCardMethodsShouldReturnFalseForWrongPlayer() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = game.getPlayers().stream()
.filter(player -> !player.equals(current))
.findFirst()
.orElse(null);
assertNotNull(wrongPlayer);
assertFalse(controller.pickOptionalTribeCard(wrongPlayer.getUserName(), 0));
assertFalse(controller.pickOptionalBuildingCard(wrongPlayer.getUserName(), 0));
assertFalse(controller.noOptionalCard(wrongPlayer.getUserName()));
}
@Test
void skipLowerDrawingShouldReturnFalseWhenLowerCharacterIsAvailable() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoiceWithSlots(game, controller, 0, 1, 2);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertEquals(1, game.getCurrentState().getNLower());
assertEquals(0, game.getCurrentState().getNUpper());
assertFalse(game.getLowerListTribeCards().isEmpty());
assertTrue(firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1);
assertFalse(controller.SkipLowerDrawing(current.getUserName()));
}
@Test
void skipUpperDrawingShouldReturnFalseWhenUpperCharacterIsAvailable() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoiceWithSlots(game, controller, 1, 2, 3);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertEquals(0, game.getCurrentState().getNLower());
assertEquals(1, game.getCurrentState().getNUpper());
assertFalse(game.getUpperListTribeCards().isEmpty());
assertTrue(firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1);
assertFalse(controller.SkipUpperDrawing(current.getUserName()));
}
}