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<h1>Coverage Summary for Class: TUI (it.polimi.ingsw.gc14.View.TUI)</h1>
<table class="coverageStats">
<tr>
<th class="name">Class</th>
<th class="coverageStat
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Class, %
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<th class="coverageStat
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Method, %
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<th class="coverageStat
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Branch, %
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Line, %
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<td class="name">TUI</td>
<td class="coverageStat">
<span class="percent">
0%
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<span class="absValue">
(0/1)
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<td class="coverageStat">
<span class="percent">
0%
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<span class="absValue">
(0/16)
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</td>
<td class="coverageStat">
<span class="percent">
0%
</span>
<span class="absValue">
(0/74)
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<td class="coverageStat">
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0%
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<span class="absValue">
(0/131)
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<pre>
<code class="sourceCode" id="sourceCode">&nbsp;package it.polimi.ingsw.gc14.View.TUI;
&nbsp;import it.polimi.ingsw.gc14.ErrorType;
&nbsp;import it.polimi.ingsw.gc14.Model.*;
&nbsp;import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
&nbsp;import it.polimi.ingsw.gc14.View.IView;
&nbsp;
&nbsp;import org.jline.reader.LineReader;
&nbsp;import org.jline.terminal.Terminal;
&nbsp;
&nbsp;import java.util.ArrayList;
&nbsp;import java.util.List;
&nbsp;import java.util.Map;
&nbsp;
&nbsp;/**
&nbsp; * Text-based User Interface (TUI) implementation of {@link IView}.
&nbsp; *
&nbsp; * &lt;p&gt;Single render view: board + menu on top, all players&#39; hands in a
&nbsp; * responsive grid below. Hands wrap to a new row when their combined width
&nbsp; * would exceed the terminal width.
&nbsp; *
&nbsp; * &lt;p&gt;All output goes through {@link #display(String)}, which uses
&nbsp; * {@link LineReader#printAbove} when a JLine reader is set so that the
&nbsp; * readline prompt is correctly redrawn after background-thread renders.
&nbsp; */
&nbsp;public class TUI implements IView {
&nbsp;
&nbsp; private MiniModel model;
&nbsp; private String username;
&nbsp;
&nbsp; /**
&nbsp; * JLine reader — when non-null, all output uses {@code printAbove} so the
&nbsp; * readline prompt is preserved after background-thread renders.
&nbsp; */
&nbsp; private LineReader lineReader;
&nbsp;
&nbsp; /** JLine terminal — used to query terminal width for centering and grid layout. */
&nbsp; private Terminal terminal;
&nbsp;
&nbsp; /**
&nbsp; * Constructs a {@code TUI} bound to the given model.
&nbsp; *
&nbsp; * @param model the model to display; may be {@code null} initially.
&nbsp; */
<b class="nc">&nbsp; public TUI(MiniModel model) {</b>
<b class="nc">&nbsp; this.model = model;</b>
<b class="nc">&nbsp; this.username = &quot;&quot;;</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Sets the username of the local player.
&nbsp; *
&nbsp; * @param username the username to assign.
&nbsp; */
&nbsp; public void setUsername(String username) {
<b class="nc">&nbsp; this.username = username;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Updates the model stored in this view.
&nbsp; *
&nbsp; * @param model the latest mini model to display.
&nbsp; */
&nbsp; @Override
&nbsp; public void setModel(MiniModel model) {
<b class="nc">&nbsp; this.model = model;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Registers the active JLine {@link LineReader}.
&nbsp; * Once set, all output routes through {@link LineReader#printAbove} so the
&nbsp; * prompt survives background-thread renders.
&nbsp; *
&nbsp; * @param lineReader the JLine reader to use for output; also provides the terminal reference.
&nbsp; */
&nbsp; public void setLineReader(LineReader lineReader) {
<b class="nc">&nbsp; this.lineReader = lineReader;</b>
<b class="nc">&nbsp; this.terminal = lineReader.getTerminal();</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Default render: dispatches to the right view based on game stage.
&nbsp; */
&nbsp; @Override
&nbsp; public synchronized void render() {
<b class="nc">&nbsp; if (model == null) return;</b>
<b class="nc">&nbsp; GameStages stage = model.currentState.getGameStage();</b>
<b class="nc">&nbsp; if (stage == GameStages.TOTEM_CHOICE) {</b>
<b class="nc">&nbsp; display(buildTotemsContent());</b>
<b class="nc">&nbsp; printLine(&quot;\033[2mCommands: totem &lt;pos&gt;\033[0m&quot;);</b>
<b class="nc">&nbsp; } else if (stage == GameStages.ENDED) {</b>
<b class="nc">&nbsp; display(buildStandingContent());</b>
<b class="nc">&nbsp; printLine(&quot;Type &#39;rematch&#39; to play again or &#39;quit&#39; to exit&quot;);</b>
&nbsp; } else {
<b class="nc">&nbsp; display(buildBoardContent());</b>
<b class="nc">&nbsp; printLine(&quot;\033[2mCommands: slot &lt;pos&gt; | draw upper/lower tribe/building &lt;pos&gt; | totem &lt;pos&gt; | skip | clear | details buildings/events/characters | quit\033[0m&quot;);</b>
&nbsp; }
&nbsp; }
&nbsp;
&nbsp; /** Renders the board + menu (top) and all players&#39; hands in a grid (bottom). */
&nbsp; public void renderBoard() {
<b class="nc">&nbsp; display(buildBoardContent());</b>
<b class="nc">&nbsp; printLine(&quot;\033[2mCommands: slot &lt;pos&gt; | draw upper/lower tribe/building &lt;pos&gt; | totem &lt;pos&gt; | skip | clear | details buildings/events/characters | quit\033[0m&quot;);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Shows an error message combined with the current board in one display call,
&nbsp; * so only one {@code printAbove} is issued and the prompt is redrawn correctly.
&nbsp; *
&nbsp; * @param error the error type.
&nbsp; * @param message the human-readable message to append.
&nbsp; */
&nbsp; public void showError(ErrorType error, String message) {
&nbsp; String text;
<b class="nc">&nbsp; if (error == ErrorType.WRONG_ACTION</b>
&nbsp; &amp;&amp; model != null
<b class="nc">&nbsp; &amp;&amp; model.currentState.getCurrentPlayer() != null</b>
<b class="nc">&nbsp; &amp;&amp; !model.currentState.getCurrentPlayer().getUserName().equals(username)) {</b>
<b class="nc">&nbsp; text = &quot;It&#39;s not your turn&quot;;</b>
&nbsp; } else {
<b class="nc">&nbsp; text = message;</b>
<b class="nc">&nbsp; if (error == ErrorType.SERVER_CRASHED) {</b>
<b class="nc">&nbsp; text += &quot;\nPress any key to continue&quot;;</b>
&nbsp; }
&nbsp; }
<b class="nc">&nbsp; render();</b>
<b class="nc">&nbsp; printLine(&quot;\033[31m&quot; + text + &quot;\033[0m&quot;);</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Builds the main view: board + menu side by side, followed by all players&#39;
&nbsp; * hands arranged in a responsive grid.
&nbsp; */
&nbsp; private String buildBoardContent() {
<b class="nc">&nbsp; List&lt;String&gt; left = List.of(boardStamp().split(&quot;\n&quot;));</b>
<b class="nc">&nbsp; List&lt;String&gt; right = List.of(buildAllHandsContent().split(&quot;\n&quot;));</b>
<b class="nc">&nbsp; return AsciiTable.sideBySide(left, right, 3);</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Arranges every player&#39;s hand side-by-side, wrapping to a new grid row
&nbsp; * whenever the next panel would exceed the terminal width.
&nbsp; */
&nbsp; private String buildAllHandsContent() {
<b class="nc">&nbsp; List&lt;Player&gt; players = new ArrayList&lt;&gt;(model.players.values());</b>
<b class="nc">&nbsp; players.removeIf(p -&gt; model.disconnectedPlayers.contains(p.getUserName()));</b>
<b class="nc">&nbsp; if (players.isEmpty()) return &quot;&quot;;</b>
&nbsp;
<b class="nc">&nbsp; int n = players.size();</b>
<b class="nc">&nbsp; int leftCount = Math.min(3, n);</b>
&nbsp;
<b class="nc">&nbsp; StringBuilder leftSb = new StringBuilder();</b>
<b class="nc">&nbsp; StringBuilder rightSb = new StringBuilder();</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; leftCount; i++) leftSb.append(players.get(i).toString()).append(&quot;\n&quot;);</b>
<b class="nc">&nbsp; for (int i = leftCount; i &lt; n; i++) rightSb.append(players.get(i).toString()).append(&quot;\n&quot;);</b>
&nbsp;
&nbsp; String handsBlock;
<b class="nc">&nbsp; if (rightSb.isEmpty()) {</b>
<b class="nc">&nbsp; handsBlock = leftSb.toString();</b>
&nbsp; } else {
<b class="nc">&nbsp; handsBlock = AsciiTable.sideBySide(</b>
<b class="nc">&nbsp; List.of(leftSb.toString().split(&quot;\n&quot;, -1)),</b>
<b class="nc">&nbsp; List.of(rightSb.toString().split(&quot;\n&quot;, -1)), 3);</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; if (!model.disconnectedPlayers.isEmpty()) {</b>
<b class="nc">&nbsp; var box = new AsciiTable(BorderStyle.ROUNDED, 1);</b>
<b class="nc">&nbsp; box.addHeader(&quot;Disconnected&quot;);</b>
<b class="nc">&nbsp; model.disconnectedPlayers.forEach(box::addRow);</b>
<b class="nc">&nbsp; handsBlock += &quot;\n&quot; + box.build();</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; return handsBlock;</b>
&nbsp; }
&nbsp;
&nbsp; private String buildTotemsContent() {
<b class="nc">&nbsp; var table = new AsciiTable(BorderStyle.ROUNDED, model.availableTotems.size());</b>
<b class="nc">&nbsp; List&lt;String&gt; lines = new ArrayList&lt;&gt;();</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; model.availableTotems.size(); i++) {</b>
<b class="nc">&nbsp; lines.add(i + &quot;.&quot; + model.availableTotems.get(i));</b>
&nbsp; }
<b class="nc">&nbsp; table.addRow(lines);</b>
<b class="nc">&nbsp; String current = model.currentState.getCurrentPlayer() != null</b>
<b class="nc">&nbsp; ? model.currentState.getCurrentPlayer().getUserName() + &quot;&quot;</b>
<b class="nc">&nbsp; : &quot;&quot;;</b>
<b class="nc">&nbsp; return current + &quot;TOTEMS AVAILABLE:\n&quot; + table.build();</b>
&nbsp; }
&nbsp;
&nbsp; private String buildStandingContent() {
<b class="nc">&nbsp; if (model.standingPlayers == null || model.standingPlayers.isEmpty()) return &quot;&quot;;</b>
<b class="nc">&nbsp; String banner = model.standingPlayers.get(0).getUserName().equals(username)</b>
<b class="nc">&nbsp; ? &quot;WINNER!&quot; : &quot;GAME OVER&quot;;</b>
<b class="nc">&nbsp; List&lt;String&gt; lines = new ArrayList&lt;&gt;();</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; model.standingPlayers.size(); i++) {</b>
<b class="nc">&nbsp; var p = model.standingPlayers.get(i);</b>
<b class="nc">&nbsp; lines.add((i + 1) + &quot;. &quot; + p.getUserName()</b>
<b class="nc">&nbsp; + &quot; (&quot; + p.getTotem().toString() + &quot;)&quot;</b>
<b class="nc">&nbsp; + &quot; \uD83C\uDF56:&quot; + p.getFoodValue()</b>
<b class="nc">&nbsp; + &quot; \uD83C\uDFC5:&quot; + p.getPrestigeValue());</b>
&nbsp; }
<b class="nc">&nbsp; int contentWidth = lines.stream().mapToInt(AsciiTable::displayWidth).max().orElse(0);</b>
<b class="nc">&nbsp; int pad = Math.max(0, (contentWidth - AsciiTable.displayWidth(banner)) / 2);</b>
<b class="nc">&nbsp; var table = new AsciiTable(BorderStyle.ROUNDED, 1);</b>
<b class="nc">&nbsp; table.addHeader(&quot; &quot;.repeat(pad) + banner);</b>
<b class="nc">&nbsp; lines.forEach(table::addRow);</b>
<b class="nc">&nbsp; return table.build();</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Clears the terminal and displays {@code content}, horizontally centered.
&nbsp; *
&nbsp; * &lt;p&gt;When a JLine {@link LineReader} is registered, output is routed through
&nbsp; * {@link LineReader#printAbove} which pauses readline, prints the content,
&nbsp; * and redraws the prompt — safe to call from any thread.
&nbsp; * Otherwise, ANSI codes are written directly to stdout.
&nbsp; */
&nbsp; private void display(String content) {
<b class="nc">&nbsp; String cleared = &quot;\033[H\033[2J&quot; + center(content);</b>
<b class="nc">&nbsp; if (lineReader != null) {</b>
<b class="nc">&nbsp; lineReader.printAbove(cleared);</b>
&nbsp; } else {
<b class="nc">&nbsp; System.out.print(cleared);</b>
<b class="nc">&nbsp; System.out.println();</b>
<b class="nc">&nbsp; System.out.flush();</b>
&nbsp; }
&nbsp; }
&nbsp;
&nbsp; /** Prints {@code text} above the prompt without clearing the screen. */
&nbsp; private void printLine(String text) {
<b class="nc">&nbsp; if (lineReader != null) {</b>
<b class="nc">&nbsp; lineReader.printAbove(text);</b>
&nbsp; } else {
<b class="nc">&nbsp; System.out.println(text);</b>
<b class="nc">&nbsp; System.out.flush();</b>
&nbsp; }
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Horizontally centers each line of {@code content} within the terminal width.
&nbsp; * Empty lines are left unpadded. Falls back to the original string when the
&nbsp; * terminal width is unknown.
&nbsp; */
&nbsp; private String center(String content) {
<b class="nc">&nbsp; if (terminal == null) return content;</b>
<b class="nc">&nbsp; int termWidth = terminal.getWidth();</b>
<b class="nc">&nbsp; if (termWidth &lt;= 0) return content;</b>
&nbsp;
<b class="nc">&nbsp; String[] lines = content.split(&quot;\n&quot;, -1);</b>
&nbsp;
<b class="nc">&nbsp; int maxWidth = 0;</b>
<b class="nc">&nbsp; for (String line : lines) {</b>
<b class="nc">&nbsp; int w = visibleLength(line);</b>
<b class="nc">&nbsp; if (w &gt; maxWidth) maxWidth = w;</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; int pad = Math.max(0, (termWidth - maxWidth) / 2);</b>
<b class="nc">&nbsp; if (pad == 0) return content;</b>
&nbsp;
<b class="nc">&nbsp; String prefix = &quot; &quot;.repeat(pad);</b>
<b class="nc">&nbsp; StringBuilder sb = new StringBuilder();</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; lines.length; i++) {</b>
<b class="nc">&nbsp; if (!lines[i].isEmpty()) sb.append(prefix);</b>
<b class="nc">&nbsp; sb.append(lines[i]);</b>
<b class="nc">&nbsp; if (i &lt; lines.length - 1) sb.append(&quot;\n&quot;);</b>
&nbsp; }
<b class="nc">&nbsp; return sb.toString();</b>
&nbsp; }
&nbsp;
&nbsp; /** Returns the display width of a string in terminal columns, stripping ANSI escape codes. */
&nbsp; private int visibleLength(String line) {
<b class="nc">&nbsp; return AsciiTable.displayWidth(line);</b>
&nbsp; }
&nbsp;
&nbsp;
&nbsp; /**
&nbsp; * Returns the board state as a multi-line string: turn order, upper cards,
&nbsp; * offer track, lower cards.
&nbsp; *
&nbsp; * @return multi-line board string.
&nbsp; */
&nbsp; public String boardStamp() {
<b class="nc">&nbsp; var offerTrack = new AsciiTable(BorderStyle.ROUNDED, model.slotPlayerMap.size());</b>
<b class="nc">&nbsp; List&lt;String&gt; slotNames = new ArrayList&lt;&gt;();</b>
<b class="nc">&nbsp; List&lt;String&gt; slotPlayers = new ArrayList&lt;&gt;();</b>
&nbsp;
<b class="nc">&nbsp; int index = 0;</b>
<b class="nc">&nbsp; for (Map.Entry&lt;Slot, Player&gt; entry : model.slotPlayerMap.entrySet()) {</b>
<b class="nc">&nbsp; slotNames.add((index++) + &quot;.&quot; + entry.getKey().toStringTUI());</b>
<b class="nc">&nbsp; slotPlayers.add(entry.getValue() != null ? entry.getValue().getUserName() : &quot; &quot;);</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; var upperCards = new AsciiTable(BorderStyle.ROUNDED, 2);</b>
<b class="nc">&nbsp; var lowerCards = new AsciiTable(BorderStyle.ROUNDED, 2);</b>
<b class="nc">&nbsp; upperCards.addHeader(&quot;Char/\033[38;5;180mEvents\033[0m&quot;, &quot;Building&quot;);</b>
<b class="nc">&nbsp; lowerCards.addHeader(&quot;Char/\033[38;5;180mEvents\033[0m&quot;, &quot;Building&quot;);</b>
&nbsp;
<b class="nc">&nbsp; int maxU = Math.max(model.upperListTribeCards.size(), model.upperListBuildingCards.size());</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; maxU; i++) {</b>
<b class="nc">&nbsp; String t = i &lt; model.upperListTribeCards.size() ? i + &quot;:&quot; + model.upperListTribeCards.get(i).toStringBoard() : &quot;&quot;;</b>
<b class="nc">&nbsp; String b = i &lt; model.upperListBuildingCards.size() ? i + &quot;:&quot; + model.upperListBuildingCards.get(i).toStringBoard() : &quot;&quot;;</b>
<b class="nc">&nbsp; upperCards.addRow(t, b);</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; int maxL = Math.max(model.lowerListTribeCards.size(), model.lowerListBuildingCards.size());</b>
<b class="nc">&nbsp; for (int i = 0; i &lt; maxL; i++) {</b>
<b class="nc">&nbsp; String t = i &lt; model.lowerListTribeCards.size() ? i + &quot;:&quot; + model.lowerListTribeCards.get(i).toStringBoard() : &quot;&quot;;</b>
<b class="nc">&nbsp; String b = i &lt; model.lowerListBuildingCards.size() ? i + &quot;:&quot; + model.lowerListBuildingCards.get(i).toStringBoard() : &quot;&quot;;</b>
<b class="nc">&nbsp; lowerCards.addRow(t, b);</b>
&nbsp; }
&nbsp;
<b class="nc">&nbsp; offerTrack.addRow(slotPlayers);</b>
<b class="nc">&nbsp; offerTrack.addRow(slotNames);</b>
&nbsp;
<b class="nc">&nbsp; String upperSection = upperCards.build();</b>
&nbsp;
<b class="nc">&nbsp; String middleSection = model.orderLogicCard.toString() + offerTrack.build();</b>
&nbsp;
<b class="nc">&nbsp; String lowerSection = lowerCards.build();</b>
&nbsp;
<b class="nc">&nbsp; return model.currentState + &quot;\n&quot;</b>
&nbsp; + upperSection + &quot;\n&quot;
&nbsp; + middleSection + &quot;\n&quot;
&nbsp; + lowerSection;
&nbsp; }
&nbsp;
&nbsp;}
</code>
</pre>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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