446 lines
19 KiB
HTML
446 lines
19 KiB
HTML
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<!DOCTYPE html>
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<html id="htmlId">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>Coverage Report > TUI</title>
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<style type="text/css">
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@import "../../css/coverage.css";
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@import "../../css/idea.min.css";
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</style>
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<script type="text/javascript" src="../../js/highlight.min.js"></script>
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<script type="text/javascript" src="../../js/highlightjs-line-numbers.min.js"></script>
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</head>
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<body>
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<div class="content">
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<div class="breadCrumbs">
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Current scope: <a href="../../index.html">all classes</a>
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<span class="separator">|</span>
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<a href="../index.html">it.polimi.ingsw.gc14.View.TUI</a>
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</div>
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<h1>Coverage Summary for Class: TUI (it.polimi.ingsw.gc14.View.TUI)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Branch, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">TUI</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/16)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/74)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/131)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.View.TUI;
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import it.polimi.ingsw.gc14.ErrorType;
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import it.polimi.ingsw.gc14.Model.*;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import it.polimi.ingsw.gc14.View.IView;
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import org.jline.reader.LineReader;
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import org.jline.terminal.Terminal;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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/**
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* Text-based User Interface (TUI) implementation of {@link IView}.
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*
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* <p>Single render view: board + menu on top, all players' hands in a
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* responsive grid below. Hands wrap to a new row when their combined width
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* would exceed the terminal width.
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*
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* <p>All output goes through {@link #display(String)}, which uses
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* {@link LineReader#printAbove} when a JLine reader is set so that the
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* readline prompt is correctly redrawn after background-thread renders.
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*/
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public class TUI implements IView {
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private MiniModel model;
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private String username;
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/**
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* JLine reader — when non-null, all output uses {@code printAbove} so the
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* readline prompt is preserved after background-thread renders.
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*/
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private LineReader lineReader;
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/** JLine terminal — used to query terminal width for centering and grid layout. */
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private Terminal terminal;
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/**
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* Constructs a {@code TUI} bound to the given model.
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*
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* @param model the model to display; may be {@code null} initially.
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*/
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<b class="nc"> public TUI(MiniModel model) {</b>
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<b class="nc"> this.model = model;</b>
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<b class="nc"> this.username = "";</b>
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}
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/**
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* Sets the username of the local player.
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*
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* @param username the username to assign.
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*/
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public void setUsername(String username) {
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<b class="nc"> this.username = username;</b>
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}
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/**
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* Updates the model stored in this view.
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*
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* @param model the latest mini model to display.
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*/
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@Override
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public void setModel(MiniModel model) {
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<b class="nc"> this.model = model;</b>
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}
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/**
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* Registers the active JLine {@link LineReader}.
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* Once set, all output routes through {@link LineReader#printAbove} so the
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* prompt survives background-thread renders.
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*
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* @param lineReader the JLine reader to use for output; also provides the terminal reference.
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*/
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public void setLineReader(LineReader lineReader) {
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<b class="nc"> this.lineReader = lineReader;</b>
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<b class="nc"> this.terminal = lineReader.getTerminal();</b>
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}
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/**
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* Default render: dispatches to the right view based on game stage.
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*/
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@Override
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public synchronized void render() {
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<b class="nc"> if (model == null) return;</b>
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<b class="nc"> GameStages stage = model.currentState.getGameStage();</b>
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<b class="nc"> if (stage == GameStages.TOTEM_CHOICE) {</b>
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<b class="nc"> display(buildTotemsContent());</b>
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<b class="nc"> printLine("\033[2mCommands: totem <pos>\033[0m");</b>
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<b class="nc"> } else if (stage == GameStages.ENDED) {</b>
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<b class="nc"> display(buildStandingContent());</b>
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<b class="nc"> printLine("Type 'rematch' to play again or 'quit' to exit");</b>
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} else {
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<b class="nc"> display(buildBoardContent());</b>
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<b class="nc"> printLine("\033[2mCommands: slot <pos> | draw upper/lower tribe/building <pos> | totem <pos> | skip | clear | details buildings/events/characters | quit\033[0m");</b>
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}
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}
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/** Renders the board + menu (top) and all players' hands in a grid (bottom). */
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public void renderBoard() {
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<b class="nc"> display(buildBoardContent());</b>
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<b class="nc"> printLine("\033[2mCommands: slot <pos> | draw upper/lower tribe/building <pos> | totem <pos> | skip | clear | details buildings/events/characters | quit\033[0m");</b>
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}
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/**
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* Shows an error message combined with the current board in one display call,
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* so only one {@code printAbove} is issued and the prompt is redrawn correctly.
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*
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* @param error the error type.
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* @param message the human-readable message to append.
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*/
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public void showError(ErrorType error, String message) {
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String text;
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<b class="nc"> if (error == ErrorType.WRONG_ACTION</b>
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&& model != null
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<b class="nc"> && model.currentState.getCurrentPlayer() != null</b>
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<b class="nc"> && !model.currentState.getCurrentPlayer().getUserName().equals(username)) {</b>
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<b class="nc"> text = "It's not your turn";</b>
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} else {
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<b class="nc"> text = message;</b>
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<b class="nc"> if (error == ErrorType.SERVER_CRASHED) {</b>
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<b class="nc"> text += "\nPress any key to continue";</b>
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}
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}
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<b class="nc"> render();</b>
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<b class="nc"> printLine("\033[31m" + text + "\033[0m");</b>
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}
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/**
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* Builds the main view: board + menu side by side, followed by all players'
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* hands arranged in a responsive grid.
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*/
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private String buildBoardContent() {
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<b class="nc"> List<String> left = List.of(boardStamp().split("\n"));</b>
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<b class="nc"> List<String> right = List.of(buildAllHandsContent().split("\n"));</b>
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<b class="nc"> return AsciiTable.sideBySide(left, right, 3);</b>
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}
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/**
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* Arranges every player's hand side-by-side, wrapping to a new grid row
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* whenever the next panel would exceed the terminal width.
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*/
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private String buildAllHandsContent() {
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<b class="nc"> List<Player> players = new ArrayList<>(model.players.values());</b>
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<b class="nc"> players.removeIf(p -> model.disconnectedPlayers.contains(p.getUserName()));</b>
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<b class="nc"> if (players.isEmpty()) return "";</b>
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<b class="nc"> int n = players.size();</b>
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<b class="nc"> int leftCount = Math.min(3, n);</b>
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<b class="nc"> StringBuilder leftSb = new StringBuilder();</b>
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<b class="nc"> StringBuilder rightSb = new StringBuilder();</b>
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<b class="nc"> for (int i = 0; i < leftCount; i++) leftSb.append(players.get(i).toString()).append("\n");</b>
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<b class="nc"> for (int i = leftCount; i < n; i++) rightSb.append(players.get(i).toString()).append("\n");</b>
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String handsBlock;
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<b class="nc"> if (rightSb.isEmpty()) {</b>
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<b class="nc"> handsBlock = leftSb.toString();</b>
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} else {
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<b class="nc"> handsBlock = AsciiTable.sideBySide(</b>
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<b class="nc"> List.of(leftSb.toString().split("\n", -1)),</b>
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<b class="nc"> List.of(rightSb.toString().split("\n", -1)), 3);</b>
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}
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<b class="nc"> if (!model.disconnectedPlayers.isEmpty()) {</b>
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<b class="nc"> var box = new AsciiTable(BorderStyle.ROUNDED, 1);</b>
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<b class="nc"> box.addHeader("Disconnected");</b>
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<b class="nc"> model.disconnectedPlayers.forEach(box::addRow);</b>
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<b class="nc"> handsBlock += "\n" + box.build();</b>
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}
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<b class="nc"> return handsBlock;</b>
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}
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private String buildTotemsContent() {
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<b class="nc"> var table = new AsciiTable(BorderStyle.ROUNDED, model.availableTotems.size());</b>
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<b class="nc"> List<String> lines = new ArrayList<>();</b>
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<b class="nc"> for (int i = 0; i < model.availableTotems.size(); i++) {</b>
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<b class="nc"> lines.add(i + "." + model.availableTotems.get(i));</b>
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}
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<b class="nc"> table.addRow(lines);</b>
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<b class="nc"> String current = model.currentState.getCurrentPlayer() != null</b>
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<b class="nc"> ? model.currentState.getCurrentPlayer().getUserName() + " — "</b>
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<b class="nc"> : "";</b>
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<b class="nc"> return current + "TOTEMS AVAILABLE:\n" + table.build();</b>
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}
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private String buildStandingContent() {
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<b class="nc"> if (model.standingPlayers == null || model.standingPlayers.isEmpty()) return "";</b>
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<b class="nc"> String banner = model.standingPlayers.get(0).getUserName().equals(username)</b>
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<b class="nc"> ? "WINNER!" : "GAME OVER";</b>
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<b class="nc"> List<String> lines = new ArrayList<>();</b>
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<b class="nc"> for (int i = 0; i < model.standingPlayers.size(); i++) {</b>
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<b class="nc"> var p = model.standingPlayers.get(i);</b>
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<b class="nc"> lines.add((i + 1) + ". " + p.getUserName()</b>
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<b class="nc"> + " (" + p.getTotem().toString() + ")"</b>
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<b class="nc"> + " \uD83C\uDF56:" + p.getFoodValue()</b>
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<b class="nc"> + " \uD83C\uDFC5:" + p.getPrestigeValue());</b>
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}
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<b class="nc"> int contentWidth = lines.stream().mapToInt(AsciiTable::displayWidth).max().orElse(0);</b>
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<b class="nc"> int pad = Math.max(0, (contentWidth - AsciiTable.displayWidth(banner)) / 2);</b>
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<b class="nc"> var table = new AsciiTable(BorderStyle.ROUNDED, 1);</b>
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<b class="nc"> table.addHeader(" ".repeat(pad) + banner);</b>
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<b class="nc"> lines.forEach(table::addRow);</b>
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<b class="nc"> return table.build();</b>
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}
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/**
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* Clears the terminal and displays {@code content}, horizontally centered.
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*
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* <p>When a JLine {@link LineReader} is registered, output is routed through
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* {@link LineReader#printAbove} which pauses readline, prints the content,
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* and redraws the prompt — safe to call from any thread.
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* Otherwise, ANSI codes are written directly to stdout.
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*/
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private void display(String content) {
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<b class="nc"> String cleared = "\033[H\033[2J" + center(content);</b>
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<b class="nc"> if (lineReader != null) {</b>
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<b class="nc"> lineReader.printAbove(cleared);</b>
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} else {
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<b class="nc"> System.out.print(cleared);</b>
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<b class="nc"> System.out.println();</b>
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<b class="nc"> System.out.flush();</b>
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}
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}
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/** Prints {@code text} above the prompt without clearing the screen. */
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private void printLine(String text) {
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<b class="nc"> if (lineReader != null) {</b>
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<b class="nc"> lineReader.printAbove(text);</b>
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} else {
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<b class="nc"> System.out.println(text);</b>
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<b class="nc"> System.out.flush();</b>
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}
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}
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/**
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* Horizontally centers each line of {@code content} within the terminal width.
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* Empty lines are left unpadded. Falls back to the original string when the
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* terminal width is unknown.
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*/
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private String center(String content) {
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<b class="nc"> if (terminal == null) return content;</b>
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<b class="nc"> int termWidth = terminal.getWidth();</b>
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<b class="nc"> if (termWidth <= 0) return content;</b>
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<b class="nc"> String[] lines = content.split("\n", -1);</b>
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<b class="nc"> int maxWidth = 0;</b>
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<b class="nc"> for (String line : lines) {</b>
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<b class="nc"> int w = visibleLength(line);</b>
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<b class="nc"> if (w > maxWidth) maxWidth = w;</b>
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}
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<b class="nc"> int pad = Math.max(0, (termWidth - maxWidth) / 2);</b>
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<b class="nc"> if (pad == 0) return content;</b>
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<b class="nc"> String prefix = " ".repeat(pad);</b>
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<b class="nc"> StringBuilder sb = new StringBuilder();</b>
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<b class="nc"> for (int i = 0; i < lines.length; i++) {</b>
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<b class="nc"> if (!lines[i].isEmpty()) sb.append(prefix);</b>
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<b class="nc"> sb.append(lines[i]);</b>
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<b class="nc"> if (i < lines.length - 1) sb.append("\n");</b>
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}
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<b class="nc"> return sb.toString();</b>
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}
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/** Returns the display width of a string in terminal columns, stripping ANSI escape codes. */
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private int visibleLength(String line) {
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<b class="nc"> return AsciiTable.displayWidth(line);</b>
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}
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/**
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* Returns the board state as a multi-line string: turn order, upper cards,
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* offer track, lower cards.
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*
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* @return multi-line board string.
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*/
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public String boardStamp() {
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<b class="nc"> var offerTrack = new AsciiTable(BorderStyle.ROUNDED, model.slotPlayerMap.size());</b>
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<b class="nc"> List<String> slotNames = new ArrayList<>();</b>
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<b class="nc"> List<String> slotPlayers = new ArrayList<>();</b>
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<b class="nc"> int index = 0;</b>
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<b class="nc"> for (Map.Entry<Slot, Player> entry : model.slotPlayerMap.entrySet()) {</b>
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<b class="nc"> slotNames.add((index++) + "." + entry.getKey().toStringTUI());</b>
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<b class="nc"> slotPlayers.add(entry.getValue() != null ? entry.getValue().getUserName() : " ");</b>
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}
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<b class="nc"> var upperCards = new AsciiTable(BorderStyle.ROUNDED, 2);</b>
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<b class="nc"> var lowerCards = new AsciiTable(BorderStyle.ROUNDED, 2);</b>
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<b class="nc"> upperCards.addHeader("Char/\033[38;5;180mEvents\033[0m", "Building");</b>
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<b class="nc"> lowerCards.addHeader("Char/\033[38;5;180mEvents\033[0m", "Building");</b>
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<b class="nc"> int maxU = Math.max(model.upperListTribeCards.size(), model.upperListBuildingCards.size());</b>
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<b class="nc"> for (int i = 0; i < maxU; i++) {</b>
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<b class="nc"> String t = i < model.upperListTribeCards.size() ? i + ":" + model.upperListTribeCards.get(i).toStringBoard() : "";</b>
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<b class="nc"> String b = i < model.upperListBuildingCards.size() ? i + ":" + model.upperListBuildingCards.get(i).toStringBoard() : "";</b>
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<b class="nc"> upperCards.addRow(t, b);</b>
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}
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<b class="nc"> int maxL = Math.max(model.lowerListTribeCards.size(), model.lowerListBuildingCards.size());</b>
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<b class="nc"> for (int i = 0; i < maxL; i++) {</b>
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<b class="nc"> String t = i < model.lowerListTribeCards.size() ? i + ":" + model.lowerListTribeCards.get(i).toStringBoard() : "";</b>
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<b class="nc"> String b = i < model.lowerListBuildingCards.size() ? i + ":" + model.lowerListBuildingCards.get(i).toStringBoard() : "";</b>
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<b class="nc"> lowerCards.addRow(t, b);</b>
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}
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<b class="nc"> offerTrack.addRow(slotPlayers);</b>
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<b class="nc"> offerTrack.addRow(slotNames);</b>
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<b class="nc"> String upperSection = upperCards.build();</b>
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<b class="nc"> String middleSection = model.orderLogicCard.toString() + offerTrack.build();</b>
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<b class="nc"> String lowerSection = lowerCards.build();</b>
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<b class="nc"> return model.currentState + "\n"</b>
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+ upperSection + "\n"
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+ middleSection + "\n"
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+ lowerSection;
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}
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}
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</code>
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</pre>
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</div>
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<div style="float:right;">generated on 2026-06-19 22:53</div>
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