package it.polimi.ingsw.gc14; import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient; import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient; import it.polimi.ingsw.gc14.View.TUI.TUI; import java.net.Inet4Address; import java.net.InetAddress; import java.net.NetworkInterface; import java.util.ArrayList; import java.util.Enumeration; import java.util.List; import java.util.Scanner; /** * Entry point for the TUI-based game client. * Handles the initial setup by asking the user for a username, the desired number of players, * and the preferred network protocol (RMI or TCP). * Once connected to the server, it continuously reads and dispatches user input to the controller. */ public class ClientLauncherTUI { List admissibleChar=new ArrayList<>(); /** * The TUI view associated with this client. */ TUI view; /** * Starts the TUI client. * Prompts the user for a username, the desired number of players, and the network protocol. * Attempts to connect to the server using either RMI or TCP depending on the selection. * If the connection is successful, enters a loop to continuously read and process user input. * * @throws InterruptedException if the thread is interrupted while waiting. */ public void main() throws InterruptedException { view = new TUI(null); admissibleChar.add("1"); admissibleChar.add("2"); admissibleChar.add("3"); admissibleChar.add("4"); admissibleChar.add("5"); admissibleChar.add("6"); admissibleChar.add("7"); admissibleChar.add("A"); admissibleChar.add("B"); admissibleChar.add("C"); admissibleChar.add("a"); admissibleChar.add("b"); admissibleChar.add("c"); ClientController controller = new ClientController(view); Scanner scanner = new Scanner(System.in); System.out.println("Insert username: "); String username = scanner.next(); view.setUsername(username); System.out.println("Insert preferred number of players: "); int proposedNumPlayers = scanner.nextInt(); System.out.println("Select RMI[0] o TCP[1]: "); int networkType = scanner.nextInt(); System.out.println("Insert server IP: "); String IP = scanner.next(); // RMI if (networkType == 0) { // Connect String myIP; try { myIP = chooseNetworkInterface(scanner); } catch (Exception e) { throw new RuntimeException(e); } System.setProperty("java.rmi.server.hostname", myIP); RMIClient client = new RMIClient(controller, IP, 1099, myIP); if (client.connect(username, proposedNumPlayers)) { System.out.println("Succesfully connected to RMI server\n\n"); } else { System.out.println("RMI connection refused\n\n"); return; } controller.setClient(client); while (true) { getInput(scanner, controller, username); } // TCP } else if (networkType == 1) { // Connect TCPClient client = new TCPClient(controller, IP, 8080,8081); if (client.connect(username, proposedNumPlayers)) { System.out.println("Succesfully connected to TCP server\n\n"); } else { System.out.println("TCP connection refused\n\n"); return; } controller.setClient(client); // Play while (true) { getInput(scanner, controller, username); } } scanner.close(); } /** * Reads a single action from the user and dispatches it to the controller. * The action is identified by a string code. Most actions also require a position index * (e.g. the index of the card to draw from a list), which is read as a second input. * Actions that do not require a position (7, 8, 9, A, B, C) skip the position prompt. *

* Available actions: *

* * @param scanner the scanner used to read user input. * @param controller the client controller to which actions are dispatched. * @param username the username of the current player. */ private void getInput(Scanner scanner, ClientController controller, String username) { String action = scanner.next(); int pos = -1; if(admissibleChar.contains(action)) { if (!action.equals("6") && !action.equals("A") && !action.equals("B") && !action.equals("C")&&!action.equals("a") && !action.equals("b") && !action.equals("c")) { try { System.out.println("Insert the required position:"); pos = scanner.nextInt(); } catch (Exception e) { view.showError("ERROR: Invalid input(expected number)"); return; } } switch (action) { case "1" -> controller.slotChoice(username, pos); case "2" -> controller.drawUpperTribeCard(username, pos); case "3" -> controller.drawUpperBuildingCard(username, pos); case "4" -> controller.drawLowerTribeCard(username, pos); case "5" -> controller.drawLowerBuildingCard(username, pos); case "6" -> controller.skipTurn(username); case "7" -> controller.totemChoice(username,pos); case "A", "a" -> view.fullRender(); case "B", "b" -> view.renderBoard(); case "C", "c" -> view.renderPlayer(); default -> {} } } else { view.showError("ERROR: Invalid input(action not valid)"); } } /** * Lets the user choose one of the available active IPv4 network interfaces. * *

The method lists all active, non-loopback and non-virtual network * interfaces with an IPv4 address. If only one interface is available, it is * selected automatically. * * @param scanner the scanner used to read the user's choice. * @return the selected IPv4 address as a string. * @throws Exception if no valid network interface is available. */ public static String chooseNetworkInterface(Scanner scanner) throws Exception { List ips = new ArrayList<>(); Enumeration interfaces = NetworkInterface.getNetworkInterfaces(); while (interfaces.hasMoreElements()) { NetworkInterface ni = interfaces.nextElement(); if (!ni.isUp() || ni.isLoopback() || ni.isVirtual()) continue; Enumeration addresses = ni.getInetAddresses(); while (addresses.hasMoreElements()) { InetAddress addr = addresses.nextElement(); if (addr instanceof Inet4Address) { System.out.println("[" + ips.size() + "] " + ni.getDisplayName() + " -> " + addr.getHostAddress()); ips.add(addr.getHostAddress()); } } } if (ips.isEmpty()) throw new Exception("No interface available"); if (ips.size() == 1) { System.out.println("Only one interface found, used: " + ips.get(0)); return ips.get(0); } System.out.print("Choose the interface: "); int choice = scanner.nextInt(); return ips.get(choice); } }