package it.polimi.ingsw.gc14.Controller; import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.Player; /** * Controller class that manages interactions between the client-side logic * and the {@link Game} model. * It provides methods to add players and to perform game actions by delegating them to the model. */ public class GameController { /** * The game model managed by this controller. */ private Game model; /** * Creates a GameController associated with the specified game model. * * @param model the game model managed by this controller. */ public GameController(Game model) { this.model = model; } /** * Creates a GameController without an associated game model. */ public GameController() { } /** * Returns the game model managed by this controller. * * @return the game model managed by this controller. */ public Game getModel() { return model; } /** * Updates the game model managed by this controller. * * @param model the new game model managed by this controller. */ public void setModel(Game model) { this.model = model; } /** * Attempts to add a new player with the specified username to the game model. * * @param username the username of the player to add. * @return {@code true} if the player is successfully added, {@code false} otherwise. */ public boolean addPlayer(String username) { return model.addPlayer(new Player(username)); } /** * Attempts to draw an upper tribe card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the upper tribe card to draw. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the draw operation fails. */ public boolean drawUpperTribeCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.DrawUpperTribeCardByIndex(model.getPlayerByUsername(playerUsername),pos); } /** * Attempts to draw a lower tribe card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the lower tribe card to draw. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the draw operation fails. */ public boolean drawLowerTribeCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.DrawLowerTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos); } /** * Attempts to draw an upper building card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the upper building card to draw. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the draw operation fails. */ public boolean drawUpperBuildingCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.DrawUpperBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos); } /** * Attempts to draw a lower building card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the lower building card to draw. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the draw operation fails. */ public boolean drawLowerBuildingCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.DrawLowerBuildingCardByIndex(model.getPlayerByUsername(playerUsername), pos); } /** * Skips the upper card drawing action for the specified player. * * @param playerUsername the username of the player who wants to skip the upper drawing action. * @return {@code true} if the skip action is valid and successfully performed; * {@code false} if the player does not exist or the action is not valid. */ public boolean SkipUpperDrawing(String playerUsername) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.SkipUpperDrawing(model.getPlayerByUsername(playerUsername)); } /** * Skips the lower card drawing action for the specified player. * * @param playerUsername the username of the player who wants to skip the lower drawing action. * @return {@code true} if the skip action is valid and successfully performed; * {@code false} if the player does not exist or the action is not valid. */ public boolean SkipLowerDrawing(String playerUsername) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.SkipLowerDrawing(model.getPlayerByUsername(playerUsername)); } /** * Attempts to pick an optional tribe card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the optional tribe card to pick. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the pick operation fails. */ public boolean pickOptionalTribeCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.PickOptionalTribeCardByIndex(model.getPlayerByUsername(playerUsername), pos); } /** * Attempts to pick an optional building card for the specified player from the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the optional building card to pick. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the pick operation fails. */ public boolean pickOptionalBuildingCard(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.PickOptionalBuildingCard(model.getPlayerByUsername(playerUsername), pos); } /** * Refuse to pick an optional building card for the specified player. * @param playerUsername the username of the player performing the action. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the pick operation fails. */ public boolean noOptionalCard(String playerUsername) { Player player= model.getPlayerByUsername(playerUsername); if(player==null) return false; return model.NoOptionalCard(model.getPlayerByUsername(playerUsername)); } /** * Attempts to perform the slot choice action for the specified player at the specified position. * * @param playerUsername the username of the player performing the action. * @param pos the position of the chosen slot. * @return {@code true} if the action succeeds, {@code false} if the player does not exist * or if the slot choice operation fails. */ public boolean slotChoice(String playerUsername,int pos) { Player player= model.getPlayerByUsername(playerUsername); if(player==null)//playerIndex>=model.) return false; return model.SlotChoiceByIndex(model.getPlayerByUsername(playerUsername),pos); } }