Coverage Summary for Class: FireParticleSystem (it.polimi.ingsw.gc14.View.GUI)
| Class |
Method, %
|
Branch, %
|
Line, %
|
| FireParticleSystem |
0%
(0/6)
|
0%
(0/31)
|
0%
(0/50)
|
| FireParticleSystem$1 |
0%
(0/2)
|
0%
(0/2)
|
0%
(0/4)
|
| FireParticleSystem$Particle |
0%
(0/7)
|
0%
(0/40)
|
0%
(0/69)
|
| Total |
0%
(0/15)
|
0%
(0/73)
|
0%
(0/123)
|
package it.polimi.ingsw.gc14.View.GUI;
import javafx.animation.AnimationTimer;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
//TODO ALL JAVADOC
public class FireParticleSystem {
private static final int MAX_PARTICLES = 30;
private static final long SPAWN_INTERVAL_NS = 100_000_000L;
private static final long FRAME_INTERVAL_NS = 1_000_000_000L / 30; // 30 fps cap
private static final int STEPS_PER_FRAME = 3; // physics steps per frame → 3× speed
private final Pane pane;
private final Scene scene;
private final List<Particle> particles = new ArrayList<>();
private final Random rnd = new Random();
private AnimationTimer timer;
private long lastSpawn = 0;
private long lastFrame = 0;
private boolean warmedUp = false;
public FireParticleSystem(Scene scene) {
this.scene = scene;
pane = new Pane();
pane.setMouseTransparent(true);
pane.setPickOnBounds(false);
}
/** Returns the transparent overlay pane that holds all particle nodes. */
public Pane getPane() { return pane; }
/** Starts the animation timer. */
public void start() {
timer = new AnimationTimer() {
@Override
public void handle(long now) {
if (now - lastFrame < FRAME_INTERVAL_NS) return;
lastFrame = now;
tick(now);
}
};
timer.start();
}
/** Stops the animation timer. */
public void stop() {
if (timer != null) timer.stop();
}
private void tick(long now) {
double w = scene.getWidth();
double h = scene.getHeight();
if (w == 0 || h == 0) return;
if (!warmedUp) {
warmedUp = true;
for (int i = 0; i < MAX_PARTICLES; i++) {
Particle p = spawnParticle(w, h);
int advance = rnd.nextInt(800) + 100;
for (int f = 0; f < advance; f++) p.update();
if (!p.isDead(w, h)) {
p.addTo(pane);
p.updateVisual(w, h);
particles.add(p);
}
}
}
if (now - lastSpawn > SPAWN_INTERVAL_NS && particles.size() < MAX_PARTICLES) {
lastSpawn = now;
int count = rnd.nextInt(2) + 1;
for (int i = 0; i < count && particles.size() < MAX_PARTICLES; i++) {
Particle p = spawnParticle(w, h);
p.addTo(pane);
particles.add(p);
}
}
Iterator<Particle> it = particles.iterator();
while (it.hasNext()) {
Particle p = it.next();
for (int s = 0; s < STEPS_PER_FRAME; s++) p.update();
if (p.isDead(w, h)) {
p.removeFrom(pane);
it.remove();
} else {
p.updateVisual(w, h);
}
}
}
private Particle spawnParticle(double w, double h) {
int corner = rnd.nextInt(4);
double margin = 0.12;
double x, y;
switch (corner) {
case 0 -> { x = rnd.nextDouble() * w * margin; y = h - rnd.nextDouble() * h * margin; }
case 1 -> { x = w - rnd.nextDouble() * w * margin; y = h - rnd.nextDouble() * h * margin; }
case 2 -> { x = rnd.nextDouble() * w * margin; y = rnd.nextDouble() * h * margin; }
default -> { x = w - rnd.nextDouble() * w * margin; y = rnd.nextDouble() * h * margin; }
}
return new Particle(x, y, w, h, corner, rnd);
}
// ── Particle ──────────────────────────────────────────────────────────────
private static class Particle {
double x, y, vx, vy;
double life;
double size;
double wobblePhase, wobbleSpeed, wobbleAmp;
final int type;
final Random rnd;
final Circle core;
final Circle glow; // non-null only for embers
Particle(double x, double y, double w, double h, int corner, Random rnd) {
this.x = x;
this.y = y;
this.life = 1.0;
this.rnd = rnd;
this.type = weightedType(rnd);
double targetX = (corner == 0 || corner == 2) ? w * 0.75 : w * 0.25;
double targetY = (corner == 0 || corner == 1) ? h * 0.25 : h * 0.75;
double baseAngle = Math.atan2(targetY - y, targetX - x);
double angle = baseAngle + (rnd.nextDouble() - 0.5) * (Math.PI / 3.5);
double speed;
if (type == 0) { // ember
speed = 0.5 + rnd.nextDouble() * 0.7;
size = rnd.nextDouble() * 3 + 2;
glow = new Circle(size * 2.2);
core = new Circle(size / 2);
} else if (type == 1) { // spark
speed = 1.5 + rnd.nextDouble() * 2.0;
size = rnd.nextDouble() * 1.5 + 0.5;
glow = null;
core = new Circle(size / 2);
} else { // dust
speed = 0.2 + rnd.nextDouble() * 0.35;
size = rnd.nextDouble() * 8 + 5;
glow = null;
core = new Circle(size);
core.setFill(Color.color(0.55, 0.38, 0.22));
}
vx = Math.cos(angle) * speed;
vy = Math.sin(angle) * speed;
wobblePhase = rnd.nextDouble() * Math.PI * 2;
wobbleSpeed = 0.025 + rnd.nextDouble() * 0.04;
wobbleAmp = 0.1 + rnd.nextDouble() * 0.4;
}
private static int weightedType(Random rnd) {
double r = rnd.nextDouble();
if (r < 0.55) return 0;
if (r < 0.78) return 1;
return 2;
}
void addTo(Pane pane) {
if (glow != null) pane.getChildren().add(glow);
pane.getChildren().add(core);
}
void removeFrom(Pane pane) {
pane.getChildren().remove(core);
if (glow != null) pane.getChildren().remove(glow);
}
void update() {
wobblePhase += wobbleSpeed;
vx += Math.sin(wobblePhase) * wobbleAmp * 0.05;
vy += Math.cos(wobblePhase) * wobbleAmp * 0.02;
x += vx;
y += vy;
if (type == 1) life -= 0.008 + rnd.nextDouble() * 0.006;
}
boolean isDead(double w, double h) {
double pad = size * 4;
return x < -pad || x > w + pad || y < -pad || y > h + pad
|| (type == 1 && life <= 0);
}
void updateVisual(double w, double h) {
double edge = Math.min(w, h) * 0.05;
double fadeX = Math.min(x / edge, Math.min((w - x) / edge, 1.0));
double fadeY = Math.min(y / edge, Math.min((h - y) / edge, 1.0));
double posAlpha = Math.max(0, Math.min(fadeX, fadeY));
double lifeAlpha = (type == 1) ? Math.min(life * 2.0, 1.0) : 1.0;
double alpha = posAlpha * lifeAlpha;
core.setTranslateX(x);
core.setTranslateY(y);
if (type == 0) {
double dist = Math.sqrt((x - w/2) * (x - w/2) + (y - h/2) * (y - h/2));
double hotness = Math.max(0, 1.0 - dist / (Math.sqrt(w * w + h * h) * 0.4));
double g = 0.3 + hotness * 0.5;
core.setFill(Color.color(1.0, g, 0.0));
core.setOpacity(alpha * 0.88);
glow.setTranslateX(x);
glow.setTranslateY(y);
glow.setFill(Color.color(1.0, g * 0.35, 0.0));
glow.setOpacity(alpha * 0.10);
} else if (type == 1) {
double brightness = Math.min(life * 2.5, 1.0);
core.setFill(Color.color(1.0, brightness * 0.85 + 0.15, brightness * 0.15));
core.setOpacity(alpha);
} else {
core.setOpacity(alpha * 0.20);
}
}
}
}