Some fixes (Concurrent List GUI)
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@@ -82,15 +82,19 @@ public class GUI extends Application implements IView {
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public void render() {
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if(controller.miniModel.currentState.getGameStage()==TOTEM_CHOICE) {
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Platform.runLater(() -> {
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controllerTotem.render();
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primaryStage.setScene(totemScene);
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primaryStage.setFullScreen(true);
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synchronized (this) {
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controllerTotem.render();
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primaryStage.setScene(totemScene);
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primaryStage.setFullScreen(true);
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}
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});
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} else {
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Platform.runLater(() -> {
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controllerMain.render();
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primaryStage.setScene(mainScene);
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primaryStage.setFullScreen(true);
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synchronized (this) {
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controllerMain.render();
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primaryStage.setScene(mainScene);
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primaryStage.setFullScreen(true);
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}
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});
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}
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}
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@@ -86,40 +86,36 @@ public class MainFXMLController {
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public void render() {
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synchronized (controller)
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{
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if (old_state_stage==null) {
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renderBackground();
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renderUpper();
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renderBoard();
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renderLower();
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public synchronized void render() {
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if (old_state_stage==null) {
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renderBackground();
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renderUpper();
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renderBoard();
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renderLower();
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renderMyHand();
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renderSidePanel();
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} else if (old_state_stage==SLOT_CHOICE ) {
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System.out.println("OLD: "+old_state_stage+", NEW: "+controller.miniModel.currentState.getGameStage());
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System.out.println("RIDISEGNO BOARD\n");
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renderBoard();
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} else if (old_state_stage==RES_ACTIONS) {
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System.out.println("OLD: "+old_state_stage+", NEW: "+controller.miniModel.currentState.getGameStage());
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System.out.println("RIDISEGNO TUTTO. USERNAME: "+old_state_username);
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renderUpper();
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renderBoard();
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renderLower();
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renderSidePanel();
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if (Objects.equals(old_state_username, controller.myUsername)) {
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renderMyHand();
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renderSidePanel();
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} else if (old_state_stage==SLOT_CHOICE ) {
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System.out.println("OLD: "+old_state_stage+", NEW: "+controller.miniModel.currentState.getGameStage());
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System.out.println("RIDISEGNO BOARD\n");
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renderBoard();
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} else if (old_state_stage==RES_ACTIONS) {
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System.out.println("OLD: "+old_state_stage+", NEW: "+controller.miniModel.currentState.getGameStage());
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System.out.println("RIDISEGNO TUTTO. USERNAME: "+old_state_username);
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renderUpper();
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renderBoard();
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renderLower();
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renderSidePanel();
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if (Objects.equals(old_state_username, controller.myUsername)) {
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renderMyHand();
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}
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// TODO: se sono io a pescare renderizzo myHand, altrimenti no (non è scontato)
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} else {
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System.out.println("NON GESTITO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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}
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old_state_stage=controller.miniModel.currentState.getGameStage();
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old_state_username=controller.miniModel.currentState.getCurrentPlayer().getUserName();
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// TODO: se sono io a pescare renderizzo myHand, altrimenti no (non è scontato)
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} else {
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System.out.println("NON GESTITO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
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}
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old_state_stage=controller.miniModel.currentState.getGameStage();
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old_state_username=controller.miniModel.currentState.getCurrentPlayer().getUserName();
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// TODO: le info in sidepanel non vengono aggiornate sempre aggiornate, bisogna prima capire dove metterle
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}
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@@ -272,21 +268,24 @@ public class MainFXMLController {
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upperList.setAlignment(Pos.CENTER);
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upperList.getChildren().clear();
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int i = 0;
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for (TribeCard card : controller.miniModel.board.upperListTribe) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawUpperTribeCard(controller.myUsername, index));
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upperList.getChildren().add(img);
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i++;
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}
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i = 0;
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for (BuildingCard card : controller.miniModel.board.upperListBuilding) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(controller.myUsername, index));
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upperList.getChildren().add(img);
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i++;
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synchronized (controller)
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{
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int i = 0;
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for (TribeCard card : controller.miniModel.board.upperListTribe) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawUpperTribeCard(controller.myUsername, index));
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upperList.getChildren().add(img);
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i++;
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}
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i = 0;
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for (BuildingCard card : controller.miniModel.board.upperListBuilding) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(controller.myUsername, index));
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upperList.getChildren().add(img);
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i++;
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}
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}
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}
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private void renderLower() {
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@@ -294,21 +293,24 @@ public class MainFXMLController {
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lowerList.setAlignment(Pos.CENTER);
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lowerList.getChildren().clear();
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int i = 0;
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for (TribeCard card : controller.miniModel.board.lowerListTribe) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawLowerTribeCard(controller.myUsername, index));
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lowerList.getChildren().add(img);
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i++;
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}
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i = 0;
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for (BuildingCard card : controller.miniModel.board.lowerListBuilding) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(controller.myUsername, index));
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lowerList.getChildren().add(img);
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i++;
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synchronized (controller)
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{
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int i = 0;
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for (TribeCard card : controller.miniModel.board.lowerListTribe) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawLowerTribeCard(controller.myUsername, index));
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lowerList.getChildren().add(img);
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i++;
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}
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i = 0;
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for (BuildingCard card : controller.miniModel.board.lowerListBuilding) {
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final int index = i;
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StackPane img = createCard(card, true, true);
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img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(controller.myUsername, index));
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lowerList.getChildren().add(img);
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i++;
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}
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}
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}
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private void renderDeck() {
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