Add: TUI for server (debug)
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@@ -7,6 +7,7 @@ import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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import it.polimi.ingsw.gc14.View.TUI.TUI;
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import java.rmi.RemoteException;
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import java.rmi.RemoteException;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.BlockingQueue;
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@@ -56,6 +57,8 @@ public class ServerLauncher {
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*/
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*/
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static LimitedList<String> playerList;
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static LimitedList<String> playerList;
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TUI view;
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/**
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/**
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* Class constructor that initializes the attributes.
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* Class constructor that initializes the attributes.
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@@ -137,11 +140,14 @@ public class ServerLauncher {
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System.out.println("\n\nNotifying model");
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System.out.println("\n\nNotifying model");
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serverRMI.notifyAll(gameController.getModel());
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serverRMI.notifyAll(gameController.getModel());
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serverTCP.notifyAll(gameController.getModel());
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serverTCP.notifyAll(gameController.getModel());
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this.view = new TUI(gameController.getModel());
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this.view.fullRender();
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// Game execution
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// Game execution
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while (true) {
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while (true) {
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try {
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try {
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this.doFirstEvent();
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this.doFirstEvent();
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this.view.fullRender();
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} catch (InterruptedException e) {
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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Thread.currentThread().interrupt();
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break;
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break;
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