Fix: client TCP complete connection and receive game model
This commit is contained in:
@@ -1,6 +1,7 @@
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package it.polimi.ingsw.gc14;
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package it.polimi.ingsw.gc14;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
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import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
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import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
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import it.polimi.ingsw.gc14.View.IView;
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import it.polimi.ingsw.gc14.View.IView;
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import java.util.Scanner;
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import java.util.Scanner;
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@@ -13,21 +14,18 @@ public class ClientLauncherTUI {
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System.out.println("Selezionare nome utente: ");
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System.out.println("Selezionare nome utente: ");
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String username = scanner.next();
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String username = scanner.next();
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System.out.println(username);
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System.out.println("Selezionare numero di giocatori desiderato: ");
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System.out.println("Selezionare numero di giocatori desiderato: ");
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int proposedNumPlayers = scanner.nextInt();
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int proposedNumPlayers = scanner.nextInt();
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System.out.println(proposedNumPlayers);
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System.out.println("Selezionare RMI[0] o TCP[1]: ");
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System.out.println("Selezionare RMI[0] o TCP[1]: ");
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int networkType = scanner.nextInt();
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int networkType = scanner.nextInt();
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System.out.println(networkType);
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scanner.close();
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scanner.close();
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if (networkType == 0) {
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if (networkType == 0) {
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RMIClient client = new RMIClient("localhost", 1099);
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RMIClient client = new RMIClient(controller, "localhost", 1099);
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if (client.connect(username, proposedNumPlayers, controller)) {
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if (client.connect(username, proposedNumPlayers)) {
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System.out.println("Succesfully connected to RMI server\n\n");
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System.out.println("Succesfully connected to RMI server\n\n");
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} else {
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} else {
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System.out.println("RMI connection refused\n\n");
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System.out.println("RMI connection refused\n\n");
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@@ -49,7 +47,26 @@ public class ClientLauncherTUI {
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} else if (networkType == 1) {
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} else if (networkType == 1) {
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return;
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TCPClient client = new TCPClient(controller, "localhost", 8080);
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if (client.start(username, proposedNumPlayers)) {
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System.out.println("Succesfully connected to TCP server\n\n");
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} else {
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System.out.println("TCP connection refused\n\n");
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}
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while(true) {
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System.out.flush();
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if (controller.localModel!=null) {
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break;
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}
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Thread.sleep(500);
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}
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System.out.println("Model set\n\n");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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System.out.println(controller.localModel);
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}
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}
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}
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}
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}
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}
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@@ -22,13 +22,18 @@ public class RMIClient {
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/** The remote stub used to call methods on the server */
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/** The remote stub used to call methods on the server */
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private IGameServer stub;
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private IGameServer stub;
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/** Client game's controller */
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ClientController controller;
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/**
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/**
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* Class constructor.
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* Class constructor.
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* @param controller the client controller used to create the callback
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* @param host the host address of the RMI server
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* @param host the host address of the RMI server
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* @param port the port of the RMI server
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* @param port the port of the RMI server
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*/
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*/
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public RMIClient(String host, int port) {
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public RMIClient(ClientController controller, String host, int port) {
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this.controller=controller;
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this.host = host;
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this.host = host;
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this.port = port;
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this.port = port;
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}
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}
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@@ -40,14 +45,13 @@ public class RMIClient {
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* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
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* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
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* @param username the player's username
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* @param username the player's username
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* @param preferredInt the desired number of players
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* @param preferredInt the desired number of players
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* @param clientController the client controller used to create the callback
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* @return true if the player successfully joined the game, false otherwise
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* @return true if the player successfully joined the game, false otherwise
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*/
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*/
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public boolean connect(String username,int preferredInt, ClientController clientController) {
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public boolean connect(String username,int preferredInt) {
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try {
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try {
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Registry registry = LocateRegistry.getRegistry(host, port);
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Registry registry = LocateRegistry.getRegistry(host, port);
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this.stub = (IGameServer) registry.lookup("RMIGameServer");
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this.stub = (IGameServer) registry.lookup("RMIGameServer");
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ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
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ClientCallbackImpl callback = new ClientCallbackImpl(controller);
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return stub.joinGame(username, preferredInt, callback);
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return stub.joinGame(username, preferredInt, callback);
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}
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}
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@@ -1,5 +1,6 @@
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package it.polimi.ingsw.gc14.Network.TCP.Client;
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package it.polimi.ingsw.gc14.Network.TCP.Client;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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@@ -23,7 +24,7 @@ public class TCPClient {
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ObjectOutputStream socketSend;
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ObjectOutputStream socketSend;
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/** Client game's controller */
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/** Client game's controller */
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GameController controller;
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ClientController controller;
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/** IP address of the server to connect to */
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/** IP address of the server to connect to */
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String hostname;
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String hostname;
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@@ -38,7 +39,7 @@ public class TCPClient {
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* @param hostname The IP address of the server
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* @param hostname The IP address of the server
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* @param port The TCP port of the server
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* @param port The TCP port of the server
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*/
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*/
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public TCPClient(GameController controller, String hostname, int port) {
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public TCPClient(ClientController controller, String hostname, int port) {
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this.controller = controller;
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this.controller = controller;
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this.hostname = hostname;
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this.hostname = hostname;
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this.port = port;
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this.port = port;
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@@ -55,10 +56,12 @@ public class TCPClient {
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*/
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*/
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public boolean start(String user, int proposedNPlayers) {
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public boolean start(String user, int proposedNPlayers) {
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try {
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try {
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communicationSocket = new Socket(hostname, port);
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communicationSocket = new Socket(hostname, port);
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socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
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socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
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socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
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socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
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sendEvent(new AddPlayer(user, proposedNPlayers));
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sendEvent(new AddPlayer(user, proposedNPlayers));
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if (communicationSocket.getInputStream().read() == -1) {
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if (communicationSocket.getInputStream().read() == -1) {
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System.out.println("Could not connect to server");
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System.out.println("Could not connect to server");
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@@ -89,7 +92,7 @@ public class TCPClient {
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if (event.getIsError()) {
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if (event.getIsError()) {
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System.out.println(event);
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System.out.println(event);
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} else {
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} else {
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event.apply(controller);
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event.apply(controller.localController);
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//clientController.view.update(); TODO
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//clientController.view.update(); TODO
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}
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}
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} else if (read instanceof Game model) {
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} else if (read instanceof Game model) {
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@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
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* @param clientHandlers The shared list of all active client handlers
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* @param clientHandlers The shared list of all active client handlers
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* @param actionQueue The queue containing incoming events
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* @param actionQueue The queue containing incoming events
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*/
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*/
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public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
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public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
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this.clientSocket = clientSocket;
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this.clientSocket = clientSocket;
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this.in = in;
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this.out = out;
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this.clientHandlers = clientHandlers;
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this.clientHandlers = clientHandlers;
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this.actionQueue = actionQueue;
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this.actionQueue = actionQueue;
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}
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}
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@@ -76,15 +78,13 @@ public class ClientHandler implements Runnable {
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* Sends a {@link NetworkEvent} to the client.
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* Sends a {@link NetworkEvent} to the client.
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* @param event The network event to send to the client.
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* @param event The network event to send to the client.
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*/
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*/
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public void notifyEvent(NetworkEvent event) {
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public synchronized void notifyEvent(NetworkEvent event) {
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synchronized (out) {
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try {
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try {
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out.writeObject(event);
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out = new ObjectOutputStream(clientSocket.getOutputStream());
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} catch (IOException e) {
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out.writeObject(event);
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e.printStackTrace();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
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@@ -92,14 +92,11 @@ public class ClientHandler implements Runnable {
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* Sends the current game model to this client.
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* Sends the current game model to this client.
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* @param game The current state of the game to send to the client.
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* @param game The current state of the game to send to the client.
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*/
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*/
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public void notifyModel(Game game) {
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public synchronized void notifyModel(Game game) {
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synchronized (out) {
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try {
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try {
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out.writeObject(game);
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out = new ObjectOutputStream(clientSocket.getOutputStream());
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} catch (IOException e) {
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out.writeObject(game);
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e.printStackTrace();
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
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}
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}
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@@ -88,8 +88,9 @@ public class TCPServer {
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try{
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try{
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clientSocket = socketTCP.accept();
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clientSocket = socketTCP.accept();
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ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
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ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
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NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
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ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
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NetworkEvent event = (NetworkEvent) clientReceive.readObject();
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if(!(event.getEventType() == EventType.ADD_PLAYER)){
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if(!(event.getEventType() == EventType.ADD_PLAYER)){
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clientSocket.getOutputStream().write((int)(-1));
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clientSocket.getOutputStream().write((int)(-1));
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@@ -114,7 +115,7 @@ public class TCPServer {
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clientSocket.getOutputStream().write((int) (1));
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clientSocket.getOutputStream().write((int) (1));
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System.out.println("Accepted player: " + eventAddPlayer.getUsername());
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System.out.println("Accepted player: " + eventAddPlayer.getUsername());
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ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
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ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
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clientHandlers.add(clientHandler);
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clientHandlers.add(clientHandler);
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ConnectedPlayers++;
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ConnectedPlayers++;
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