Fix: client TCP complete connection and receive game model

This commit is contained in:
2026-04-30 16:08:13 +02:00
parent 61caba4b47
commit fe5e08e5cd
5 changed files with 55 additions and 33 deletions
@@ -1,6 +1,7 @@
package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.IView;
import java.util.Scanner;
@@ -13,21 +14,18 @@ public class ClientLauncherTUI {
System.out.println("Selezionare nome utente: ");
String username = scanner.next();
System.out.println(username);
System.out.println("Selezionare numero di giocatori desiderato: ");
int proposedNumPlayers = scanner.nextInt();
System.out.println(proposedNumPlayers);
System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt();
System.out.println(networkType);
scanner.close();
if (networkType == 0) {
RMIClient client = new RMIClient("localhost", 1099);
if (client.connect(username, proposedNumPlayers, controller)) {
RMIClient client = new RMIClient(controller, "localhost", 1099);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to RMI server\n\n");
} else {
System.out.println("RMI connection refused\n\n");
@@ -49,7 +47,26 @@ public class ClientLauncherTUI {
} else if (networkType == 1) {
return;
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.start(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
}
while(true) {
System.out.flush();
if (controller.localModel!=null) {
break;
}
Thread.sleep(500);
}
System.out.println("Model set\n\n");
System.out.print("\033[H\033[2J");
System.out.flush();
System.out.println(controller.localModel);
}
}
}