Fix: GameTest
This commit is contained in:
@@ -1,6 +1,5 @@
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package it.polimi.ingsw.gc14.Model;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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@@ -14,6 +13,7 @@ import java.util.concurrent.TimeUnit;
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import static org.junit.jupiter.api.Assertions.*;
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@Timeout(value = 10, unit = TimeUnit.SECONDS)
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class GameTest {
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@@ -118,84 +118,6 @@ class GameTest {
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assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
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}
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private void setCurrentStateEra(Game game, int era) {
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try {
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java.lang.reflect.Field field = game.getCurrentState().getClass().getDeclaredField("Era");
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field.setAccessible(true);
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field.set(game.getCurrentState(), era);
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} catch (Exception e) {
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fail("Failed to set CurrentState era: " + e.getMessage());
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}
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}
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private static class FinalTestBuildingCard extends BuildingCard {
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FinalTestBuildingCard() {
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super(12, 1, 1, 1);
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}
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@Override
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public EffectType getEffectType() {
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return EffectType.FINAL;
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}
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@Override
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public void applyEffect(Player player) {
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player.addPrestige(10);
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}
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}
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private int slotIndexById(Game game, char slotId) {
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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List<Slot> slots = board.getSlotList();
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for (int i = 0; i < slots.size(); i++) {
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if (slots.get(i).getSlotId() == slotId) {
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return i;
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}
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}
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fail("No slot found with id: " + slotId);
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return -1;
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}
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private Player completeSlotChoiceAndAdvanceToPlayerOnSlot(Game game, char slotId) {
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Player targetPlayer = game.getCurrentState().getCurrentPlayer();
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int targetSlotIndex = slotIndexById(game, slotId);
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assertTrue(game.SlotChoiceByIndex(targetPlayer, targetSlotIndex));
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Set<Integer> usedSlots = new HashSet<>();
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usedSlots.add(targetSlotIndex);
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int nextSlotIndex = 0;
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while (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
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while (usedSlots.contains(nextSlotIndex)) {
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nextSlotIndex++;
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}
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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assertTrue(game.SlotChoiceByIndex(current, nextSlotIndex));
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usedSlots.add(nextSlotIndex);
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}
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
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&& !targetPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
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resolveOneMandatoryAction(game);
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}
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assertEquals(targetPlayer, game.getCurrentState().getCurrentPlayer());
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return targetPlayer;
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}
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private void resolveOptionalPhaseIfPresent(Game game) {
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while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT) {
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Player current = game.getCurrentState().getCurrentPlayer();
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@@ -571,27 +493,6 @@ class GameTest {
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return -1;
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}
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private it.polimi.ingsw.gc14.Model.GamePackage.Board getBoard(Game game) {
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try {
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java.lang.reflect.Field field = Game.class.getDeclaredField("board");
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field.setAccessible(true);
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return (it.polimi.ingsw.gc14.Model.GamePackage.Board) field.get(game);
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} catch (Exception e) {
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fail("Failed to access board field: " + e.getMessage());
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return null;
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}
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}
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private void invokePrivateMethod(Game game, String methodName) {
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try {
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java.lang.reflect.Method method = Game.class.getDeclaredMethod(methodName);
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method.setAccessible(true);
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method.invoke(game);
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} catch (Exception e) {
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fail("Failed to invoke private method " + methodName + ": " + e.getMessage());
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}
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}
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@Test
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void getCurrentPlayerNumberShouldTrackAddedPlayers() {
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Game game = new Game(3);
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@@ -677,32 +578,6 @@ class GameTest {
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}
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}
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@Test
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void drawLowerBuildingCardShouldWorkWhenLowerBuildingExists() {
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Game game = new Game(3);
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addPlayers(game, 3, "lower_building_");
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'D');
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assertNotNull(current);
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.lowerListBuilding.clear();
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board.lowerListBuilding.add(new BuildingCard(12, 1, 1, 1));
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current.addFood(100);
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int foodBefore = current.getFoodValue();
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int buildingsBefore = current.buildingCards.size();
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assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
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assertTrue(current.getFoodValue() < foodBefore);
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assertEquals(buildingsBefore + 1, current.buildingCards.size());
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assertEquals(1, game.getCurrentState().getNLower());
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}
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@Test
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void optionalMethodsShouldReturnFalseOutsideOptionalState() {
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@@ -746,191 +621,6 @@ class GameTest {
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}
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@Test
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@Timeout(value = 2, unit = TimeUnit.SECONDS)
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void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "optional_no_food_");
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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completeSlotChoice(game);
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resolveActionsUntilOptionalCardEffect(game);
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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while (current.getFoodValue() > 0) {
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current.removeFood(1);
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}
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.upperListBuilding.clear();
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board.upperListBuilding.add(new BuildingCard(12, 1, 1, 1));
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assertEquals(0, current.getFoodValue());
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assertFalse(game.PickOptionalBuildingCard(current, 0));
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}
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@Test
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void eventResolutionIgnoredOutsideItsStage() {
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Game game = new Game(3);
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assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
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invokePrivateMethod(game, "EventResolution");
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assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
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}
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@Test
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void nextRoundIncreasesRound() {
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Game game = new Game(3);
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int roundBefore = game.getCurrentState().getRound();
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invokePrivateMethod(game, "nextRound");
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assertEquals(roundBefore + 1, game.getCurrentState().getRound());
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}
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@Test
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void addObserverAndNotifyObserversShouldCallObserver() {
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Game game = new Game(3);
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final boolean[] notified = {false};
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game.addObserver(updatedGame -> {
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assertSame(game, updatedGame);
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notified[0] = true;
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});
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invokePrivateMethod(game, "notifyObservers");
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assertTrue(notified[0]);
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}
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@Test
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void drawLowerTribeCardShouldReturnFalseWhenNoLowerDrawsAreAvailable() {
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Game game = new Game(3);
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addPlayers(game, 3, "no_lower_");
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'C');
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assertNotNull(current);
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int index = firstNonEventIndex(game.getLowerListTribeCards());
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assertEquals(0, game.getCurrentState().getNLower());
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assertFalse(game.DrawLowerTribeCardByIndex(current, index));
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}
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@Test
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void drawLowerTribeCardShouldReturnFalseForEventCard() {
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Game game = new Game(3);
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addPlayers(game, 3, "lower_event_");
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
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assertNotNull(current);
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.lowerListTribe.add(0,
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new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance(1, 3));
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assertTrue(board.lowerListTribe.get(0).IsEventCard());
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assertFalse(game.DrawLowerTribeCardByIndex(current, 0));
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}
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@Test
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void drawUpperBuildingCardShouldReturnFalseWhenNoUpperDrawsAreAvailable() {
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Game game = new Game(3);
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addPlayers(game, 3, "no_upper_building_");
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'B');
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assertNotNull(current);
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.upperListBuilding.clear();
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board.upperListBuilding.add(new BuildingCard(12, 1, 1, 1));
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current.addFood(100);
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assertEquals(0, game.getCurrentState().getNUpper());
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assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
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}
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@Test
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void drawUpperBuildingCardShouldBuyBuildingAndDecreaseUpperDraws() {
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Game game = new Game(3);
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addPlayers(game, 3, "upper_buy_true_");
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'F');
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assertNotNull(current);
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.upperListBuilding.clear();
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board.upperListBuilding.add(new BuildingCard(12, 1, 1, 1));
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current.addFood(100);
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int foodBefore = current.getFoodValue();
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int buildingsBefore = current.buildingCards.size();
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assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
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assertTrue(current.getFoodValue() < foodBefore);
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assertEquals(buildingsBefore + 1, current.buildingCards.size());
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assertEquals(1, game.getCurrentState().getNUpper());
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}
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@Test
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void nextRoundUpdatesEra() {
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Game game = new Game(3);
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setCurrentStateEra(game, 0);
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assertEquals(0, game.getCurrentState().getEra());
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invokePrivateMethod(game, "nextRound");
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assertEquals(1, game.getCurrentState().getEra());
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}
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@Test
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void endGameShouldApplyFinalBuildingEffectsAndSetEndedStage() {
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Game game = new Game(3);
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Player player = new Player("final_player");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(player));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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player.buildingCards.add(new FinalTestBuildingCard());
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int prestigeBefore = player.getPrestigeValue();
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invokePrivateMethod(game, "endGame");
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assertEquals(prestigeBefore + 10, player.getPrestigeValue());
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assertEquals(GameStages.ENDED, game.getCurrentState().getGameStage());
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}
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@Test
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@Timeout(value = 2, unit = TimeUnit.SECONDS)
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void shouldNotCrashWhenNoPlayerHasOptionalEffect() {
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@@ -970,7 +660,7 @@ class GameTest {
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}
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@Test
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@Timeout(value = 10, unit = TimeUnit.SECONDS)
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@Timeout(value = 20, unit = TimeUnit.SECONDS)
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void shouldCompleteFullGameThroughRealFlow() {
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for (int nPlayers : new int[]{2, 3, 4, 5}) {
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Game game = new Game(nPlayers);
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@@ -1090,54 +780,11 @@ class GameTest {
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}
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@Test
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@Timeout(value = 2, unit = TimeUnit.SECONDS)
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void fourPlayerGameShouldAllowPlayingSlotG() {
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Game game = new Game(4);
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addPlayers(game, 4, "slot_g_");
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Player playerOnG = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'G');
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assertNotNull(playerOnG);
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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assertEquals(playerOnG, game.getCurrentState().getCurrentPlayer());
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assertEquals('G', game.getCurrentState().getSlot().getSlotId());
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assertEquals(1, game.getCurrentState().getNLower());
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assertEquals(2, game.getCurrentState().getNUpper());
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resolveOneMandatoryAction(game);
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assertEquals(0, game.getCurrentState().getNLower());
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assertEquals(2, game.getCurrentState().getNUpper());
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resolveOneMandatoryAction(game);
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assertEquals(0, game.getCurrentState().getNLower());
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assertEquals(1, game.getCurrentState().getNUpper());
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resolveOneMandatoryAction(game);
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assertFalse(
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game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
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&& playerOnG.equals(game.getCurrentState().getCurrentPlayer())
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&& game.getCurrentState().getSlot().getSlotId() == 'G',
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"After resolving all actions of slot G, the game must not still be resolving slot G for the same player."
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);
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}
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@Test
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@Timeout(value = 2, unit = TimeUnit.SECONDS)
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void pickOptionalTribeCardShouldRejectEventCard() {
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void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
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Game game = new Game(3);
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List<Player> players = addPlayers(game, 3, "no_food_");
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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giveOptionalEffectToAllPlayers(p1, p2, p3);
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giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
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completeSlotChoice(game);
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resolveActionsUntilOptionalCardEffect(game);
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@@ -1145,43 +792,18 @@ class GameTest {
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.upperListTribe.add(0,
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new it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance(1, 3));
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assertTrue(board.upperListTribe.get(0).IsEventCard());
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assertFalse(game.PickOptionalTribeCardByIndex(current, 0));
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while (current.getFoodValue() > 0) {
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assertTrue(current.removeFood(1));
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}
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@Test
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void drawLowerBuildingCardShouldRejectWrongPlayer() {
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Game game = new Game(3);
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assertEquals(0, current.getFoodValue());
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Player p1 = new Player("p1");
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Player p2 = new Player("p2");
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Player p3 = new Player("p3");
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assertFalse(
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game.getUpperListBuilding().isEmpty(),
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"There must be at least one upper building card to test that the player cannot buy it."
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);
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assertTrue(game.addPlayer(p1));
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assertTrue(game.addPlayer(p2));
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assertTrue(game.addPlayer(p3));
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Player current = completeSlotChoiceAndAdvanceToPlayerOnSlot(game, 'D');
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assertNotNull(current);
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Player wrongPlayer = current.equals(p1) ? p2 : p1;
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it.polimi.ingsw.gc14.Model.GamePackage.Board board = getBoard(game);
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assertNotNull(board);
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board.lowerListBuilding.clear();
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board.lowerListBuilding.add(new BuildingCard(12, 1, 1, 1));
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wrongPlayer.addFood(100);
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assertFalse(game.DrawLowerBuildingCardByIndex(wrongPlayer, 0));
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assertFalse(game.PickOptionalBuildingCard(current, 0));
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}
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}
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