Fix: TCP Reconnection system -> model too
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package it.polimi.ingsw.gc14.Network.NetworkEvents;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import java.io.Serializable;
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/**
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* NetworkEvent to avoid drawing a card from the lower card list
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*/
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public class DisconnectedPlayer extends NetworkEvent implements Serializable{
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/**
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* Class constructor.
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* Initializes all the attributes.
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* @param username the name of the player requesting the event
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*/
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public DisconnectedPlayer(String username){
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super(username, EventType.SKIP_PLAYER_DISCONNECTED, false);
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}
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/**
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* @param gameController the Game Controller on which to apply the event
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* @return true if the player could skipTheTurn, false otherwise
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*/
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@Override
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public boolean apply(GameController gameController){
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return gameController.DisconnectedPlayer(username);
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}
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}
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