Fix: TCP Reconnection system -> model too

This commit is contained in:
rubenpirreram
2026-05-10 18:59:33 +02:00
parent fb76637d38
commit f9fa12ac64
@@ -0,0 +1,33 @@
package it.polimi.ingsw.gc14.Network.NetworkEvents;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import java.io.Serializable;
/**
* NetworkEvent to avoid drawing a card from the lower card list
*/
public class DisconnectedPlayer extends NetworkEvent implements Serializable{
/**
* Class constructor.
* Initializes all the attributes.
* @param username the name of the player requesting the event
*/
public DisconnectedPlayer(String username){
super(username, EventType.SKIP_PLAYER_DISCONNECTED, false);
}
/**
* @param gameController the Game Controller on which to apply the event
* @return true if the player could skipTheTurn, false otherwise
*/
@Override
public boolean apply(GameController gameController){
return gameController.DisconnectedPlayer(username);
}
}